From: Ian Romanick Date: Thu, 2 Jun 2011 19:42:48 +0000 (-0700) Subject: glsl: Fix depth unbalancing problem in if-statement flattening X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d2c6cef18aa37d197eb323a0795969d271d02819;p=mesa.git glsl: Fix depth unbalancing problem in if-statement flattening Previously, if max_depth were 1, the following code would see the first if-statement (correctly) not get flattened, but the second if-statement would (incorrectly) get flattened: void main() { if (a) gl_Position = vec4(0); if (b) gl_Position = vec4(1); } This is because the visit_leave(ir_if*) method would not decrement the depth before returning on the first if-statement. NOTE: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp index e3a1065d996..b637eb4fe1d 100644 --- a/src/glsl/lower_if_to_cond_assign.cpp +++ b/src/glsl/lower_if_to_cond_assign.cpp @@ -149,11 +149,9 @@ ir_visitor_status ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir) { /* Only flatten when beyond the GPU's maximum supported nesting depth. */ - if (this->depth <= this->max_depth) + if (this->depth-- <= this->max_depth) return visit_continue; - this->depth--; - bool found_control_flow = false; ir_variable *cond_var; ir_assignment *assign;