From: Timothy Arceri Date: Mon, 17 Aug 2015 11:33:49 +0000 (+1000) Subject: mesa: check samples > 0 for glTex*Multisample X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d3ace603a97bdd031bdff7517728eff4d0fd6458;p=mesa.git mesa: check samples > 0 for glTex*Multisample The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for glTexStorage*Multisample. The spec says its undefined what happens if glTexImage*Multisample is passed a samples value < 0 but we currently already produced a GL_INVALID_VALUE error in this case, this is also consistent with the Nvidia binary. Cc: Tapani Pälli Reviewed-by: Anuj Phogat --- diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 81e9e37f852..8b2f32ad973 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -5616,6 +5616,11 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims, return; } + if (samples < 1) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func); + return; + } + if (!check_multisample_target(dims, target, dsa)) { if (dsa) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func);