From: Miklós Máté Date: Fri, 3 Nov 2017 01:01:42 +0000 (+0100) Subject: mesa: fix deleting the dummy ATI_fs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cf47dfe8f18e5398dc55ead6c1495c14c3dec938;p=mesa.git mesa: fix deleting the dummy ATI_fs The DummyShader is used by GenFragmentShadersATI() as a placeholder to mark IDs as allocated. Context cleanup wants to delete everything in ctx->Shared->ATIShaders, and crashes on these placeholders with this backtrace: ==15060== Invalid free() / delete / delete[] / realloc() ==15060== at 0x482F478: free (vg_replace_malloc.c:530) ==15060== by 0x57694F4: _mesa_delete_ati_fragment_shader (atifragshader.c:68) ==15060== by 0x58B33AB: delete_fragshader_cb (shared.c:208) ==15060== by 0x5838836: _mesa_HashDeleteAll (hash.c:295) ==15060== by 0x58B365F: free_shared_state (shared.c:377) ==15060== by 0x58B3BC2: _mesa_reference_shared_state (shared.c:469) ==15060== by 0x578687F: _mesa_free_context_data (context.c:1366) ==15060== by 0x595E9EC: st_destroy_context (st_context.c:642) ==15060== by 0x5987057: st_context_destroy (st_manager.c:772) ==15060== by 0x5B018B6: dri_destroy_context (dri_context.c:217) ==15060== by 0x5B006D3: driDestroyContext (dri_util.c:511) ==15060== by 0x4A1CBE6: dri3_destroy_context (dri3_glx.c:170) ==15060== Address 0x7b5dae0 is 0 bytes inside data symbol "DummyShader" Also, DeleteFragmentShadersATI() should not assert on DummyShader, just remove the hash entry. Normally one would define a shader after GenFragmentShadersATI(), and BindFragmentShaderATI() replaces the placeholder with a real object. However, the specification doesn't say that one has to define a shader for each allocated ID. Signed-off-by: Miklós Máté Signed-off-by: Marek Olšák --- diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c index 27d8b864770..49ddb6e5af6 100644 --- a/src/mesa/main/atifragshader.c +++ b/src/mesa/main/atifragshader.c @@ -60,6 +60,10 @@ void _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s) { GLuint i; + + if (s == &DummyShader) + return; + for (i = 0; i < MAX_NUM_PASSES_ATI; i++) { free(s->Instructions[i]); free(s->SetupInst[i]); @@ -295,7 +299,6 @@ _mesa_DeleteFragmentShaderATI(GLuint id) if (prog) { prog->RefCount--; if (prog->RefCount <= 0) { - assert(prog != &DummyShader); _mesa_delete_ati_fragment_shader(ctx, prog); } }