From: Brian Paul Date: Thu, 7 Mar 2019 23:14:32 +0000 (-0700) Subject: svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d4381cf5939cd344af16197074e56555d8b5e738;p=mesa.git svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface() This fixes a rendering issue where UBO updates aren't always picked up by drawing calls. This issue effected the Webots robotics simulator. VMware bug 2175527. Testing Done: Webots replay, piglit, misc Linux games Reviewed-by: Thomas Hellstrom --- diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c index 5557d208171..6577c839cf0 100644 --- a/src/gallium/drivers/svga/svga_cmd.c +++ b/src/gallium/drivers/svga/svga_cmd.c @@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc, return PIPE_ERROR_OUT_OF_MEMORY; swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface, - SVGA_RELOC_READ | SVGA_RELOC_INTERNAL); + SVGA_RELOC_READ); swc->commit(swc);