From: Jordan Justen Date: Wed, 3 Sep 2014 03:41:48 +0000 (-0700) Subject: i965/fs: Rename fs_generator::prog to shader_prog X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d0e166752adce3f8d4e777100a01928651182a4e;p=mesa.git i965/fs: Rename fs_generator::prog to shader_prog This matches backend_visitor, and will allow gl_program to be named prog. Signed-off-by: Jordan Justen Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 846efc7d3c0..3a916fea7bc 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -575,7 +575,7 @@ public: void *mem_ctx, const struct brw_wm_prog_key *key, struct brw_wm_prog_data *prog_data, - struct gl_shader_program *prog, + struct gl_shader_program *shader_prog, struct gl_fragment_program *fp, bool runtime_check_aads_emit, bool debug_flag); @@ -683,7 +683,7 @@ private: const struct brw_wm_prog_key *const key; struct brw_wm_prog_data *prog_data; - struct gl_shader_program *prog; + struct gl_shader_program * const shader_prog; const struct gl_fragment_program *fp; unsigned dispatch_width; /**< 8 or 16 */ diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp index 558e4931b10..068f079191b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp @@ -40,13 +40,13 @@ fs_generator::fs_generator(struct brw_context *brw, void *mem_ctx, const struct brw_wm_prog_key *key, struct brw_wm_prog_data *prog_data, - struct gl_shader_program *prog, + struct gl_shader_program *shader_prog, struct gl_fragment_program *fp, bool runtime_check_aads_emit, bool debug_flag) : brw(brw), stage(MESA_SHADER_FRAGMENT), key(key), - prog_data(prog_data), prog(prog), fp(fp), + prog_data(prog_data), shader_prog(shader_prog), fp(fp), runtime_check_aads_emit(runtime_check_aads_emit), debug_flag(debug_flag), mem_ctx(mem_ctx) { @@ -1956,11 +1956,11 @@ fs_generator::generate_code(const cfg_t *cfg) int after_size = p->next_insn_offset - start_offset; if (unlikely(debug_flag)) { - if (prog) { + if (shader_prog) { fprintf(stderr, "Native code for %s fragment shader %d (SIMD%d dispatch):\n", - prog->Label ? prog->Label : "unnamed", - prog->Name, dispatch_width); + shader_prog->Label ? shader_prog->Label : "unnamed", + shader_prog->Name, dispatch_width); } else if (fp) { fprintf(stderr, "Native code for fragment program %d (SIMD%d dispatch):\n",