From: Christian König Date: Wed, 10 Nov 2010 20:35:55 +0000 (+0100) Subject: [g3dvl] move to 3D textures for y cb cr X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d073fec718bbc8f0f520b12d568b9828dd164042;p=mesa.git [g3dvl] move to 3D textures for y cb cr --- diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c index 3dd9c7d4117..f1f7567e2e9 100644 --- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c +++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c @@ -148,7 +148,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos); for (i = 0; i < 3; ++i) { - ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_XY), vtex[i], ureg_src(scale)); + ureg_MUL(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_XYZ), vtex[i], ureg_src(scale)); } if(count > 0) { @@ -170,43 +170,59 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne return ureg_create_shader_and_destroy(shader, r->pipe); } -static void * -create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r) +static struct ureg_dst +fetch_ycbcr(struct ureg_program *shader) { - struct ureg_program *shader; struct ureg_src tc[3]; struct ureg_src sampler[3]; struct ureg_dst texel, tmp; - struct ureg_dst fragment; unsigned i; - shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); - if (!shader) - return NULL; + texel = ureg_DECL_temporary(shader); + tmp = ureg_DECL_temporary(shader); for (i = 0; i < 3; ++i) { tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR); sampler[i] = ureg_DECL_sampler(shader, i); } - texel = ureg_DECL_temporary(shader); - tmp = ureg_DECL_temporary(shader); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* - * texel.r = tex(tc[0], sampler[0]) - * texel.g = tex(tc[1], sampler[1]) - * texel.b = tex(tc[2], sampler[2]) - * fragment = texel * scale + * texel.y = tex(tc[0], sampler[0]) + * texel.cb = tex(tc[1], sampler[1]) + * texel.cr = tex(tc[2], sampler[2]) */ for (i = 0; i < 3; ++i) { /* Nouveau can't writemask tex dst regs (yet?), do in two steps */ - ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, tc[i], sampler[i]); + ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, tc[i], sampler[i]); ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); } + + ureg_release_temporary(shader, tmp); + + return texel; +} + +static void * +create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r) +{ + struct ureg_program *shader; + struct ureg_dst texel; + struct ureg_dst fragment; + + shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!shader) + return NULL; + + fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); + + /* + * texel = fetch_ycbcr() + * fragment = texel * scale + */ + texel = fetch_ycbcr(shader); ureg_MUL(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X)); ureg_release_temporary(shader, texel); - ureg_release_temporary(shader, tmp); ureg_END(shader); return ureg_create_shader_and_destroy(shader, r->pipe); @@ -216,37 +232,28 @@ static void * create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) { struct ureg_program *shader; - struct ureg_src tc[4]; - struct ureg_src sampler[4]; + struct ureg_src tc; + struct ureg_src sampler; struct ureg_dst texel, ref; struct ureg_dst fragment; - unsigned i; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) return NULL; - for (i = 0; i < 4; ++i) { - tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR); - sampler[i] = ureg_DECL_sampler(shader, i); - } - texel = ureg_DECL_temporary(shader); + tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 4, TGSI_INTERPOLATE_LINEAR); + sampler = ureg_DECL_sampler(shader, 3); + ref = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* - * texel.r = tex(tc[0], sampler[0]) - * texel.g = tex(tc[1], sampler[1]) - * texel.b = tex(tc[2], sampler[2]) - * ref = tex(tc[3], sampler[3]) + * texel = fetch_ycbcr() + * ref = tex(tc, sampler) * fragment = texel * scale + ref */ - for (i = 0; i < 3; ++i) { - /* Nouveau can't writemask tex dst regs (yet?), do in two steps */ - ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[i], sampler[i]); - ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(ref), TGSI_SWIZZLE_X)); - } - ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[3], sampler[3]); + texel = fetch_ycbcr(shader); + ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc, sampler); ureg_MAD(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X), ureg_src(ref)); ureg_release_temporary(shader, texel); @@ -260,8 +267,8 @@ static void * create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) { struct ureg_program *shader; - struct ureg_src tc[5], line; - struct ureg_src sampler[4]; + struct ureg_src tc[2], line; + struct ureg_src sampler; struct ureg_dst texel, ref, tmp; struct ureg_dst fragment; unsigned i, label; @@ -270,39 +277,32 @@ create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) if (!shader) return NULL; - for (i = 0; i < 5; ++i) - tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR); + for (i = 0; i < 2; ++i) + tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 4, TGSI_INTERPOLATE_LINEAR); + sampler = ureg_DECL_sampler(shader, 3); + line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 6, TGSI_INTERPOLATE_LINEAR); - for (i = 0; i < 4; ++i) - sampler[i] = ureg_DECL_sampler(shader, i); - texel = ureg_DECL_temporary(shader); ref = ureg_DECL_temporary(shader); tmp = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* - * texel.r = tex(tc[0], sampler[0]) - * texel.g = tex(tc[1], sampler[1]) - * texel.b = tex(tc[2], sampler[2]) + * texel = fetch_ycbcr() * if(line % 2) - * ref = tex(tc[4], sampler[3]) + * ref = tex(tc[1], sampler) * else - * ref = tex(tc[3], sampler[3]) + * ref = tex(tc[0], sampler) * fragment = texel * scale + ref */ - for (i = 0; i < 3; ++i) { - /* Nouveau can't writemask tex dst regs (yet?), do in two steps */ - ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, tc[i], sampler[i]); - ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); - } + texel = fetch_ycbcr(shader); ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line); ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f)); ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label); - ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[4], sampler[3]); + ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[1], sampler); ureg_ELSE(shader, &label); - ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[3], sampler[3]); + ureg_TEX(shader, ref, TGSI_TEXTURE_2D, tc[0], sampler); ureg_ENDIF(shader); ureg_MAD(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X), ureg_src(ref)); @@ -319,9 +319,9 @@ static void * create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) { struct ureg_program *shader; - struct ureg_src tc[5]; - struct ureg_src sampler[5]; - struct ureg_dst texel, ref[2], tmp; + struct ureg_src tc[2]; + struct ureg_src sampler[2]; + struct ureg_dst texel, ref[2]; struct ureg_dst fragment; unsigned i; @@ -329,36 +329,28 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) if (!shader) return NULL; - for (i = 0; i < 5; ++i) { - tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR); - sampler[i] = ureg_DECL_sampler(shader, i); + for (i = 0; i < 2; ++i) { + tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 4, TGSI_INTERPOLATE_LINEAR); + sampler[i] = ureg_DECL_sampler(shader, i + 3); } - texel = ureg_DECL_temporary(shader); + ref[0] = ureg_DECL_temporary(shader); ref[1] = ureg_DECL_temporary(shader); - tmp = ureg_DECL_temporary(shader); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* - * texel.r = tex(tc[0], sampler[0]) - * texel.g = tex(tc[1], sampler[1]) - * texel.b = tex(tc[2], sampler[2]) + * texel = fetch_ycbcr() * ref[0..1 = tex(tc[3..4], sampler[3..4]) * ref[0] = lerp(ref[0], ref[1], 0.5) * fragment = texel * scale + ref[0] */ - for (i = 0; i < 3; ++i) { - /* Nouveau can't writemask tex dst regs (yet?), do in two steps */ - ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, tc[i], sampler[i]); - ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); - } - ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[3], sampler[3]); - ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[4], sampler[4]); + texel = fetch_ycbcr(shader); + ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]); + ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[1], sampler[1]); ureg_LRP(shader, ref[0], ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1])); ureg_MAD(shader, fragment, ureg_src(texel), ureg_scalar(ureg_imm1f(shader, SCALE_FACTOR_16_TO_9), TGSI_SWIZZLE_X), ureg_src(ref[0])); - ureg_release_temporary(shader, tmp); ureg_release_temporary(shader, texel); ureg_release_temporary(shader, ref[0]); ureg_release_temporary(shader, ref[1]); @@ -371,8 +363,8 @@ static void * create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) { struct ureg_program *shader; - struct ureg_src tc[7], line; - struct ureg_src sampler[5]; + struct ureg_src tc[4], line; + struct ureg_src sampler[2]; struct ureg_dst texel, ref[2], tmp; struct ureg_dst fragment; unsigned i, label; @@ -381,11 +373,12 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) if (!shader) return NULL; - for (i = 0; i < 7; ++i) - tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 1, TGSI_INTERPOLATE_LINEAR); + for (i = 0; i < 4; ++i) + tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, i + 4, TGSI_INTERPOLATE_LINEAR); + for (i = 0; i < 2; ++i) + sampler[i] = ureg_DECL_sampler(shader, i + 3); + line = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 8, TGSI_INTERPOLATE_LINEAR); - for (i = 0; i < 5; ++i) - sampler[i] = ureg_DECL_sampler(shader, i); texel = ureg_DECL_temporary(shader); ref[0] = ureg_DECL_temporary(shader); @@ -394,9 +387,7 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); /* - * texel.r = tex(tc[0], sampler[0]) - * texel.g = tex(tc[1], sampler[1]) - * texel.b = tex(tc[2], sampler[2]) + * texel = fetch_ycbcr() * if(line % 2) * ref[0..1] = tex(tc[4|6], sampler[3..4]) * else @@ -404,20 +395,16 @@ create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r) * ref[0] = lerp(ref[0], ref[1], 0.5) * fragment = texel * scale + ref[0] */ - for (i = 0; i < 3; ++i) { - /* Nouveau can't writemask tex dst regs (yet?), do in two steps */ - ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[i], sampler[i]); - ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), ureg_scalar(ureg_src(ref[0]), TGSI_SWIZZLE_X)); - } + texel = fetch_ycbcr(shader); ureg_FRC(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), line); ureg_SGE(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(tmp), ureg_imm1f(shader, 0.5f)); ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label); - ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[4], sampler[3]); - ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[6], sampler[4]); + ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[1], sampler[0]); + ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[3], sampler[1]); ureg_ELSE(shader, &label); - ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[3], sampler[3]); - ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[5], sampler[4]); + ureg_TEX(shader, ref[0], TGSI_TEXTURE_2D, tc[0], sampler[0]); + ureg_TEX(shader, ref[1], TGSI_TEXTURE_2D, tc[2], sampler[1]); ureg_ENDIF(shader); ureg_LRP(shader, ref[0], ureg_scalar(ureg_imm1f(shader, 0.5f), TGSI_SWIZZLE_X), ureg_src(ref[0]), ureg_src(ref[1])); @@ -521,7 +508,7 @@ init_pipe_state(struct vl_mpeg12_mc_renderer *r) memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER; sampler.min_img_filter = filters[i]; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = filters[i]; @@ -532,7 +519,10 @@ init_pipe_state(struct vl_mpeg12_mc_renderer *r) /*sampler.lod_bias = ; */ sampler.min_lod = 0; /*sampler.max_lod = ; */ - /*sampler.border_color[i] = ; */ + sampler.border_color[0] = 0.0f; + sampler.border_color[1] = 0.0f; + sampler.border_color[2] = 0.0f; + sampler.border_color[3] = 0.0f; /*sampler.max_anisotropy = ; */ r->samplers.all[i] = r->pipe->create_sampler_state(r->pipe, &sampler); } @@ -611,7 +601,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r) r->macroblock_buf = MALLOC(r->macroblocks_per_batch * sizeof(struct pipe_mpeg12_macroblock)); memset(&template, 0, sizeof(struct pipe_resource)); - template.target = PIPE_TEXTURE_2D; + template.target = PIPE_TEXTURE_3D; /* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */ template.format = PIPE_FORMAT_R16_SNORM; template.last_level = 0;