From: Brian Paul Date: Sun, 29 Oct 2006 18:03:16 +0000 (+0000) Subject: Change _mesa_init_instruction() to initialize an array of instructions. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d6272e06172f7ac7a0d6e8062e8ffba33e1ab3ba;p=mesa.git Change _mesa_init_instruction() to initialize an array of instructions. --- diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 5f798cc7df4..5cdb2342cd4 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -474,7 +474,7 @@ emit_op(struct texenv_fragment_program *p, GLuint nr = p->program->Base.NumInstructions++; struct prog_instruction *inst = &p->program->Base.Instructions[nr]; - _mesa_init_instruction(inst); + _mesa_init_instructions(inst, 1); inst->Opcode = op; emit_arg( &inst->SrcReg[0], src0 ); diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 300f6676832..43e3bc183d4 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -2650,7 +2650,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, GLubyte instClass, type, code; GLboolean rel; - _mesa_init_instruction(fp); + _mesa_init_instructions(fp, 1); /* Record the position in the program string for debugging */ fp->StringPos = Program->Position; @@ -3142,7 +3142,7 @@ parse_vp_instruction (GLcontext * ctx, const GLubyte ** inst, /* The actual opcode name */ code = *(*inst)++; - _mesa_init_instruction(vp); + _mesa_init_instructions(vp, 1); /* Record the position in the program string for debugging */ vp->StringPos = Program->Position; @@ -3684,7 +3684,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, /* Finally, tag on an OPCODE_END instruction */ { const GLuint numInst = Program->Base.NumInstructions; - _mesa_init_instruction(Program->Base.Instructions + numInst); + _mesa_init_instructions(Program->Base.Instructions + numInst, 1); Program->Base.Instructions[numInst].Opcode = OPCODE_END; /* YYY Wrong Position in program, whatever, at least not random -> crash Program->Position = parse_position (&inst); diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index 49ce220944e..5f3a30b7416 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -1273,7 +1273,7 @@ Parse_InstructionSequence(struct parse_state *parseState, GLubyte token[100]; /* Initialize the instruction */ - _mesa_init_instruction(inst); + _mesa_init_instructions(inst, 1); /* special instructions */ if (Parse_String(parseState, "DEFINE")) { diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index f3821d7f43a..ecfe8ec334f 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -1143,7 +1143,7 @@ Parse_InstructionSequence(struct parse_state *parseState, struct prog_instruction *inst = program + parseState->numInst; /* Initialize the instruction */ - _mesa_init_instruction(inst); + _mesa_init_instructions(inst, 1); if (Parse_String(parseState, "MOV")) { if (!Parse_UnaryOpInstruction(parseState, inst, OPCODE_MOV)) diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 8ac38ae1199..96c1388f846 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -1307,26 +1307,32 @@ _mesa_load_state_parameters(GLcontext *ctx, /** * Initialize program instruction fields to defaults. + * \param inst first instruction to initialize + * \param count number of instructions to initialize */ void -_mesa_init_instruction(struct prog_instruction *inst) +_mesa_init_instructions(struct prog_instruction *inst, GLuint count) { - _mesa_bzero(inst, sizeof(struct prog_instruction)); - - inst->SrcReg[0].File = PROGRAM_UNDEFINED; - inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[1].File = PROGRAM_UNDEFINED; - inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; - inst->SrcReg[2].File = PROGRAM_UNDEFINED; - inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; - - inst->DstReg.File = PROGRAM_UNDEFINED; - inst->DstReg.WriteMask = WRITEMASK_XYZW; - inst->DstReg.CondMask = COND_TR; - inst->DstReg.CondSwizzle = SWIZZLE_NOOP; - - inst->SaturateMode = SATURATE_OFF; - inst->Precision = FLOAT32; + GLuint i; + + _mesa_bzero(inst, count * sizeof(struct prog_instruction)); + + for (i = 0; i < count; i++) { + inst[i].SrcReg[0].File = PROGRAM_UNDEFINED; + inst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; + inst[i].SrcReg[1].File = PROGRAM_UNDEFINED; + inst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; + inst[i].SrcReg[2].File = PROGRAM_UNDEFINED; + inst[i].SrcReg[2].Swizzle = SWIZZLE_NOOP; + + inst[i].DstReg.File = PROGRAM_UNDEFINED; + inst[i].DstReg.WriteMask = WRITEMASK_XYZW; + inst[i].DstReg.CondMask = COND_TR; + inst[i].DstReg.CondSwizzle = SWIZZLE_NOOP; + + inst[i].SaturateMode = SATURATE_OFF; + inst[i].Precision = FLOAT32; + } } diff --git a/src/mesa/shader/program_instruction.h b/src/mesa/shader/program_instruction.h index 93bcfc240a9..cdec0ceb2a5 100644 --- a/src/mesa/shader/program_instruction.h +++ b/src/mesa/shader/program_instruction.h @@ -343,7 +343,7 @@ struct prog_instruction extern void -_mesa_init_instruction(struct prog_instruction *inst); +_mesa_init_instructions(struct prog_instruction *inst, GLuint count); extern GLuint _mesa_num_inst_src_regs(enum prog_opcode opcode); diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index 55991dcce34..b17f5afc699 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -85,8 +85,8 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog) * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; */ + _mesa_init_instructions(newInst, 4); for (i = 0; i < 4; i++) { - _mesa_init_instruction(newInst + i); newInst[i].Opcode = OPCODE_DP4; newInst[i].DstReg.File = PROGRAM_OUTPUT; newInst[i].DstReg.Index = VERT_RESULT_HPOS; @@ -191,8 +191,7 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) } assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ - for (i = 0; i < 6; i++) - _mesa_init_instruction(inst + i); + _mesa_init_instructions(inst, 6); /* emit instructions to compute fog blending factor */ if (fprog->FogOption == GL_LINEAR) {