From: Nicolai Hähnle Date: Mon, 15 May 2017 06:30:51 +0000 (+0200) Subject: glsl: simplify varying matching X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d21a35d63caafe4042da0abd29a43a24b64fa6c1;p=mesa.git glsl: simplify varying matching Unnamed struct types are now equal if they have the same field. Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 910e2eda82b..de3754c423a 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -184,25 +184,6 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh, return has_xfb_qualifiers; } -static bool -anonymous_struct_type_matches(const glsl_type *output_type, - const glsl_type *to_match) -{ - while (output_type->is_array() && to_match->is_array()) { - /* if the lengths at each level don't match fail. */ - if (output_type->length != to_match->length) - return false; - output_type = output_type->fields.array; - to_match = to_match->fields.array; - } - - if (output_type->is_array() || to_match->is_array()) - return false; - return output_type->is_anonymous() && - to_match->is_anonymous() && - to_match->record_compare(output_type); -} - /** * Validate the types and qualifiers of an output from one stage against the * matching input to another stage. @@ -247,19 +228,15 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, * fragment language." */ if (!output->type->is_array() || !is_gl_identifier(output->name)) { - bool anon_matches = anonymous_struct_type_matches(output->type, type_to_match); - - if (!anon_matches) { - linker_error(prog, - "%s shader output `%s' declared as type `%s', " - "but %s shader input declared as type `%s'\n", - _mesa_shader_stage_to_string(producer_stage), - output->name, - output->type->name, - _mesa_shader_stage_to_string(consumer_stage), - input->type->name); - return; - } + linker_error(prog, + "%s shader output `%s' declared as type `%s', " + "but %s shader input declared as type `%s'\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + output->type->name, + _mesa_shader_stage_to_string(consumer_stage), + input->type->name); + return; } }