From: Brian Paul Date: Mon, 1 Aug 2011 04:00:21 +0000 (-0700) Subject: mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ce62473408f884c876ee535f5f48cfe70dacb1ef;p=mesa.git mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage(). v2: Changes by Brian to MapTexImage in the decompression path. v3: Changes by anholt to fix srcRowStride for decompression of NPOT. Tested-by: Brian Paul (v2) --- diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 11494e53ad5..d2f25b9f802 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -241,8 +241,32 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, return; } - _mesa_decompress_image(texFormat, texImage->Width, texImage->Height, - texImage->Data, texImage->RowStride, tempImage); + /* Decompress the texture image - results in 'tempImage' */ + { + GLubyte *srcMap; + GLint srcRowStride; + GLuint bytes, bw, bh; + + bytes = _mesa_get_format_bytes(texImage->TexFormat); + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + + ctx->Driver.MapTextureImage(ctx, texImage, 0, + 0, 0, width, height, + GL_MAP_READ_BIT, + &srcMap, &srcRowStride); + + /* XXX This line is a bit of a hack to work around the + * mismatch of compressed row strides as returned by + * MapTextureImage() vs. what the texture decompression code + * uses. This will be fixed in the future. + */ + srcRowStride = srcRowStride * bh / bytes; + + _mesa_decompress_image(texFormat, width, height, + srcMap, srcRowStride, tempImage); + + ctx->Driver.UnmapTextureImage(ctx, texImage, 0); + } if (baseFormat == GL_LUMINANCE || baseFormat == GL_LUMINANCE_ALPHA) { @@ -270,7 +294,6 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, } else { /* No decompression needed */ - const GLint texelSize = _mesa_get_format_bytes(texFormat); GLuint img, row; GLfloat (*rgba)[4]; @@ -281,13 +304,19 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, } for (img = 0; img < depth; img++) { + GLubyte *srcMap; + GLint rowstride; + + /* map src texture buffer */ + ctx->Driver.MapTextureImage(ctx, texImage, img, + 0, 0, width, height, GL_MAP_READ_BIT, + &srcMap, &rowstride); + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); - const GLubyte *src = (const GLubyte *) texImage->Data + - (texImage->ImageOffsets[img] + - texImage->RowStride * row) * texelSize; _mesa_unpack_rgba_row(texFormat, width, src, rgba); @@ -327,6 +356,9 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions, format, type, dest, &ctx->Pack, transferOps); } + + /* Unmap the src texture buffer */ + ctx->Driver.UnmapTextureImage(ctx, texImage, img); } free(rgba); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 560b6b56172..354e58de91d 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -938,7 +938,6 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, format, type); GLuint depth, i; GLubyte *dest; - GLboolean do_map = GL_TRUE; if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) { /* Need to decompress the texture. @@ -950,37 +949,6 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, return; } - if (format == GL_DEPTH_STENCIL || - format == GL_DEPTH_COMPONENT) { - do_map = GL_FALSE; - } - - /* Map */ - if (do_map && stImage->pt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - texImage->Data = st_texture_image_map(st, stImage, 0, - PIPE_TRANSFER_READ, 0, 0, - stImage->base.Width, - stImage->base.Height); - /* compute stride in texels from stride in bytes */ - texImage->RowStride = stImage->transfer->stride - * util_format_get_blockwidth(stImage->pt->format) - / util_format_get_blocksize(stImage->pt->format); - } - else if (do_map) { - /* Otherwise, the image should actually be stored in - * texImage->Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(texImage->Data); - } - depth = texImage->Depth; texImage->Depth = 1; @@ -1003,12 +971,6 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, } texImage->Depth = depth; - - /* Unmap */ - if (do_map && stImage->pt) { - st_texture_image_unmap(st, stImage); - texImage->Data = NULL; - } }