From: Brian Paul Date: Mon, 12 Mar 2012 00:31:32 +0000 (-0600) Subject: mesa: remove unused DD_FLATSHADE X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d710bbcd7458f6d48cf86586865f91e47c30feb2;p=mesa.git mesa: remove unused DD_FLATSHADE Reviewed-by: José Fonseca Reviewed-by: Eric Anholt --- diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index cfa2f933d96..facba91a0fe 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -100,10 +100,9 @@ void _mesa_print_tri_caps( const char *name, GLuint flags ) { _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n", + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n", name, flags, - (flags & DD_FLATSHADE) ? "flat-shade, " : "", (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 962a3e6893d..7bc22e2fa54 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -54,10 +54,6 @@ _mesa_ShadeModel( GLenum mode ) FLUSH_VERTICES(ctx, _NEW_LIGHT); ctx->Light.ShadeModel = mode; - if (mode == GL_FLAT) - ctx->_TriangleCaps |= DD_FLATSHADE; - else - ctx->_TriangleCaps &= ~DD_FLATSHADE; if (ctx->Driver.ShadeModel) ctx->Driver.ShadeModel( ctx, mode ); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3dcfc94fc72..df8dd631eaa 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3071,7 +3071,6 @@ struct gl_matrix_stack * Set in the __struct gl_contextRec::_TriangleCaps bitfield. */ /*@{*/ -#define DD_FLATSHADE 0x1 #define DD_SEPARATE_SPECULAR 0x2 #define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */ #define DD_TRI_LIGHT_TWOSIDE 0x8 diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 89248600177..f4156769f6f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -445,8 +445,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state) */ if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; - if (ctx->Light.ShadeModel == GL_FLAT) - ctx->_TriangleCaps |= DD_FLATSHADE; if (_mesa_need_secondary_color(ctx)) ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; }