From: Dave Airlie Date: Thu, 12 Feb 2004 01:57:43 +0000 (+0000) Subject: more updates , gears sorta works X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d2f0be152e3eeb88639f44c13adfb4a23688a23b;p=mesa.git more updates , gears sorta works --- diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index e4d97ad5c50..0bf9afacbf6 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -184,35 +184,6 @@ void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ) fprintf(stderr, "\n"); } -static void do_import( struct vertex_buffer *VB, - struct gl_client_array *to, - struct gl_client_array *from ) -{ - GLuint count = VB->Count; - - if (!to->Ptr) { - to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 ); - to->Type = GL_UNSIGNED_BYTE; - } - - /* No need to transform the same value 3000 times. - */ - if (!from->StrideB) { - to->StrideB = 0; - count = 1; - } - else - to->StrideB = 4 * sizeof(GLubyte); - - _math_trans_4ub( (GLubyte (*)[4]) to->Ptr, - from->Ptr, - from->StrideB, - from->Type, - from->Size, - 0, - count); -} - /* Interpolate the elements of the VB not included in typical hardware * vertices. * diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h index 8a36405489d..92fa675084f 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h +++ b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h @@ -163,7 +163,8 @@ static void TAG(emit)( GLcontext *ctx, #if DO_RGBA STRIDE_4F(col, start * col_stride); #endif - coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + STRIDE_4F(coord, start * coord_stride); + /* coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);*/ } for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { @@ -269,10 +270,14 @@ static void TAG(emit)( GLcontext *ctx, #endif #if DO_RGBA - *((GLubyte *)p)++ = col[0][2]; /* VERTEX_?_B */ - *((GLubyte *)p)++ = col[0][1]; /* VERTEX_?_G */ - *((GLubyte *)p)++ = col[0][0]; /* VERTEX_?_R */ - *((GLubyte *)p)++ = col[0][3]; /* VERTEX_?_A */ + UNCLAMPED_FLOAT_TO_UBYTE(*((GLubyte *)p), col[0][2]); + *((GLubyte *)p)++; + UNCLAMPED_FLOAT_TO_UBYTE(*((GLubyte *)p), col[0][1]); + *((GLubyte *)p)++; + UNCLAMPED_FLOAT_TO_UBYTE(*((GLubyte *)p), col[0][0]); + *((GLubyte *)p)++; + UNCLAMPED_FLOAT_TO_UBYTE(*((GLubyte *)p), col[0][3]); + *((GLubyte *)p)++; STRIDE_4F(col, col_stride); #else p++; @@ -282,8 +287,8 @@ static void TAG(emit)( GLcontext *ctx, if (mask[i] == 0) { /* unclipped */ LE32_OUT( p, - (VIEWPORT_X( coord[0][0] ) << 16) | /* VERTEX_?_X */ - (VIEWPORT_Y( coord[0][1] ) & 0xffff) ); /* VERTEX_?_Y */ + (VIEWPORT_X( coord[i][0] ) << 16) | /* VERTEX_?_X */ + (VIEWPORT_Y( coord[i][1] ) & 0xffff) ); /* VERTEX_?_Y */ if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) { fprintf( stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %x\n", @@ -297,7 +302,8 @@ static void TAG(emit)( GLcontext *ctx, } #endif #if DO_TEX1 || DO_TEX0 || DO_XYZW - coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + STRIDE_4F(coord, start * coord_stride); + /* coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);*/ #endif assert( p + 1 - (CARD32 *)v == 10 );