From: Eric Anholt Date: Fri, 17 Jun 2011 20:17:34 +0000 (-0700) Subject: vbo: Don't discount stride == 0 for testing all varyings in VBOs. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d631c19db47181129811080bfa772b210d762d4d;p=mesa.git vbo: Don't discount stride == 0 for testing all varyings in VBOs. In fixed function, stride == 0 (e.g. glColor4f() outside of the draw call) would get turned into uniform inputs, which is why it was ignored originally in this test. For shaders, drivers end up seeing a need to upload stride == 0 data, and get confused by needing to upload when vbo_all_varyings_in_vbos() returned true. In the 965 driver case, it wouldn't bother to compute the min/max index, and uploaded nothing if the min/max wasn't known. We've talked about removing the ff stride=0-into-uniforms code, so this check shouldn't be missed once that's gone. Fixes ARB_vertex_buffer_object/mixed-immediate-and-vbo Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37934 Reviewed-by: Brian Paul --- diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index 15e5895e95a..1de290ff602 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -78,8 +78,7 @@ GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ) GLuint i; for (i = 0; i < VERT_ATTRIB_MAX; i++) - if (arrays[i]->StrideB && - arrays[i]->BufferObj->Name == 0) + if (arrays[i]->BufferObj->Name == 0) return GL_FALSE; return GL_TRUE;