From: Kenneth Graunke Date: Wed, 6 Jun 2012 08:52:47 +0000 (-0700) Subject: glsl: Remove open coded version of ir_variable::interpolation_string(). X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d43f4181e1633d2677a8d828abd4ffc1a7c1e493;p=mesa.git glsl: Remove open coded version of ir_variable::interpolation_string(). Presumably the function didn't exist when we wrote this code. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Reviewed-by: Ian Romanick --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index bbe8f0596f9..5ad754c398d 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2010,24 +2010,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (var->interpolation != INTERP_QUALIFIER_NONE && !(state->target == vertex_shader && var->mode == ir_var_out) && !(state->target == fragment_shader && var->mode == ir_var_in)) { - const char *qual_string = NULL; - switch (var->interpolation) { - case INTERP_QUALIFIER_FLAT: - qual_string = "flat"; - break; - case INTERP_QUALIFIER_NOPERSPECTIVE: - qual_string = "noperspective"; - break; - case INTERP_QUALIFIER_SMOOTH: - qual_string = "smooth"; - break; - } - _mesa_glsl_error(loc, state, "interpolation qualifier `%s' can only be applied to " "vertex shader outputs and fragment shader inputs.", - qual_string); - + var->interpolation_string()); } var->pixel_center_integer = qual->flags.q.pixel_center_integer;