From: Keith Whitwell Date: Tue, 30 Jun 2009 16:10:56 +0000 (+0100) Subject: mesa/dlist: don't cache state which may not be replayed on CallList X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d6c2347d79c50ac18eab96378d79d989f3ffd0b7;p=mesa.git mesa/dlist: don't cache state which may not be replayed on CallList Statechanges which occur before the first End in a display list may not be replayed when the list is called, in particular if it is called from within a begin/end pair. Recognize vulnerable statechanges and do not use them to fill in the state cache. --- diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 3e8b5a94245..2af0dd3c597 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -3203,7 +3203,11 @@ save_ShadeModel(GLenum mode) return; SAVE_FLUSH_VERTICES(ctx); - ctx->ListState.Current.ShadeModel = mode; + + /* Only save the value if we know the statechange will take effect: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) + ctx->ListState.Current.ShadeModel = mode; n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); if (n) {