From: Andres Gomez Date: Fri, 22 Dec 2017 20:39:47 +0000 (+0200) Subject: docs: add release notes for 17.2.8 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d18f00e160d3c2799630b758cfde42c381557d24;p=mesa.git docs: add release notes for 17.2.8 Signed-off-by: Andres Gomez (cherry picked from commit 3482790712e92d660706952f9ff282d904415941) --- diff --git a/docs/relnotes/17.2.8.html b/docs/relnotes/17.2.8.html new file mode 100644 index 00000000000..a209b352e3d --- /dev/null +++ b/docs/relnotes/17.2.8.html @@ -0,0 +1,111 @@ + + + + + Mesa Release Notes + + + + +
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The Mesa 3D Graphics Library

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Mesa 17.2.8 Release Notes / December 22, 2017

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+Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. +

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+Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +

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SHA256 checksums

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+TBD
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New features

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None

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Bug fixes

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    + +
  • Bug 102710 - vkCmdBlitImage with arrayLayers > 1 fails
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  • Bug 103007 - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
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  • Bug 103544 - Graphical glitches r600 in game this war of mine linux native
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  • Bug 103579 - Vertex shader causes compiler to crash in SPIRV-to-NIR
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+ + +

Changes

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Andres Gomez (6):

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  • cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.
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  • cherry-ignore: added 17.3 nominations.
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  • cherry-ignore: radv: port merge tess info from anv
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  • cherry-ignore: main: Clear shader program data whenever ProgramBinary is called
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  • cherry-ignore: r600: set DX10_CLAMP for compute shader too
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  • Update version to 17.2.8
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+ +

Bas Nieuwenhuizen (2):

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  • spirv: Fix loading an entire block at once.
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  • radv: Fix multi-layer blits.
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+ +

Brian Paul (2):

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  • xlib: call _mesa_warning() instead of fprintf()
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  • gallium/aux: include nr_samples in util_resource_size() computation
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Emil Velikov (1):

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  • docs: add sha256 checksums for 17.2.7
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+ +

Iago Toral Quiroga (1):

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  • i965/vec4: use a temp register to compute offsets for pull loads
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+ +

Leo Liu (1):

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  • radeon/vce: move destroy command before feedback command
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Matt Turner (2):

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  • util: Assume little endian in the absence of platform-specific handling
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  • util: Add a SHA1 unit test program
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+ +

Roland Scheidegger (2):

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  • r600: use min_dx10/max_dx10 instead of min/max
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  • r600: use DX10_CLAMP bit in shader setup
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