From: Brian Paul Date: Sat, 15 Jan 2011 00:45:23 +0000 (-0700) Subject: glsl: fix implicit int to bool warning X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d42acef139740a54fe571f99b62cba7720734d8c;p=mesa.git glsl: fix implicit int to bool warning Maybe preprocess() should return a bool. --- diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 847540ddd9f..2d146caca5b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -185,7 +185,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, - state->extensions, ctx->API); + state->extensions, ctx->API) != 0; if (!state->error) { _mesa_glsl_lexer_ctor(state, source);