From: Brian Paul Date: Wed, 8 Jun 2005 02:18:22 +0000 (+0000) Subject: regenerate for latest glext.h X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d45cb9a83636e0e6c5800e247bc8b2899403d503;p=mesa.git regenerate for latest glext.h --- diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h index c8b0a117489..690eab5625f 100644 --- a/include/GL/gl_mangle.h +++ b/include/GL/gl_mangle.h @@ -62,11 +62,13 @@ #define glBindBufferARB MANGLE(BindBufferARB) #define glBindBuffer MANGLE(BindBuffer) #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) +#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) #define glBindParameterEXT MANGLE(BindParameterEXT) #define glBindProgramARB MANGLE(BindProgramARB) #define glBindProgramNV MANGLE(BindProgramNV) +#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) #define glBindTextureEXT MANGLE(BindTextureEXT) #define glBindTexture MANGLE(BindTexture) @@ -102,6 +104,7 @@ #define glBufferSubData MANGLE(BufferSubData) #define glCallList MANGLE(CallList) #define glCallLists MANGLE(CallLists) +#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) #define glClampColorARB MANGLE(ClampColorARB) #define glClearAccum MANGLE(ClearAccum) #define glClearColor MANGLE(ClearColor) @@ -244,6 +247,7 @@ #define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) #define glDeleteFencesNV MANGLE(DeleteFencesNV) #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) +#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) #define glDeleteLists MANGLE(DeleteLists) #define glDeleteObjectARB MANGLE(DeleteObjectARB) #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) @@ -252,6 +256,7 @@ #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) #define glDeleteQueriesARB MANGLE(DeleteQueriesARB) #define glDeleteQueries MANGLE(DeleteQueries) +#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) #define glDeleteShader MANGLE(DeleteShader) #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) #define glDeleteTextures MANGLE(DeleteTextures) @@ -365,6 +370,10 @@ #define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) #define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) +#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) #define glFrameZoomSGIX MANGLE(FrameZoomSGIX) #define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) #define glFrontFace MANGLE(FrontFace) @@ -372,15 +381,18 @@ #define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) #define glGenBuffersARB MANGLE(GenBuffersARB) #define glGenBuffers MANGLE(GenBuffers) +#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) #define glGenFencesAPPLE MANGLE(GenFencesAPPLE) #define glGenFencesNV MANGLE(GenFencesNV) #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) +#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) #define glGenLists MANGLE(GenLists) #define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) #define glGenProgramsARB MANGLE(GenProgramsARB) #define glGenProgramsNV MANGLE(GenProgramsNV) #define glGenQueriesARB MANGLE(GenQueriesARB) #define glGenQueries MANGLE(GenQueries) +#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) #define glGenTexturesEXT MANGLE(GenTexturesEXT) #define glGenTextures MANGLE(GenTextures) @@ -438,6 +450,7 @@ #define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) +#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) #define glGetHandleARB MANGLE(GetHandleARB) #define glGetHistogramEXT MANGLE(GetHistogramEXT) #define glGetHistogram MANGLE(GetHistogram) @@ -510,6 +523,7 @@ #define glGetQueryObjectiv MANGLE(GetQueryObjectiv) #define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) +#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) #define glGetSeparableFilter MANGLE(GetSeparableFilter) #define glGetShaderInfoLog MANGLE(GetShaderInfoLog) @@ -601,6 +615,7 @@ #define glIsEnabled MANGLE(IsEnabled) #define glIsFenceAPPLE MANGLE(IsFenceAPPLE) #define glIsFenceNV MANGLE(IsFenceNV) +#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) #define glIsList MANGLE(IsList) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) @@ -609,6 +624,7 @@ #define glIsProgramNV MANGLE(IsProgramNV) #define glIsQueryARB MANGLE(IsQueryARB) #define glIsQuery MANGLE(IsQuery) +#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) #define glIsShader MANGLE(IsShader) #define glIsTextureEXT MANGLE(IsTextureEXT) #define glIsTexture MANGLE(IsTexture) @@ -895,6 +911,7 @@ #define glRects MANGLE(Rects) #define glRectsv MANGLE(Rectsv) #define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) +#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) #define glRenderMode MANGLE(RenderMode) #define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) #define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) @@ -1003,6 +1020,7 @@ #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) #define glStencilOpSeparate MANGLE(StencilOpSeparate) #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) +#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) #define glSwizzleEXT MANGLE(SwizzleEXT) #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) #define glTangent3bEXT MANGLE(Tangent3bEXT) @@ -1448,5 +1466,6 @@ #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) #define glWriteMaskEXT MANGLE(WriteMaskEXT) +gl.h:GLAPI void GLAPIENTRY #endif /* GL_MANGLE_H */