From: Alyssa Rosenzweig Date: Mon, 1 Jul 2019 20:26:07 +0000 (-0700) Subject: panfrost/midgard: Passthrough nir_lower_framebuffer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d151319a3d591e7ac157f8e3ea070f2569c73b51;p=mesa.git panfrost/midgard: Passthrough nir_lower_framebuffer Signed-off-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/meson.build b/src/gallium/drivers/panfrost/meson.build index b69b41bfd90..cc49903aaac 100644 --- a/src/gallium/drivers/panfrost/meson.build +++ b/src/gallium/drivers/panfrost/meson.build @@ -37,6 +37,7 @@ files_panfrost = files( 'midgard/midgard_ops.c', 'midgard/nir_lower_blend.c', + 'midgard/nir_lower_framebuffer.c', 'midgard/cppwrap.cpp', 'midgard/disassemble.c', diff --git a/src/gallium/drivers/panfrost/midgard/nir_lower_blend.h b/src/gallium/drivers/panfrost/midgard/nir_lower_blend.h index f8075768e7a..2805ca25d97 100644 --- a/src/gallium/drivers/panfrost/midgard/nir_lower_blend.h +++ b/src/gallium/drivers/panfrost/midgard/nir_lower_blend.h @@ -53,4 +53,7 @@ typedef struct { void nir_lower_blend(nir_shader *shader, nir_lower_blend_options options); +void +nir_lower_framebuffer(nir_shader *shader); + #endif diff --git a/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c b/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c new file mode 100644 index 00000000000..67fdf012c04 --- /dev/null +++ b/src/gallium/drivers/panfrost/midgard/nir_lower_framebuffer.c @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2019 Collabora, Ltd. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors (Collabora): + * Alyssa Rosenzweig + */ + +/** + * @file + * + * Implements framebuffer format conversions in software, specifically for + * blend shaders on Midgard/Bifrost. load_output/store_output (derefs more + * correctly -- pre I/O lowering) normally for the fragment stage within the + * blend shader will operate with purely vec4 float ("nir") encodings. This + * lowering stage, to be run before I/O is lowered, converts the native + * framebuffer format to a NIR encoding after loads and vice versa before + * stores. This pass is designed for a single render target; Midgard duplicates + * blend shaders for MRT to simplify everything. + */ + +#include "compiler/nir/nir.h" +#include "compiler/nir/nir_builder.h" +#include "nir_lower_blend.h" + +static nir_ssa_def * +nir_float_to_native(nir_builder *b, nir_ssa_def *c_float) +{ + /* TODO */ + return c_float; +} + +void +nir_lower_framebuffer(nir_shader *shader) +{ + /* Blend shaders are represented as special fragment shaders */ + assert(shader->info.stage == MESA_SHADER_FRAGMENT); + + nir_foreach_function(func, shader) { + nir_foreach_block(block, func->impl) { + nir_foreach_instr_safe(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); + + bool is_load = intr->intrinsic == nir_intrinsic_load_deref; + bool is_store = intr->intrinsic == nir_intrinsic_store_deref; + + if (!(is_load || is_store)) + continue; + + /* Don't worry about MRT */ + nir_variable *var = nir_intrinsic_get_var(intr, 0); + + if (var->data.location != FRAG_RESULT_COLOR) + continue; + + nir_builder b; + nir_builder_init(&b, func->impl); + + if (is_store) { + /* For stores, add conversion before */ + b.cursor = nir_before_instr(instr); + + /* Grab the input color */ + nir_ssa_def *c_nir = nir_ssa_for_src(&b, intr->src[1], 4); + + /* Format convert */ + nir_ssa_def *converted = nir_float_to_native(&b, c_nir); + + /* Write out the converted color instead of the input */ + nir_instr_rewrite_src(instr, &intr->src[1], + nir_src_for_ssa(converted)); + } else { + /* TODO loads */ + } + } + } + + nir_metadata_preserve(func->impl, nir_metadata_block_index | + nir_metadata_dominance); + } +} diff --git a/src/gallium/drivers/panfrost/pan_blend_shaders.c b/src/gallium/drivers/panfrost/pan_blend_shaders.c index b458f42d720..640ddc86847 100644 --- a/src/gallium/drivers/panfrost/pan_blend_shaders.c +++ b/src/gallium/drivers/panfrost/pan_blend_shaders.c @@ -149,6 +149,8 @@ panfrost_make_blend_shader(struct panfrost_context *ctx, struct panfrost_blend_s nir_make_options(&cso->base, 1); NIR_PASS_V(shader, nir_lower_blend, options); + NIR_PASS_V(shader, nir_lower_framebuffer); + /* Compile the built shader */ midgard_program program;