From: bma Date: Tue, 12 Feb 2013 06:42:36 +0000 (+0200) Subject: shaderapi: Fix AttachShader error X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ce3dfa19ab27871d7eecd5664c1674e467b736bc;p=mesa.git shaderapi: Fix AttachShader error Detect a duplicate Shader type as and error instead of silently allowing it, restrict to ES2 API. v2: Tapani Pälli - make the check run time instead of compile time v3: chadv - Quote spec on which error to generate. Signed-off-by: bma Signed-off-by: Tapani Pälli Reviewed-and-tested-by: Chad Versace --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 2590abe7ed4..be69467986d 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -207,6 +207,8 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) struct gl_shader *sh; GLuint i, n; + const bool same_type_disallowed = _mesa_is_gles(ctx); + shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); if (!shProg) return; @@ -227,6 +229,18 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader) */ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); return; + } else if (same_type_disallowed && + shProg->Shaders[i]->Type == sh->Type) { + /* Shader with the same type is already attached to this program, + * OpenGL ES 2.0 and 3.0 specs say: + * + * "Multiple shader objects of the same type may not be attached + * to a single program object. [...] The error INVALID_OPERATION + * is generated if [...] another shader object of the same type + * as shader is already attached to program." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); + return; } }