From: Neil Roberts Date: Fri, 11 Oct 2019 16:06:34 +0000 (+0200) Subject: glsl/builtin: Add alternate versions of atan using new ops X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cece947a8dfadbaed45a59f86d357afb50f25f48;p=mesa.git glsl/builtin: Add alternate versions of atan using new ops Adds alternate versions of the atan builtin functions that use ir_unop_atan and ir_binop_atan2 instead of inlining to the IR implementation of the function. These alternatives are selected if the IR is going to be consumed by NIR. In that case the IR ops will be translated to the appropriate NIR op. Reviewed-by: Kristian H. Kristensen --- diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 67ed936478f..d7473ee4922 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -826,6 +826,18 @@ demote_to_helper_invocation(const _mesa_glsl_parse_state *state) return state->EXT_demote_to_helper_invocation_enable; } +static bool +is_nir(const _mesa_glsl_parse_state *state) +{ + return state->ctx->Const.ShaderCompilerOptions[state->stage].NirOptions; +} + +static bool +is_not_nir(const _mesa_glsl_parse_state *state) +{ + return !is_nir(state); +} + /** @} */ /******************************************************************************/ @@ -956,6 +968,8 @@ private: B1(acos) B1(atan2) B1(atan) + B1(atan2_op) + B1(atan_op) B1(sinh) B1(cosh) B1(tanh) @@ -1729,6 +1743,14 @@ builtin_builder::create_builtins() _atan2(glsl_type::vec2_type), _atan2(glsl_type::vec3_type), _atan2(glsl_type::vec4_type), + _atan_op(glsl_type::float_type), + _atan_op(glsl_type::vec2_type), + _atan_op(glsl_type::vec3_type), + _atan_op(glsl_type::vec4_type), + _atan2_op(glsl_type::float_type), + _atan2_op(glsl_type::vec2_type), + _atan2_op(glsl_type::vec3_type), + _atan2_op(glsl_type::vec4_type), NULL); F(sinh) @@ -4728,7 +4750,7 @@ builtin_builder::_atan2(const glsl_type *type) const unsigned n = type->vector_elements; ir_variable *y = in_var(type, "y"); ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, always_available, 2, y, x); + MAKE_SIG(type, is_not_nir, 2, y, x); /* If we're on the left half-plane rotate the coordinates π/2 clock-wise * for the y=0 discontinuity to end up aligned with the vertical @@ -4865,7 +4887,7 @@ ir_function_signature * builtin_builder::_atan(const glsl_type *type) { ir_variable *y_over_x = in_var(type, "y_over_x"); - MAKE_SIG(type, always_available, 1, y_over_x); + MAKE_SIG(type, is_not_nir, 1, y_over_x); ir_variable *tmp = body.make_temp(type, "tmp"); do_atan(body, type, tmp, y_over_x); @@ -4968,6 +4990,7 @@ UNOP(exp, ir_unop_exp, always_available) UNOP(log, ir_unop_log, always_available) UNOP(exp2, ir_unop_exp2, always_available) UNOP(log2, ir_unop_log2, always_available) +UNOP(atan_op, ir_unop_atan, is_nir) UNOPA(sqrt, ir_unop_sqrt) UNOPA(inversesqrt, ir_unop_rsq) @@ -5167,6 +5190,12 @@ builtin_builder::_isinf(builtin_available_predicate avail, const glsl_type *type return sig; } +ir_function_signature * +builtin_builder::_atan2_op(const glsl_type *x_type) +{ + return binop(is_nir, ir_binop_atan2, x_type, x_type, x_type); +} + ir_function_signature * builtin_builder::_floatBitsToInt(const glsl_type *type) {