From: Nicolai Hähnle Date: Wed, 10 May 2017 11:26:39 +0000 (+0200) Subject: radeonsi: skip generic out/in indices without a shader IO index X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=cfe6e30f1b74cc5617791aad9188f6cd4a07b78d;p=mesa.git radeonsi: skip generic out/in indices without a shader IO index OpenGL uses at most 32 generic outputs/inputs in any stage, and they always have a shader IO index and therefore fit into the outputs_written/ inputs_read/kill_outputs fields. However, Nine uses semantic indices more liberally. We support that in VS-PS pipelines, except that the optimization of killing outputs must be skipped. Tested-by: Dieter Nützel Reviewed-by: Marek Olšák --- diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index bdc9cc10fab..98292867c8d 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -2293,6 +2293,10 @@ static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base, case TGSI_SEMANTIC_EDGEFLAG: break; case TGSI_SEMANTIC_GENERIC: + /* don't process indices the function can't handle */ + if (semantic_index >= SI_MAX_IO_GENERIC) + break; + /* fall through */ case TGSI_SEMANTIC_CLIPDIST: if (shader->key.opt.hw_vs.kill_outputs & (1ull << si_shader_io_get_unique_index(semantic_name, semantic_index))) diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 8193fe041dd..6020bec9c0f 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2032,8 +2032,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx, unsigned index = sel->info.input_semantic_index[i]; switch (name) { - case TGSI_SEMANTIC_CLIPDIST: case TGSI_SEMANTIC_GENERIC: + /* don't process indices the function can't handle */ + if (index >= SI_MAX_IO_GENERIC) + break; + /* fall through */ + case TGSI_SEMANTIC_CLIPDIST: sel->inputs_read |= 1llu << si_shader_io_get_unique_index(name, index); break;