From: Bas Nieuwenhuizen Date: Thu, 19 Apr 2018 05:29:03 +0000 (+0200) Subject: radv: Add bound checking workaround for dynamic buffers. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d1ce31d36c0e12cc50fc825eef16eb566259a080;p=mesa.git radv: Add bound checking workaround for dynamic buffers. I have seen a few applications and games do the dynamic buffer bounds incorrectly, this make it easier to work around, e.g. for debugging. Reviewed-by: Samuel Pitoiset --- diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index f6b23f6e739..1afdeda4865 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -2224,6 +2224,8 @@ void radv_CmdBindDescriptorSets( RADV_FROM_HANDLE(radv_pipeline_layout, layout, _layout); unsigned dyn_idx = 0; + const bool no_dynamic_bounds = cmd_buffer->device->instance->debug_flags & RADV_DEBUG_NO_DYNAMIC_BOUNDS; + for (unsigned i = 0; i < descriptorSetCount; ++i) { unsigned idx = i + firstSet; RADV_FROM_HANDLE(radv_descriptor_set, set, pDescriptorSets[i]); @@ -2238,7 +2240,7 @@ void radv_CmdBindDescriptorSets( uint64_t va = range->va + pDynamicOffsets[dyn_idx]; dst[0] = va; dst[1] = S_008F04_BASE_ADDRESS_HI(va >> 32); - dst[2] = range->size; + dst[2] = no_dynamic_bounds ? 0xffffffffu : range->size; dst[3] = S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | diff --git a/src/amd/vulkan/radv_debug.h b/src/amd/vulkan/radv_debug.h index 79c624aec1d..03f218fcda8 100644 --- a/src/amd/vulkan/radv_debug.h +++ b/src/amd/vulkan/radv_debug.h @@ -43,6 +43,7 @@ enum { RADV_DEBUG_SYNC_SHADERS = 0x2000, RADV_DEBUG_NO_SISCHED = 0x4000, RADV_DEBUG_PREOPTIR = 0x8000, + RADV_DEBUG_NO_DYNAMIC_BOUNDS = 0x10000, }; enum { diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 14ecbd02001..4f384163b86 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -386,6 +386,7 @@ static const struct debug_control radv_debug_options[] = { {"syncshaders", RADV_DEBUG_SYNC_SHADERS}, {"nosisched", RADV_DEBUG_NO_SISCHED}, {"preoptir", RADV_DEBUG_PREOPTIR}, + {"nodynamicbounds", RADV_DEBUG_NO_DYNAMIC_BOUNDS}, {NULL, 0} };