From: Chia-I Wu Date: Thu, 16 Jan 2014 07:29:03 +0000 (+0800) Subject: ilo: fix and enable fast depth clear X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d5cbd73d210d73b39c1b94f58c203053be2e4128;p=mesa.git ilo: fix and enable fast depth clear Use tex->bo_format instead of zs->format in ilo_blitter_rectlist_clear_zs() because the latter may be combined depth/stencil format. hiz_can_clear_zs() is no-op for GEN7+, but move the GEN check so that the assertions are tested. Finally, call the fast depth clear function from ilo_clear(). --- diff --git a/src/gallium/drivers/ilo/ilo_blit.c b/src/gallium/drivers/ilo/ilo_blit.c index ad304c7109a..f0e9412b794 100644 --- a/src/gallium/drivers/ilo/ilo_blit.c +++ b/src/gallium/drivers/ilo/ilo_blit.c @@ -65,6 +65,15 @@ ilo_clear(struct pipe_context *pipe, { struct ilo_context *ilo = ilo_context(pipe); + if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && ilo->fb.state.zsbuf) { + if (ilo_blitter_rectlist_clear_zs(ilo->blitter, ilo->fb.state.zsbuf, + buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil)) + buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; + + if (!buffers) + return; + } + ilo_blitter_pipe_clear_fb(ilo->blitter, buffers, color, depth, stencil); } diff --git a/src/gallium/drivers/ilo/ilo_blitter_rectlist.c b/src/gallium/drivers/ilo/ilo_blitter_rectlist.c index 534764f5db1..3df985ee85a 100644 --- a/src/gallium/drivers/ilo/ilo_blitter_rectlist.c +++ b/src/gallium/drivers/ilo/ilo_blitter_rectlist.c @@ -31,6 +31,7 @@ #include "ilo_blitter.h" #include "ilo_3d.h" #include "ilo_3d_pipeline.h" +#include "ilo_blit.h" #include "ilo_gpe.h" #include "ilo_gpe_gen6.h" /* for ve_init_cso_with_components and zs_align_surface */ @@ -342,13 +343,10 @@ static bool hiz_can_clear_zs(const struct ilo_blitter *blitter, const struct ilo_texture *tex) { - if (blitter->ilo->dev->gen > ILO_GEN(6)) - return true; - /* * From the Sandy Bridge PRM, volume 2 part 1, page 314: * - * Several cases exist where Depth Buffer Clear cannot be enabled (the + * "Several cases exist where Depth Buffer Clear cannot be enabled (the * legacy method of clearing must be performed): * * - If the depth buffer format is D32_FLOAT_S8X24_UINT or @@ -361,11 +359,25 @@ hiz_can_clear_zs(const struct ilo_blitter *blitter, * * - [DevSNB{W/A}]: When depth buffer format is D16_UNORM and the * width of the map (LOD0) is not multiple of 16, fast clear - * optimization must be disabled. + * optimization must be disabled." + * + * From the Ivy Bridge PRM, volume 2 part 1, page 313: + * + * "Several cases exist where Depth Buffer Clear cannot be enabled (the + * legacy method of clearing must be performed): + * + * - If the depth buffer format is D32_FLOAT_S8X24_UINT or + * D24_UNORM_S8_UINT. + * + * - If stencil test is enabled but the separate stencil buffer is + * disabled." + * + * The truth is when HiZ is enabled, separate stencil is also enabled on + * all GENs. The depth buffer format cannot be combined depth/stencil. */ switch (tex->bo_format) { case PIPE_FORMAT_Z16_UNORM: - if (tex->base.width0 % 16) + if (blitter->ilo->dev->gen == ILO_GEN(6) && tex->base.width0 % 16) return false; break; case PIPE_FORMAT_Z24_UNORM_S8_UINT: @@ -388,7 +400,7 @@ ilo_blitter_rectlist_clear_zs(struct ilo_blitter *blitter, { struct ilo_texture *tex = ilo_texture(zs->texture); struct pipe_depth_stencil_alpha_state dsa_state; - uint32_t uses; + uint32_t uses, clear_value; if (!ilo_texture_can_enable_hiz(tex, zs->u.tex.level, zs->u.tex.first_layer, @@ -398,6 +410,15 @@ ilo_blitter_rectlist_clear_zs(struct ilo_blitter *blitter, if (!hiz_can_clear_zs(blitter, tex)) return false; + clear_value = util_pack_z(tex->bo_format, depth); + + ilo_blit_resolve_surface(blitter->ilo, zs, + ILO_TEXTURE_RENDER_WRITE | ILO_TEXTURE_CLEAR); + ilo_texture_set_slice_clear_value(tex, zs->u.tex.level, + zs->u.tex.first_layer, + zs->u.tex.last_layer - zs->u.tex.first_layer + 1, + clear_value); + /* * From the Sandy Bridge PRM, volume 2 part 1, page 313-314: * @@ -449,8 +470,7 @@ ilo_blitter_rectlist_clear_zs(struct ilo_blitter *blitter, ilo_blitter_set_op(blitter, ILO_BLITTER_RECTLIST_CLEAR_ZS); ilo_blitter_set_dsa(blitter, &dsa_state); - ilo_blitter_set_clear_values(blitter, - util_pack_z(zs->format, depth), (ubyte) stencil); + ilo_blitter_set_clear_values(blitter, clear_value, (ubyte) stencil); ilo_blitter_set_fb_from_surface(blitter, zs); uses = ILO_BLITTER_USE_DSA;