From: Axel Davy Date: Fri, 2 Jan 2015 12:42:11 +0000 (+0100) Subject: st/nine: Convert integer constants to floats before storing them when cards don't... X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d08c7b0b880a4d5afdeac4dd5b26e2ad1c10e9da;p=mesa.git st/nine: Convert integer constants to floats before storing them when cards don't support integers The shader code is already behaving as if they are floats when the the card doesn't support integers Reviewed-by: Ilia Mirkin Signed-off-by: Axel Davy Cc: "10.4" --- diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 56f03c8e323..4d6ae60e3f8 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -2932,6 +2932,7 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, UINT Vector4iCount ) { struct nine_state *state = This->update; + int i; DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", This, StartRegister, pConstantData, Vector4iCount); @@ -2940,9 +2941,18 @@ NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); - memcpy(&state->vs_const_i[StartRegister][0], - pConstantData, - Vector4iCount * sizeof(state->vs_const_i[0])); + if (This->driver_caps.vs_integer) { + memcpy(&state->vs_const_i[StartRegister][0], + pConstantData, + Vector4iCount * sizeof(state->vs_const_i[0])); + } else { + for (i = 0; i < Vector4iCount; i++) { + state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); + state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); + state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); + state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); + } + } state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_VS_CONST; @@ -2957,14 +2967,24 @@ NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, UINT Vector4iCount ) { const struct nine_state *state = &This->state; + int i; user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); - memcpy(pConstantData, - &state->vs_const_i[StartRegister][0], - Vector4iCount * sizeof(state->vs_const_i[0])); + if (This->driver_caps.vs_integer) { + memcpy(pConstantData, + &state->vs_const_i[StartRegister][0], + Vector4iCount * sizeof(state->vs_const_i[0])); + } else { + for (i = 0; i < Vector4iCount; i++) { + pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); + pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); + pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); + pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); + } + } return D3D_OK; } @@ -3238,6 +3258,7 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, UINT Vector4iCount ) { struct nine_state *state = This->update; + int i; DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", This, StartRegister, pConstantData, Vector4iCount); @@ -3246,10 +3267,18 @@ NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); - memcpy(&state->ps_const_i[StartRegister][0], - pConstantData, - Vector4iCount * sizeof(state->ps_const_i[0])); - + if (This->driver_caps.ps_integer) { + memcpy(&state->ps_const_i[StartRegister][0], + pConstantData, + Vector4iCount * sizeof(state->ps_const_i[0])); + } else { + for (i = 0; i < Vector4iCount; i++) { + state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); + state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); + state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); + state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); + } + } state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_PS_CONST; @@ -3263,14 +3292,24 @@ NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, UINT Vector4iCount ) { const struct nine_state *state = &This->state; + int i; user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); - memcpy(pConstantData, - &state->ps_const_i[StartRegister][0], - Vector4iCount * sizeof(state->ps_const_i[0])); + if (This->driver_caps.ps_integer) { + memcpy(pConstantData, + &state->ps_const_i[StartRegister][0], + Vector4iCount * sizeof(state->ps_const_i[0])); + } else { + for (i = 0; i < Vector4iCount; i++) { + pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); + pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); + pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); + pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); + } + } return D3D_OK; }