From: Marek Olšák Date: Sat, 31 Dec 2016 11:02:26 +0000 (+0100) Subject: glsl: run do_lower_jumps properly in do_common_optimizations X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d3cb79e043338b0e55a3fba8df652f3;p=mesa.git glsl: run do_lower_jumps properly in do_common_optimizations so that backends don't have to run it manually Reviewed-by: Eric Anholt --- diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 4566aa92ecd..b12cf3d90c0 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2106,7 +2106,8 @@ do_common_optimization(exec_list *ir, bool linked, OPT(do_minmax_prune, ir); OPT(do_rebalance_tree, ir); OPT(do_algebraic, ir, native_integers, options); - OPT(do_lower_jumps, ir); + OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn, + options->EmitNoCont, options->EmitNoLoops); OPT(do_vec_index_to_swizzle, ir); OPT(lower_vector_insert, ir, false); OPT(do_swizzle_swizzle, ir); diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 653b8221dee..0089e80faa3 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2979,8 +2979,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP | ((options->EmitNoPow) ? POW_TO_EXP2 : 0))); - progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; - progress = do_common_optimization(ir, true, true, options, ctx->Const.NativeIntegers) || progress; diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 95992965ed8..af4dd0e6b7f 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6872,14 +6872,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } do { - progress = false; - - progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress; - progress = do_common_optimization(ir, true, true, options, - ctx->Const.NativeIntegers) - || progress; - + ctx->Const.NativeIntegers); progress = lower_if_to_cond_assign((gl_shader_stage)i, ir, options->MaxIfDepth, if_threshold) || progress;