From: Marek Olšák Date: Sat, 24 Jun 2017 20:39:01 +0000 (+0200) Subject: radeonsi: don't flush and wait for CB after depth-only rendering X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ccf963ed2984a77a25915adbf2d87ddfacc27cb5;p=mesa.git radeonsi: don't flush and wait for CB after depth-only rendering Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 0f39ede0c7e..b236bed3065 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -2535,8 +2535,11 @@ static void si_set_framebuffer_state(struct pipe_context *ctx, * (after FMASK decompression). Shader write -> FB read transitions * cannot happen for MSAA textures, because MSAA shader images are * not supported. + * + * Only flush and wait for CB if there is actually a bound color buffer. */ - if (sctx->framebuffer.nr_samples <= 1) { + if (sctx->framebuffer.nr_samples <= 1 && + sctx->framebuffer.state.nr_cbufs) { sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 | SI_CONTEXT_INV_GLOBAL_L2 | SI_CONTEXT_FLUSH_AND_INV_CB;