From: Brian Paul Date: Fri, 15 Feb 2002 03:41:47 +0000 (+0000) Subject: uniformly pass texcoords as GLfloat [4] X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ce57201825e661800ce39e98eeae090ac118cdcf;p=mesa.git uniformly pass texcoords as GLfloat [4] --- diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 882a6ad1789..206508559f0 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.49 2002/02/02 21:40:34 brianp Exp $ */ +/* $Id: s_texture.c,v 1.50 2002/02/15 03:41:47 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -299,12 +299,12 @@ static void sample_1d_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, - GLfloat s, GLchan rgba[4]) + const GLfloat texcoord[4], GLchan rgba[4]) { const GLint width = img->Width2; /* without border, power of two */ GLint i; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); /* skip over the border, if any */ i += img->Border; @@ -330,14 +330,14 @@ static void sample_1d_linear(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, - GLfloat s, GLchan rgba[4]) + const GLfloat texcoord[4], GLchan rgba[4]) { const GLint width = img->Width2; GLint i0, i1; GLfloat u; GLuint useBorderColor; - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); useBorderColor = 0; if (img->Border) { @@ -405,24 +405,24 @@ sample_1d_linear(GLcontext *ctx, static void sample_1d_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_1d_nearest(ctx, tObj, tObj->Image[level], s, rgba); + sample_1d_nearest(ctx, tObj, tObj->Image[level], texcoord, rgba); } static void sample_1d_linear_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_1d_linear(ctx, tObj, tObj->Image[level], s, rgba); + sample_1d_linear(ctx, tObj, tObj->Image[level], texcoord, rgba); } @@ -440,7 +440,7 @@ sample_1d_linear_mipmap_nearest(GLcontext *ctx, static void sample_1d_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; @@ -448,13 +448,13 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx, COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_1d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, rgba); + sample_1d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_1d_nearest(ctx, tObj, tObj->Image[level ], s, t0); - sample_1d_nearest(ctx, tObj, tObj->Image[level+1], s, t1); + sample_1d_nearest(ctx, tObj, tObj->Image[level ], texcoord, t0); + sample_1d_nearest(ctx, tObj, tObj->Image[level+1], texcoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -467,7 +467,7 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx, static void sample_1d_linear_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; @@ -475,13 +475,13 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx, COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_1d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, rgba); + sample_1d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_1d_linear(ctx, tObj, tObj->Image[level ], s, t0); - sample_1d_linear(ctx, tObj, tObj->Image[level+1], s, t1); + sample_1d_linear(ctx, tObj, tObj->Image[level ], texcoord, t0); + sample_1d_linear(ctx, tObj, tObj->Image[level+1], texcoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -501,7 +501,7 @@ sample_nearest_1d( GLcontext *ctx, GLuint texUnit, struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;iImage[tObj->BaseLevel]; (void) lambda; for (i=0;iMinFilter) { case GL_NEAREST: sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], rgba[i]); + texcoords[i], rgba[i]); break; case GL_LINEAR: sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], rgba[i]); + texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_1d_nearest_mipmap_nearest(ctx, tObj, lambda[i], texcoords[i][0], - rgba[i]); + sample_1d_nearest_mipmap_nearest(ctx, tObj, texcoords[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_1d_linear_mipmap_nearest(ctx, tObj, texcoords[i][0], lambda[i], - rgba[i]); + sample_1d_linear_mipmap_nearest(ctx, tObj, texcoords[i], + lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_1d_nearest_mipmap_linear(ctx, tObj, texcoords[i][0], lambda[i], - rgba[i]); + sample_1d_nearest_mipmap_linear(ctx, tObj, texcoords[i], + lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_1d_linear_mipmap_linear(ctx, tObj, texcoords[i][0], lambda[i], - rgba[i]); + sample_1d_linear_mipmap_linear(ctx, tObj, texcoords[i], + lambda[i], rgba[i]); break; default: _mesa_problem(NULL, "Bad min filter in sample_1d_texture"); @@ -574,11 +574,11 @@ sample_lambda_1d( GLcontext *ctx, GLuint texUnit, switch (tObj->MagFilter) { case GL_NEAREST: sample_1d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], rgba[i]); + texcoords[i], rgba[i]); break; case GL_LINEAR: sample_1d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], rgba[i]); + texcoords[i], rgba[i]); break; default: _mesa_problem(NULL, "Bad mag filter in sample_1d_texture"); @@ -603,15 +603,15 @@ static void sample_2d_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, - GLfloat s, GLfloat t, + const GLfloat texcoord[4], GLchan rgba[]) { const GLint width = img->Width2; /* without border, power of two */ const GLint height = img->Height2; /* without border, power of two */ GLint i, j; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); /* skip over the border, if any */ i += img->Border; @@ -639,7 +639,7 @@ static void sample_2d_linear(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, - GLfloat s, GLfloat t, + const GLfloat texcoord[4], GLchan rgba[]) { const GLint width = img->Width2; @@ -648,8 +648,8 @@ sample_2d_linear(GLcontext *ctx, GLuint useBorderColor; GLfloat u, v; - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); useBorderColor = 0; if (img->Border) { @@ -756,12 +756,12 @@ sample_2d_linear(GLcontext *ctx, static void sample_2d_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_2d_nearest(ctx, tObj, tObj->Image[level], s, t, rgba); + sample_2d_nearest(ctx, tObj, tObj->Image[level], texcoord, rgba); } @@ -769,12 +769,12 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx, static void sample_2d_linear_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_2d_linear(ctx, tObj, tObj->Image[level], s, t, rgba); + sample_2d_linear(ctx, tObj, tObj->Image[level], texcoord, rgba); } @@ -782,7 +782,7 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx, static void sample_2d_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; @@ -790,13 +790,13 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx, COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba); + sample_2d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_nearest(ctx, tObj, tObj->Image[level ], s, t, t0); - sample_2d_nearest(ctx, tObj, tObj->Image[level+1], s, t, t1); + sample_2d_nearest(ctx, tObj, tObj->Image[level ], texcoord, t0); + sample_2d_nearest(ctx, tObj, tObj->Image[level+1], texcoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -809,7 +809,7 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx, static void sample_2d_linear_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat lambda, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; @@ -817,13 +817,13 @@ sample_2d_linear_mipmap_linear(GLcontext *ctx, COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, rgba); + sample_2d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_linear(ctx, tObj, tObj->Image[level ], s, t, t0); - sample_2d_linear(ctx, tObj, tObj->Image[level+1], s, t, t1); + sample_2d_linear(ctx, tObj, tObj->Image[level ], texcoord, t0); + sample_2d_linear(ctx, tObj, tObj->Image[level+1], texcoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -843,8 +843,7 @@ sample_nearest_2d( GLcontext *ctx, GLuint texUnit, struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;iImage[tObj->BaseLevel]; (void) lambda; for (i=0;iImage[tObj->BaseLevel]; const GLfloat width = (GLfloat) img->Width; @@ -916,8 +913,7 @@ static void opt_sample_rgba_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, GLfloat texcoords[][4], - const GLfloat lambda[], - GLchan rgba[][4] ) + const GLfloat lambda[], GLchan rgba[][4] ) { const struct gl_texture_image *img = tObj->Image[tObj->BaseLevel]; const GLfloat width = (GLfloat) img->Width; @@ -972,8 +968,7 @@ static void sample_lambda_2d( GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, GLfloat texcoords[][4], - const GLfloat lambda[], - GLchan rgba[][4] ) + const GLfloat lambda[], GLchan rgba[][4] ) { const GLfloat minMagThresh = SWRAST_CONTEXT(ctx)->_MinMagThresh[texUnit]; GLuint i; @@ -1018,40 +1013,31 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit, } } else { + const struct gl_texture_image *tImg = tObj->Image[tObj->BaseLevel]; for (i = 0; i < n; i++) { if (lambda[i] > minMagThresh) { /* minification */ switch (tObj->MinFilter) { case GL_NEAREST: - sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], rgba[i]); + sample_2d_nearest(ctx, tObj, tImg, texcoords[i], rgba[i]); break; case GL_LINEAR: - sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], rgba[i]); + sample_2d_linear(ctx, tObj, tImg, texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_2d_nearest_mipmap_nearest(ctx, tObj, - texcoords[i][0], - texcoords[i][1], + sample_2d_nearest_mipmap_nearest(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_2d_linear_mipmap_nearest(ctx, tObj, - texcoords[i][0], - texcoords[i][1], + sample_2d_linear_mipmap_nearest(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_2d_nearest_mipmap_linear(ctx, tObj, - texcoords[i][0], - texcoords[i][1], + sample_2d_nearest_mipmap_linear(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_2d_linear_mipmap_linear(ctx, tObj, - texcoords[i][0], - texcoords[i][1], + sample_2d_linear_mipmap_linear(ctx, tObj, texcoords[i], lambda[i], rgba[i] ); break; default: @@ -1063,12 +1049,10 @@ sample_lambda_2d( GLcontext *ctx, GLuint texUnit, /* magnification */ switch (tObj->MagFilter) { case GL_NEAREST: - sample_2d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], rgba[i]); + sample_2d_nearest(ctx, tObj, tImg, texcoords[i], rgba[i]); break; case GL_LINEAR: - sample_2d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], rgba[i] ); + sample_2d_linear(ctx, tObj, tImg, texcoords[i], rgba[i] ); break; default: _mesa_problem(NULL, "Bad mag filter in sample_2d_texture"); @@ -1091,7 +1075,7 @@ static void sample_3d_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, - GLfloat s, GLfloat t, GLfloat r, + const GLfloat texcoord[4], GLchan rgba[4]) { const GLint width = img->Width2; /* without border, power of two */ @@ -1099,9 +1083,9 @@ sample_3d_nearest(GLcontext *ctx, const GLint depth = img->Depth2; /* without border, power of two */ GLint i, j, k; - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, s, width, i); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, t, height, j); - COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, r, depth, k); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapR, texcoord[2], depth, k); if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height || @@ -1126,7 +1110,7 @@ static void sample_3d_linear(GLcontext *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, - GLfloat s, GLfloat t, GLfloat r, + const GLfloat texcoord[4], GLchan rgba[4]) { const GLint width = img->Width2; @@ -1136,9 +1120,9 @@ sample_3d_linear(GLcontext *ctx, GLuint useBorderColor; GLfloat u, v, w; - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, s, u, width, i0, i1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, t, v, height, j0, j1); - COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, r, w, depth, k0, k1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapR, texcoord[2], w, depth, k0, k1); useBorderColor = 0; if (img->Border) { @@ -1316,31 +1300,31 @@ sample_3d_linear(GLcontext *ctx, static void sample_3d_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4] ) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_3d_nearest(ctx, tObj, tObj->Image[level], s, t, r, rgba); + sample_3d_nearest(ctx, tObj, tObj->Image[level], texcoord, rgba); } static void sample_3d_linear_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - sample_3d_linear(ctx, tObj, tObj->Image[level], s, t, r, rgba); + sample_3d_linear(ctx, tObj, tObj->Image[level], texcoord, rgba); } static void sample_3d_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { GLint level; @@ -1349,13 +1333,13 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx, if (level >= tObj->_MaxLevel) { sample_3d_nearest(ctx, tObj, tObj->Image[tObj->_MaxLevel], - s, t, r, rgba); + texcoord, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_3d_nearest(ctx, tObj, tObj->Image[level ], s, t, r, t0); - sample_3d_nearest(ctx, tObj, tObj->Image[level+1], s, t, r, t1); + sample_3d_nearest(ctx, tObj, tObj->Image[level ], texcoord, t0); + sample_3d_nearest(ctx, tObj, tObj->Image[level+1], texcoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1367,7 +1351,7 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx, static void sample_3d_linear_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat r, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4] ) { GLint level; @@ -1375,13 +1359,13 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx, COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); if (level >= tObj->_MaxLevel) { - sample_3d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], s, t, r, rgba); + sample_3d_linear(ctx, tObj, tObj->Image[tObj->_MaxLevel], texcoord, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_3d_linear(ctx, tObj, tObj->Image[level ], s, t, r, t0); - sample_3d_linear(ctx, tObj, tObj->Image[level+1], s, t, r, t1); + sample_3d_linear(ctx, tObj, tObj->Image[level ], texcoord, t0); + sample_3d_linear(ctx, tObj, tObj->Image[level+1], texcoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1400,9 +1384,7 @@ sample_nearest_3d(GLcontext *ctx, GLuint texUnit, struct gl_texture_image *image = tObj->Image[tObj->BaseLevel]; (void) lambda; for (i=0;iImage[tObj->BaseLevel]; (void) lambda; for (i=0;iMinFilter) { case GL_NEAREST: sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], - texcoords[i][2], rgba[i]); + texcoords[i], rgba[i]); break; case GL_LINEAR: sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], - texcoords[i][2], rgba[i]); + texcoords[i], rgba[i]); break; case GL_NEAREST_MIPMAP_NEAREST: - sample_3d_nearest_mipmap_nearest(ctx, tObj, - texcoords[i][0], - texcoords[i][1], - texcoords[i][2], + sample_3d_nearest_mipmap_nearest(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_3d_linear_mipmap_nearest(ctx, tObj, - texcoords[i][0], - texcoords[i][1], - texcoords[i][2], + sample_3d_linear_mipmap_nearest(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_3d_nearest_mipmap_linear(ctx, tObj, - texcoords[i][0], - texcoords[i][1], - texcoords[i][2], + sample_3d_nearest_mipmap_linear(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_3d_linear_mipmap_linear(ctx, tObj, - texcoords[i][0], - texcoords[i][1], - texcoords[i][2], + sample_3d_linear_mipmap_linear(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; default: @@ -1490,13 +1456,11 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, switch (tObj->MagFilter) { case GL_NEAREST: sample_3d_nearest(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], - texcoords[i][2], rgba[i]); + texcoords[i], rgba[i]); break; case GL_LINEAR: sample_3d_linear(ctx, tObj, tObj->Image[tObj->BaseLevel], - texcoords[i][0], texcoords[i][1], - texcoords[i][2], rgba[i]); + texcoords[i], rgba[i]); break; default: _mesa_problem(NULL, "Bad mag filter in sample_3d_texture"); @@ -1517,8 +1481,7 @@ sample_lambda_3d( GLcontext *ctx, GLuint texUnit, */ static const struct gl_texture_image ** choose_cube_face(const struct gl_texture_object *texObj, - GLfloat rx, GLfloat ry, GLfloat rz, - GLfloat *newS, GLfloat *newT) + const GLfloat texcoord[4], GLfloat newCoord[4]) { /* major axis @@ -1531,6 +1494,9 @@ choose_cube_face(const struct gl_texture_object *texObj, +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz */ + const GLfloat rx = texcoord[0]; + const GLfloat ry = texcoord[1]; + const GLfloat rz = texcoord[2]; const struct gl_texture_image **imgArray; const GLfloat arx = ABSF(rx), ary = ABSF(ry), arz = ABSF(rz); GLfloat sc, tc, ma; @@ -1578,8 +1544,8 @@ choose_cube_face(const struct gl_texture_object *texObj, } } - *newS = ( sc / ma + 1.0F ) * 0.5F; - *newT = ( tc / ma + 1.0F ) * 0.5F; + newCoord[0] = ( sc / ma + 1.0F ) * 0.5F; + newCoord[1] = ( tc / ma + 1.0F ) * 0.5F; return imgArray; } @@ -1594,10 +1560,10 @@ sample_nearest_cube(GLcontext *ctx, GLuint texUnit, (void) lambda; for (i = 0; i < n; i++) { const struct gl_texture_image **images; - GLfloat newS, newT; - images = choose_cube_face(tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], &newS, &newT); + GLfloat newCoord[4]; + images = choose_cube_face(tObj, texcoords[i], newCoord); sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], - newS, newT, rgba[i]); + newCoord, rgba[i]); } } @@ -1612,10 +1578,10 @@ sample_linear_cube(GLcontext *ctx, GLuint texUnit, (void) lambda; for (i = 0; i < n; i++) { const struct gl_texture_image **images; - GLfloat newS, newT; - images = choose_cube_face(tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], &newS, &newT); + GLfloat newCoord[4]; + images = choose_cube_face(tObj, texcoords[i], newCoord); sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], - newS, newT, rgba[i]); + newCoord, rgba[i]); } } @@ -1623,59 +1589,59 @@ sample_linear_cube(GLcontext *ctx, GLuint texUnit, static void sample_cube_nearest_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; - GLfloat newS, newT; + GLfloat newCoord[4]; GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - images = choose_cube_face(tObj, s, t, u, &newS, &newT); - sample_2d_nearest(ctx, tObj, images[level], newS, newT, rgba); + images = choose_cube_face(tObj, texcoord, newCoord); + sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba); } static void sample_cube_linear_mipmap_nearest(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; - GLfloat newS, newT; + GLfloat newCoord[4]; GLint level; COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level); - images = choose_cube_face(tObj, s, t, u, &newS, &newT); - sample_2d_linear(ctx, tObj, images[level], newS, newT, rgba); + images = choose_cube_face(tObj, texcoord, newCoord); + sample_2d_linear(ctx, tObj, images[level], newCoord, rgba); } static void sample_cube_nearest_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; - GLfloat newS, newT; + GLfloat newCoord[4]; GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); - images = choose_cube_face(tObj, s, t, u, &newS, &newT); + images = choose_cube_face(tObj, texcoord, newCoord); if (level >= tObj->_MaxLevel) { - sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], newS, newT, rgba); + sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel], newCoord, rgba); } else { GLchan t0[4], t1[4]; /* texels */ const GLfloat f = FRAC(lambda); - sample_2d_nearest(ctx, tObj, images[level ], newS, newT, t0); - sample_2d_nearest(ctx, tObj, images[level+1], newS, newT, t1); + sample_2d_nearest(ctx, tObj, images[level ], newCoord, t0); + sample_2d_nearest(ctx, tObj, images[level+1], newCoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1687,25 +1653,25 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, static void sample_cube_linear_mipmap_linear(GLcontext *ctx, const struct gl_texture_object *tObj, - GLfloat s, GLfloat t, GLfloat u, + const GLfloat texcoord[4], GLfloat lambda, GLchan rgba[4]) { const struct gl_texture_image **images; - GLfloat newS, newT; + GLfloat newCoord[4]; GLint level; COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level); - images = choose_cube_face(tObj, s, t, u, &newS, &newT); + images = choose_cube_face(tObj, texcoord, newCoord); if (level >= tObj->_MaxLevel) { - sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], newS, newT, rgba); + sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel], newCoord, rgba); } else { GLchan t0[4], t1[4]; const GLfloat f = FRAC(lambda); - sample_2d_linear(ctx, tObj, images[level ], newS, newT, t0); - sample_2d_linear(ctx, tObj, images[level+1], newS, newT, t1); + sample_2d_linear(ctx, tObj, images[level ], newCoord, t0); + sample_2d_linear(ctx, tObj, images[level+1], newCoord, t1); rgba[RCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]); rgba[GCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[GCOMP] + f * t1[GCOMP]); rgba[BCOMP] = (GLchan) INTCAST ((1.0F-f) * t0[BCOMP] + f * t1[BCOMP]); @@ -1730,38 +1696,35 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, case GL_NEAREST: { const struct gl_texture_image **images; - GLfloat newS, newT; - images = choose_cube_face(tObj, texcoords[i][0], - texcoords[i][1], texcoords[i][2], - &newS, &newT); + GLfloat newCoord[4]; + images = choose_cube_face(tObj, texcoords[i], newCoord); sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], - newS, newT, rgba[i]); + newCoord, rgba[i]); } break; case GL_LINEAR: { const struct gl_texture_image **images; - GLfloat newS, newT; - images = choose_cube_face(tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], - &newS, &newT); + GLfloat newCoord[4]; + images = choose_cube_face(tObj, texcoords[i], newCoord); sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], - newS, newT, rgba[i]); + newCoord, rgba[i]); } break; case GL_NEAREST_MIPMAP_NEAREST: - sample_cube_nearest_mipmap_nearest(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_cube_nearest_mipmap_nearest(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_NEAREST: - sample_cube_linear_mipmap_nearest(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_cube_linear_mipmap_nearest(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_NEAREST_MIPMAP_LINEAR: - sample_cube_nearest_mipmap_linear(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_cube_nearest_mipmap_linear(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; case GL_LINEAR_MIPMAP_LINEAR: - sample_cube_linear_mipmap_linear(ctx, tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], + sample_cube_linear_mipmap_linear(ctx, tObj, texcoords[i], lambda[i], rgba[i]); break; default: @@ -1771,17 +1734,16 @@ sample_lambda_cube( GLcontext *ctx, GLuint texUnit, else { /* magnification */ const struct gl_texture_image **images; - GLfloat newS, newT; - images = choose_cube_face(tObj, texcoords[i][0], texcoords[i][1], texcoords[i][2], - &newS, &newT); + GLfloat newCoord[4]; + images = choose_cube_face(tObj, texcoords[i], newCoord); switch (tObj->MagFilter) { case GL_NEAREST: sample_2d_nearest(ctx, tObj, images[tObj->BaseLevel], - newS, newT, rgba[i]); + newCoord, rgba[i]); break; case GL_LINEAR: sample_2d_linear(ctx, tObj, images[tObj->BaseLevel], - newS, newT, rgba[i]); + newCoord, rgba[i]); break; default: _mesa_problem(NULL, "Bad mag filter in sample_lambda_cube");