From: Jason Ekstrand Date: Fri, 17 Apr 2015 19:52:00 +0000 (-0700) Subject: i965: Use device_info instead of the context for computing vue maps X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cfc56fcee36912d5fb41262c71463292a737160e;p=mesa.git i965: Use device_info instead of the context for computing vue maps Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 3707fd0386a..57249321c07 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -507,7 +507,8 @@ static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map, return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]); } -void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map, +void brw_compute_vue_map(const struct brw_device_info *devinfo, + struct brw_vue_map *vue_map, GLbitfield64 slots_valid); diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 5f83470ea92..27252708648 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1793,7 +1793,7 @@ fs_visitor::calculate_urb_setup() * (geometry or vertex shader). */ struct brw_vue_map prev_stage_vue_map; - brw_compute_vue_map(brw, &prev_stage_vue_map, + brw_compute_vue_map(devinfo, &prev_stage_vue_map, key->input_slots_valid); int first_slot = 2 * BRW_SF_URB_ENTRY_READ_OFFSET; assert(prev_stage_vue_map.num_slots <= first_slot + 32); diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c index bea90d8d607..74be9c4a7c8 100644 --- a/src/mesa/drivers/dri/i965/brw_gs.c +++ b/src/mesa/drivers/dri/i965/brw_gs.c @@ -126,7 +126,8 @@ brw_compile_gs_prog(struct brw_context *brw, outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1); } - brw_compute_vue_map(brw, &c.prog_data.base.vue_map, outputs_written); + brw_compute_vue_map(brw->intelScreen->devinfo, + &c.prog_data.base.vue_map, outputs_written); /* Compute the output vertex size. * @@ -248,7 +249,8 @@ brw_compile_gs_prog(struct brw_context *brw, c.prog_data.output_topology = get_hw_prim_for_gl_prim(gp->program.OutputType); - brw_compute_vue_map(brw, &c.input_vue_map, c.key.input_varyings); + brw_compute_vue_map(brw->intelScreen->devinfo, + &c.input_vue_map, c.key.input_varyings); /* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we * need to program a URB read length of ceiling(num_slots / 2). diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index dabff43a6ee..2ff1a67477a 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -54,7 +54,8 @@ static inline void assign_vue_slot(struct brw_vue_map *vue_map, * Compute the VUE map for vertex shader program. */ void -brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map, +brw_compute_vue_map(const struct brw_device_info *devinfo, + struct brw_vue_map *vue_map, GLbitfield64 slots_valid) { vue_map->slots_valid = slots_valid; @@ -82,7 +83,7 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map, /* VUE header: format depends on chip generation and whether clipping is * enabled. */ - if (brw->gen < 6) { + if (devinfo->gen < 6) { /* There are 8 dwords in VUE header pre-Ironlake: * dword 0-3 is indices, point width, clip flags. * dword 4-7 is ndc position @@ -279,7 +280,8 @@ brw_compile_vs_prog(struct brw_context *brw, outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1); } - brw_compute_vue_map(brw, &prog_data.base.vue_map, outputs_written); + brw_compute_vue_map(brw->intelScreen->devinfo, + &prog_data.base.vue_map, outputs_written); if (0) { _mesa_fprint_program_opt(stderr, &c.vp->program.Base, PROG_PRINT_DEBUG,