From: Chad Versace Date: Wed, 21 Aug 2013 00:36:24 +0000 (-0700) Subject: i965: Fix misapplication of gles3 srgb workaround X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ce8639a766d0c36e676eea6f55135d9dccf1cb90;p=mesa.git i965: Fix misapplication of gles3 srgb workaround Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test under gnome-shell. What follows is a description of the bug and its fix. When intel_update_renderbuffers() allocates a miptree for a winsys renderbuffer, it propagates the renderbuffer's format to become also the miptree's format. If the winsys color buffer format is SARGB, then, in the first call to eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's format to ARGB. That is, it changes the format from sRGB to non-sRGB. However, it changes the renderbuffer's format *after* intel_update_renderbuffers() has allocated the renderbuffer's miptree. Therefore, when eglMakeCurrent returns, the miptree format (SARGB) differs from the renderbuffer format (ARGB). If the X server reallocates the color buffer, intel_update_renderbuffers() will create a new miptree for the renderbuffer. The new miptree's format (ARGB) will differ from old miptree's format (SARGB). This mismatch between old and new miptrees causes bugs. Fix the bug by moving intel_gles3_srgb_workaround() to occur *before* intel_update_renderbuffers(). CC: "9.2" Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934 Signed-off-by: Chad Versace --- diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 2e384758054..37c17705a3b 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -755,11 +755,15 @@ intelMakeCurrent(__DRIcontext * driContextPriv, driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; } + /* The sRGB workaround changes the renderbuffer's format. We must change + * the format before the renderbuffer's miptree get's allocated, otherwise + * the formats of the renderbuffer and its miptree will differ. + */ + intel_gles3_srgb_workaround(brw, fb); + intel_gles3_srgb_workaround(brw, readFb); + intel_prepare_render(brw); _mesa_make_current(ctx, fb, readFb); - - intel_gles3_srgb_workaround(brw, ctx->WinSysDrawBuffer); - intel_gles3_srgb_workaround(brw, ctx->WinSysReadBuffer); } else { _mesa_make_current(NULL, NULL, NULL);