From: Marek Olšák Date: Thu, 10 Sep 2015 16:40:51 +0000 (+0200) Subject: radeonsi: skip drawing if updating the scratch buffer fails X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d556346b3590e8d5601c0831577f08e7b1ccecec;p=mesa.git radeonsi: skip drawing if updating the scratch buffer fails Cc: 11.0 Acked-by: Christian König Reviewed-by: Michel Dänzer --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index b006f524b81..eb5d9f59e84 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1152,14 +1152,16 @@ static void si_update_gs_rings(struct si_context *sctx) } /** - * @returns 1 if \p sel has been updated to use a new scratch buffer and 0 - * otherwise. + * @returns 1 if \p sel has been updated to use a new scratch buffer + * 0 if not + * < 0 if there was a failure */ -static unsigned si_update_scratch_buffer(struct si_context *sctx, +static int si_update_scratch_buffer(struct si_context *sctx, struct si_shader_selector *sel) { struct si_shader *shader; uint64_t scratch_va = sctx->scratch_buffer->gpu_address; + int r; if (!sel) return 0; @@ -1180,7 +1182,9 @@ static unsigned si_update_scratch_buffer(struct si_context *sctx, si_shader_apply_scratch_relocs(sctx, shader, scratch_va); /* Replace the shader bo with a new bo that has the relocs applied. */ - si_shader_binary_upload(sctx->screen, shader); + r = si_shader_binary_upload(sctx->screen, shader); + if (r) + return r; /* Update the shader state to use the new shader bo. */ si_shader_init_pm4_state(shader); @@ -1219,7 +1223,7 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) return bytes; } -static void si_update_spi_tmpring_size(struct si_context *sctx) +static bool si_update_spi_tmpring_size(struct si_context *sctx) { unsigned current_scratch_buffer_size = si_get_current_scratch_buffer_size(sctx); @@ -1227,6 +1231,7 @@ static void si_update_spi_tmpring_size(struct si_context *sctx) si_get_max_scratch_bytes_per_wave(sctx); unsigned scratch_needed_size = scratch_bytes_per_wave * sctx->scratch_waves; + int r; if (scratch_needed_size > 0) { @@ -1239,6 +1244,8 @@ static void si_update_spi_tmpring_size(struct si_context *sctx) sctx->scratch_buffer = si_resource_create_custom(&sctx->screen->b.b, PIPE_USAGE_DEFAULT, scratch_needed_size); + if (!sctx->scratch_buffer) + return false; } /* Update the shaders, so they are using the latest scratch. The @@ -1246,31 +1253,57 @@ static void si_update_spi_tmpring_size(struct si_context *sctx) * last used, so we still need to try to update them, even if * they require scratch buffers smaller than the current size. */ - if (si_update_scratch_buffer(sctx, sctx->ps_shader)) + r = si_update_scratch_buffer(sctx, sctx->ps_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4); - if (si_update_scratch_buffer(sctx, sctx->gs_shader)) + + r = si_update_scratch_buffer(sctx, sctx->gs_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4); - if (si_update_scratch_buffer(sctx, sctx->tcs_shader)) + + r = si_update_scratch_buffer(sctx, sctx->tcs_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4); /* VS can be bound as LS, ES, or VS. */ if (sctx->tes_shader) { - if (si_update_scratch_buffer(sctx, sctx->vs_shader)) + r = si_update_scratch_buffer(sctx, sctx->vs_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4); } else if (sctx->gs_shader) { - if (si_update_scratch_buffer(sctx, sctx->vs_shader)) + r = si_update_scratch_buffer(sctx, sctx->vs_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); } else { - if (si_update_scratch_buffer(sctx, sctx->vs_shader)) + r = si_update_scratch_buffer(sctx, sctx->vs_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); } /* TES can be bound as ES or VS. */ if (sctx->gs_shader) { - if (si_update_scratch_buffer(sctx, sctx->tes_shader)) + r = si_update_scratch_buffer(sctx, sctx->tes_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4); } else { - if (si_update_scratch_buffer(sctx, sctx->tes_shader)) + r = si_update_scratch_buffer(sctx, sctx->tes_shader); + if (r < 0) + return false; + if (r == 1) si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4); } } @@ -1281,6 +1314,7 @@ static void si_update_spi_tmpring_size(struct si_context *sctx) sctx->spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) | S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10); + return true; } static void si_init_tess_factor_ring(struct si_context *sctx) @@ -1502,7 +1536,8 @@ bool si_update_shaders(struct si_context *sctx) if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) || si_pm4_state_changed(sctx, gs)) { - si_update_spi_tmpring_size(sctx); + if (!si_update_spi_tmpring_size(sctx)) + return false; } if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {