From: Chia-I Wu Date: Sat, 6 Feb 2010 16:52:02 +0000 (+0800) Subject: gallium: Add st_api.h. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d2083056d56990a9bfba774d5bda272b74d27a6f;p=mesa.git gallium: Add st_api.h. This is a new interface to be implemented by st/mesa, st/vesa, and the window system APIs such as EGL or GLX. --- diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h new file mode 100644 index 00000000000..70ad215bfce --- /dev/null +++ b/src/gallium/include/state_tracker/st_api.h @@ -0,0 +1,407 @@ +/********************************************************** + * Copyright 2010 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + + +#ifndef _ST_API_H_ +#define _ST_API_H_ + +#include "pipe/p_compiler.h" +#include "pipe/p_format.h" + +/** + * \file API for communication between state trackers and state tracker + * managers. + * + * While both are state tackers, we use the term state tracker for rendering + * APIs such as OpenGL or OpenVG, and state tracker manager for window system + * APIs such as EGL or GLX in this file. + * + * This file defines an API to be implemented by both state trackers and state + * tracker managers. + */ + +/** + * The entry points of the state trackers. + */ +#define ST_MODULE_OPENGL_SYMBOL "st_module_OpenGL" +#define ST_MODULE_OPENGL_ES1_SYMBOL "st_module_OpenGL_ES1" +#define ST_MODULE_OPENGL_ES2_SYMBOL "st_module_OpenGL_ES2" +#define ST_MODULE_OPENVG_SYMBOL "st_module_OpenVG" + +/** + * The supported rendering API of a state tracker. + */ +enum st_api_type { + ST_API_OPENGL, + ST_API_OPENGL_ES1, + ST_API_OPENGL_ES2, + ST_API_OPENVG, + + ST_API_COUNT +}; + +/** + * Used in st_context_iface->teximage. + */ +enum st_texture_type { + ST_TEXTURE_1D, + ST_TEXTURE_2D, + ST_TEXTURE_3D, + ST_TEXTURE_RECT, +}; + +/** + * Available attachments of framebuffer. + */ +enum st_attachment_type { + ST_ATTACHMENT_FRONT_LEFT, + ST_ATTACHMENT_BACK_LEFT, + ST_ATTACHMENT_FRONT_RIGHT, + ST_ATTACHMENT_BACK_RIGHT, + ST_ATTACHMENT_DEPTH_STENCIL, + ST_ATTACHMENT_ACCUM, + ST_ATTACHMENT_SAMPLE, + + ST_ATTACHMENT_COUNT, + ST_ATTACHMENT_INVALID = -1 +}; + +/* for buffer_mask in st_visual */ +#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT) +#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT) +#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT) +#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT) +#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL) +#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM) +#define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE) + +/** + * Enumerations of state tracker context resources. + */ +enum st_context_resource_type { + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z, + ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER, + ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE, +}; + +/** + * The return type of st_api->get_proc_address. + */ +typedef void (*st_proc_t)(void); + +struct pipe_context; +struct pipe_texture; +struct pipe_fence_handle; + +/** + * Used in st_context_iface->get_resource_for_egl_image. + */ +struct st_context_resource +{ + /* these fields are filled by the caller */ + enum st_context_resource_type type; + void *resource; + + /* this is owned by the caller */ + struct pipe_texture *texture; +}; + +/** + * Used in st_manager_iface->get_egl_image. + */ +struct st_egl_image +{ + /* these fields are filled by the caller */ + struct st_context_iface *stctxi; + void *egl_image; + + /* this is owned by the caller */ + struct pipe_texture *texture; + + unsigned face; + unsigned level; + unsigned zslice; +}; + +/** + * Represent the visual of a framebuffer. + */ +struct st_visual +{ + /** + * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK. + */ + unsigned buffer_mask; + + /** + * Buffer formats. The formats are always set even when the buffer is + * not available. + */ + enum pipe_format color_format; + enum pipe_format depth_stencil_format; + enum pipe_format accum_format; + int samples; + + /** + * Desired render buffer. + */ + enum st_attachment_type render_buffer; +}; + +/** + * Represent a windowing system drawable. + * + * The framebuffer is implemented by the state tracker manager and + * used by the state trackers. + * + * Instead of the winsys pokeing into the API context to figure + * out what buffers that might be needed in the future by the API + * context, it calls into the framebuffer to get the textures. + * + * This structure along with the notify_invalid_framebuffer + * allows framebuffers to be shared between different threads + * but at the same make the API context free from thread + * syncronisation primitves, with the exception of a small + * atomic flag used for notification of framebuffer dirty status. + * + * The thread syncronisation is put inside the framebuffer + * and only called once the framebuffer has become dirty. + */ +struct st_framebuffer_iface +{ + /** + * Available for the state tracker manager to use. + */ + void *st_manager_private; + + /** + * The visual of a framebuffer. + */ + const struct st_visual *visual; + + /** + * Flush the front buffer. + * + * On some window systems, changes to the front buffers are not immediately + * visible. They need to be flushed. + * + * @att is one of the front buffer attachments. + */ + boolean (*flush_front)(struct st_framebuffer_iface *stfbi, + enum st_attachment_type statt); + + /** + * The state tracker asks for the textures it needs. + * + * It should try to only ask for attachments that it currently renders + * to, thus allowing the winsys to delay the allocation of textures not + * needed. For example front buffer attachments are not needed if you + * only do back buffer rendering. + * + * The implementor of this function needs to also ensure + * thread safty as this call might be done from multiple threads. + * + * The returned textures are owned by the caller. They should be + * unreferenced when no longer used. If this function is called multiple + * times with different sets of attachments, those buffers not included in + * the last call might be destroyed. This behavior might change in the + * future. + */ + boolean (*validate)(struct st_framebuffer_iface *stfbi, + const enum st_attachment_type *statts, + unsigned count, + struct pipe_texture **out); +}; + +/** + * Represent a rendering context. + * + * This entity is created from st_api and used by the state tracker manager. + */ +struct st_context_iface +{ + /** + * Available for the state tracker and the manager to use. + */ + void *st_context_private; + void *st_manager_private; + + /** + * Destroy the context. + */ + void (*destroy)(struct st_context_iface *stctxi); + + /** + * Invalidate the current textures that was taken from a framebuffer. + * + * The state tracker manager calls this function to let the rendering + * context know that it should update the textures it got from + * st_framebuffer_iface::validate. It should do so at the latest time possible. + * Possible right before sending triangles to the pipe context. + * + * For certain platforms this function might be called from a thread other + * than the thread that the context is currently bound in, and must + * therefore be thread safe. But it is the state tracker manager's + * responsibility to make sure that the framebuffer is bound to the context + * and the API context is current for the duration of this call. + * + * Thus reducing the sync primitive needed to a single atomic flag. + */ + void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi, + struct st_framebuffer_iface *stfbi); + + /** + * Flush all drawing from context to the pipe also flushes the pipe. + */ + void (*flush)(struct st_context_iface *stctxi, unsigned flags, + struct pipe_fence_handle **fence); + + /** + * Replace the texture image of a texture object at the specified level. + * + * This function is optional. + */ + boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target, + int level, enum pipe_format internal_format, + struct pipe_texture *tex, boolean mipmap); + + /** + * Used to implement glXCopyContext. + */ + void (*copy)(struct st_context_iface *stctxi, + struct st_context_iface *stsrci, unsigned mask); + + /** + * Look up and return the info of a resource for EGLImage. + * + * This function is optional. + */ + boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi, + struct st_context_resource *stres); +}; + + +/** + * Represent a state tracker manager. + * + * This interface is implemented by the state tracker manager. It corresponds + * to a "display" in the window system. + */ +struct st_manager +{ + struct pipe_screen *screen; + + /** + * Look up and return the info of an EGLImage. + * + * This function is optional. + */ + boolean (*get_egl_image)(struct st_manager *smapi, + struct st_egl_image *stimg); +}; + +/** + * Represent a rendering API such as OpenGL or OpenVG. + * + * Implemented by the state tracker and used by the state tracker manager. + */ +struct st_api +{ + /** + * Destroy the API. + */ + void (*destroy)(struct st_api *stapi); + + /** + * Return an API entry point. + * + * For GL this is the same as _glapi_get_proc_address. + */ + st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname); + + /** + * Return true if the visual is supported by the state tracker. + */ + boolean (*is_visual_supported)(struct st_api *stapi, + const struct st_visual *visual); + + /** + * Create a rendering context. + */ + struct st_context_iface *(*create_context)(struct st_api *stapi, + struct st_manager *smapi, + const struct st_visual *visual, + struct st_context_iface *stsharei); + + /** + * Bind the context to the calling thread with draw and read as drawables. + * + * The framebuffers might have different visuals than the context does. + */ + boolean (*make_current)(struct st_api *stapi, + struct st_context_iface *stctxi, + struct st_framebuffer_iface *stdrawi, + struct st_framebuffer_iface *streadi); + + /** + * Get the currently bound context in the calling thread. + */ + struct st_context_iface *(*get_current)(struct st_api *stapi); +}; + +/** + * Represent a state tracker. + * + * This is the entry point of a state tracker. + */ +struct st_module +{ + enum st_api_type api; + struct st_api *(*create_api)(void); +}; + +/** + * Return true if the visual has the specified buffers. + */ +static INLINE boolean +st_visual_have_buffers(const struct st_visual *visual, unsigned mask) +{ + return ((visual->buffer_mask & mask) == mask); +} + +/* these symbols may need to be dynamically lookup up */ +extern PUBLIC const struct st_module st_module_OpenGL; +extern PUBLIC const struct st_module st_module_OpenGL_ES1; +extern PUBLIC const struct st_module st_module_OpenGL_ES2; +extern PUBLIC const struct st_module st_module_OpenVG; + +#endif /* _ST_API_H_ */