From: Chad Versace Date: Wed, 10 Feb 2016 21:36:56 +0000 (-0800) Subject: anv/meta: Hardcode smooth texcoord interpolation in blit shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cf7fd538509dfdab7696fc8cebc08a6f57548011;p=mesa.git anv/meta: Hardcode smooth texcoord interpolation in blit shaders Trivial cleanup. No change in behavior. Function argument 'attr_flat', in anv_meta.c:build_nir_vertex_shader(), was always false. --- diff --git a/src/vulkan/anv_meta.c b/src/vulkan/anv_meta.c index 46227c3407e..9b48b7f5dbb 100644 --- a/src/vulkan/anv_meta.c +++ b/src/vulkan/anv_meta.c @@ -34,7 +34,7 @@ struct anv_render_pass anv_meta_dummy_renderpass = {0}; static nir_shader * -build_nir_vertex_shader(bool attr_flat) +build_nir_vertex_shader(void) { nir_builder b; @@ -61,8 +61,7 @@ build_nir_vertex_shader(bool attr_flat) nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out, attr_type, "v_attr"); attr_out->data.location = VARYING_SLOT_VAR0; - attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT : - INTERP_QUALIFIER_SMOOTH; + attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; nir_copy_var(&b, attr_out, attr_in); return b.shader; @@ -239,7 +238,7 @@ anv_device_init_meta_blit_state(struct anv_device *device) * does not dead-code our inputs. */ struct anv_shader_module vs = { - .nir = build_nir_vertex_shader(false), + .nir = build_nir_vertex_shader(), }; struct anv_shader_module fs_1d = {