From: Paul Berry Date: Sat, 23 Feb 2013 15:45:07 +0000 (-0800) Subject: mtypes.h: Modify gl_geom_result to refer to new gl_varying_slot enum. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d453225efcfe9d8854e5dd58e4feb7cd753248b9;p=mesa.git mtypes.h: Modify gl_geom_result to refer to new gl_varying_slot enum. This paves the way for eliminating the gl_geom_result enum entirely. Reviewed-by: Kenneth Graunke Reviewed-by: Eric Anholt Tested-by: Brian Paul --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c01d584e2ab..d760d213047 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -290,27 +290,26 @@ typedef enum */ typedef enum { - GEOM_RESULT_POS = 0, - GEOM_RESULT_COL0 = 1, - GEOM_RESULT_COL1 = 2, - GEOM_RESULT_SCOL0 = 3, - GEOM_RESULT_SCOL1 = 4, - GEOM_RESULT_FOGC = 5, - GEOM_RESULT_TEX0 = 6, - GEOM_RESULT_TEX1 = 7, - GEOM_RESULT_TEX2 = 8, - GEOM_RESULT_TEX3 = 9, - GEOM_RESULT_TEX4 = 10, - GEOM_RESULT_TEX5 = 11, - GEOM_RESULT_TEX6 = 12, - GEOM_RESULT_TEX7 = 13, - GEOM_RESULT_PSIZ = 14, - GEOM_RESULT_CLPV = 15, - GEOM_RESULT_PRID = 16, - GEOM_RESULT_LAYR = 17, - GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ - /* ### we need to -2 because var0 is 18 instead 16 like in the others */ - GEOM_RESULT_MAX = (GEOM_RESULT_VAR0 + MAX_VARYING - 2) + GEOM_RESULT_POS = VARYING_SLOT_POS, + GEOM_RESULT_COL0 = VARYING_SLOT_COL0, + GEOM_RESULT_COL1 = VARYING_SLOT_COL1, + GEOM_RESULT_SCOL0 = VARYING_SLOT_BFC0, + GEOM_RESULT_SCOL1 = VARYING_SLOT_BFC1, + GEOM_RESULT_FOGC = VARYING_SLOT_FOGC, + GEOM_RESULT_TEX0 = VARYING_SLOT_TEX0, + GEOM_RESULT_TEX1 = VARYING_SLOT_TEX1, + GEOM_RESULT_TEX2 = VARYING_SLOT_TEX2, + GEOM_RESULT_TEX3 = VARYING_SLOT_TEX3, + GEOM_RESULT_TEX4 = VARYING_SLOT_TEX4, + GEOM_RESULT_TEX5 = VARYING_SLOT_TEX5, + GEOM_RESULT_TEX6 = VARYING_SLOT_TEX6, + GEOM_RESULT_TEX7 = VARYING_SLOT_TEX7, + GEOM_RESULT_PSIZ = VARYING_SLOT_PSIZ, + GEOM_RESULT_CLPV = VARYING_SLOT_CLIP_VERTEX, + GEOM_RESULT_PRID = VARYING_SLOT_PRIMITIVE_ID, + GEOM_RESULT_LAYR = VARYING_SLOT_LAYER, + GEOM_RESULT_VAR0 = VARYING_SLOT_VAR0, + GEOM_RESULT_MAX = VARYING_SLOT_MAX } gl_geom_result;