From: Brian Paul Date: Wed, 20 Jul 2005 18:07:11 +0000 (+0000) Subject: more updates for 6.3 release X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d4596584f61a14673a233f94022e87a8db666a40;p=mesa.git more updates for 6.3 release --- diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3 index 2da1bff59c0..bf4e6fb9dbe 100644 --- a/docs/RELNOTES-6.3 +++ b/docs/RELNOTES-6.3 @@ -28,7 +28,7 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions. GL_EXT_framebuffer_object - allows render-to-texture and provides a - window-system indepedent Pbuffer facility + window-system indepedent Pbuffer facility. The Mesa CVS tree contains a couple tests of this extension. DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb @@ -63,11 +63,21 @@ Note that textures, programs and buffers can be shared by several rendering contexts so they can't be deleted until they're unbound in _all_ contexts. + GL_EXT_framebuffer_object changes --------------------------------- -XXX describe all the changes made for this extension. +Implementing this extension involved changing a lot of code (for the better). + +The gl_framebuffer object now a collection of gl_renderbuffer objects. +Renderbuffers may store colors, stencil indices, or depth values. The +gl_framebuffer and gl_renderbuffer types are object-oriented in design. + +All the old RGB, color index, stencil and depth-related span functions for +reading/writing pixels from/to buffers has changed. Now, all pixels are +read/written through a set of common renderbuffer functions (methods). +Most device drivers have been updated for these changes, but some haven't. @@ -102,4 +112,4 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3,v 3.11 2005/07/19 21:01:46 brianp Exp $ +$Id: RELNOTES-6.3,v 3.12 2005/07/20 18:07:11 brianp Exp $ diff --git a/docs/VERSIONS b/docs/VERSIONS index 652db37c6e4..bd932b18990 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1322,6 +1322,7 @@ Mesa Version History - GL_OES_read_format extension (Ian Romanick) - DirectFB driver (Claudio Ciccani) - x86_64 vertex transformation code (Mikko T.) + - Updated GL/glext.h to version 29 Changes: - added -stereo option for glxgears demo (Jacek Rosik) - updated the PBuffer demo code in xdemos/ directory @@ -1332,4 +1333,20 @@ Mesa Version History Bug fixes: - some functions didn't support PBO functionality - glGetTexImage didn't convert color index images to RGBA as required - + - fragment program texcoords were sometimes wrong for points and lines + - fixed problem with negative dot product in arbfplight, fplight demos + - fixed bug in perspective correction of antialiased, textured lines + - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value + - fixed a couple per-pixel fog bugs (Soju Matsumoto) + - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken + - fixed float parsing bug in ARB frag/vert programs (bug 2520) + - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue + - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha + - glXChooseFBConfig() crashed if attribList pointer was NULL + - program state.light[n].spot.direction.w was wrong value (bug 3083) + - fragment program fog option required glEnable(GL_FOG) - wrong. + - glColorTable() could produce a Mesa implementation error (bug 3135) + - RasterPos could get corrupted by color index rendering path + - Removed bad XTranslateCoordinates call when rendering to Pixmaps + - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state + - fixed a few Darwin compilation problems diff --git a/docs/contents.html b/docs/contents.html index c58e0ef6c4a..63842278854 100644 --- a/docs/contents.html +++ b/docs/contents.html @@ -38,6 +38,7 @@ a:visited { Download / Install