From: Brian Paul Date: Thu, 3 Apr 2008 18:54:32 +0000 (-0600) Subject: gallium: streamline viewport/raster/shader state for clearing with quads X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ce5c867cbb17b2444ebc3db5c6a03cee5e2edb8a;p=mesa.git gallium: streamline viewport/raster/shader state for clearing with quads Move init of these items to new st_init_clear(). --- diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 041b9be2cc9..b5e737e0d1f 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -55,6 +55,42 @@ #include "cso_cache/cso_context.h" +void +st_init_clear(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + + /* rasterizer state: bypass clipping */ + memset(&st->clear.raster, 0, sizeof(st->clear.raster)); + st->clear.raster.bypass_clipping = 1; + + /* viewport state: identity since we're drawing in window coords */ + st->clear.viewport.scale[0] = 1.0; + st->clear.viewport.scale[1] = 1.0; + st->clear.viewport.scale[2] = 1.0; + st->clear.viewport.scale[3] = 1.0; + st->clear.viewport.translate[0] = 0.0; + st->clear.viewport.translate[1] = 0.0; + st->clear.viewport.translate[2] = 0.0; + st->clear.viewport.translate[3] = 0.0; + + /* fragment shader state: color pass-through program */ + st->clear.fs = + util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader); + + /* vertex shader state: color/position pass-through */ + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2, + semantic_names, + semantic_indexes, + &st->clear.vert_shader); + } +} + + void st_destroy_clear(struct st_context *st) { @@ -233,47 +269,12 @@ clear_with_quad(GLcontext *ctx, cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); } - /* rasterizer state: bypass clipping */ - { - struct pipe_rasterizer_state raster; - memset(&raster, 0, sizeof(raster)); - raster.bypass_clipping = 1; - cso_set_rasterizer(st->cso_context, &raster); - } + cso_set_rasterizer(st->cso_context, &st->clear.raster); + cso_set_viewport(st->cso_context, &st->clear.viewport); - /* fragment shader state: color pass-through program */ - if (!st->clear.fs) { - st->clear.fs = util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader); - } pipe->bind_fs_state(pipe, st->clear.fs); - - - /* vertex shader state: color/position pass-through */ - if (!st->clear.vs) { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_COLOR }; - const uint semantic_indexes[] = { 0, 0 }; - st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2, - semantic_names, - semantic_indexes, - &st->clear.vert_shader); - } pipe->bind_vs_state(pipe, st->clear.vs); - /* viewport state: identity since we're drawing in window coords */ - { - struct pipe_viewport_state vp; - vp.scale[0] = 1.0; - vp.scale[1] = 1.0; - vp.scale[2] = 1.0; - vp.scale[3] = 1.0; - vp.translate[0] = 0.0; - vp.translate[1] = 0.0; - vp.translate[2] = 0.0; - vp.translate[3] = 0.0; - cso_set_viewport(st->cso_context, &vp); - } - /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); diff --git a/src/mesa/state_tracker/st_cb_clear.h b/src/mesa/state_tracker/st_cb_clear.h index dfa4033faa6..f49387747d6 100644 --- a/src/mesa/state_tracker/st_cb_clear.h +++ b/src/mesa/state_tracker/st_cb_clear.h @@ -30,6 +30,10 @@ #define ST_CB_CLEAR_H +extern void +st_init_clear(struct st_context *st); + + extern void st_destroy_clear(struct st_context *st); diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index a20195f2dea..7511c280740 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -110,6 +110,7 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st_init_atoms( st ); st_init_bitmap(st); + st_init_clear(st); st_init_draw( st ); st_init_generate_mipmap(st); st_init_blit(st); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 44705bc89a3..bcebbd49436 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -161,6 +161,8 @@ struct st_context struct { struct pipe_shader_state vert_shader; struct pipe_shader_state frag_shader; + struct pipe_rasterizer_state raster; + struct pipe_viewport_state viewport; void *vs; void *fs; float vertices[4][2][4]; /**< vertex pos + color */