From: Brian Paul Date: Thu, 8 Jan 2009 01:22:56 +0000 (-0700) Subject: glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d1860bcd0ade44a884ac1b7e0c5b2bef8ed6afcb;p=mesa.git glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] --- diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 108d11c7df4..26f5d61e048 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -645,6 +645,17 @@ _slang_link(GLcontext *ctx, } } + /* check that gl_FragColor and gl_FragData are not both written to */ + if (shProg->FragmentProgram) { + GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) && + (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { + link_error(shProg, "Fragment program cannot write both gl_FragColor" + " and gl_FragData[].\n"); + return; + } + } + if (fragProg && shProg->FragmentProgram) { /* Compute initial program's TexturesUsed info */