From: Paul Berry Date: Thu, 2 Aug 2012 20:38:57 +0000 (-0700) Subject: glsl: Populate built-in types correctly for GLSL 3.00 ES. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d7949eefcba39d48edd8af53f2d88d58f8cd5381;p=mesa.git glsl: Populate built-in types correctly for GLSL 3.00 ES. This patch implements all of the built-in types for GLSL 3.00 ES. This is almost exactly the same as the set of built-in types for GLSL 1.30, except ate 1D samplers are skipped, and samplerCubeShadow is added. This patch also addes an assertion so that when we add new GLSL versions, we'll notice that we need to update the types. In review, Eric noted: "This change looks correct. The overall interaction of profiles is getting ugly, though. I'm imagining a restructure of the symbol table population so that there's a big list of types, and each #version has a nice list of strings of type names copy and pasted out of its spec." Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke Reviewed-by: Eric Anholt Acked-by: Carl Worth --- diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h index 92427d8e746..a4c995fd15a 100644 --- a/src/glsl/builtin_types.h +++ b/src/glsl/builtin_types.h @@ -31,6 +31,11 @@ const glsl_type glsl_type::_sampler3D_type = glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT, "sampler3D"); +const glsl_type glsl_type::_samplerCubeShadow_type = + glsl_type(GL_SAMPLER_CUBE_SHADOW, + GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, + "samplerCubeShadow"); + const glsl_type *const glsl_type::error_type = & glsl_type::_error_type; const glsl_type *const glsl_type::void_type = & glsl_type::_void_type; diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 9edb7124cc2..71b1850278a 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -102,11 +102,16 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields, static void add_types_to_symbol_table(glsl_symbol_table *symtab, const struct glsl_type *types, - unsigned num_types, bool warn) + unsigned num_types, bool warn, + bool skip_1d) { (void) warn; for (unsigned i = 0; i < num_types; i++) { + if (skip_1d && types[i].base_type == GLSL_TYPE_SAMPLER + && types[i].sampler_dimensionality == GLSL_SAMPLER_DIM_1D) + continue; + symtab->add_type(types[i].name, & types[i]); } } @@ -158,49 +163,68 @@ glsl_type::sampler_index() const void glsl_type::generate_100ES_types(glsl_symbol_table *symtab) { + bool skip_1d = false; add_types_to_symbol_table(symtab, builtin_core_types, Elements(builtin_core_types), - false); + false, skip_1d); add_types_to_symbol_table(symtab, builtin_structure_types, Elements(builtin_structure_types), - false); - add_types_to_symbol_table(symtab, void_type, 1, false); + false, skip_1d); + add_types_to_symbol_table(symtab, void_type, 1, false, skip_1d); +} + +void +glsl_type::generate_300ES_types(glsl_symbol_table *symtab) +{ + /* GLSL 3.00 ES types are the same as GLSL 1.30 types, except that 1D + * samplers are skipped, and samplerCubeShadow is added. + */ + bool add_deprecated = false; + bool skip_1d = true; + + generate_130_types(symtab, add_deprecated, skip_1d); + + add_types_to_symbol_table(symtab, &_samplerCubeShadow_type, 1, false, + skip_1d); } void -glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated) +glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated, + bool skip_1d) { generate_100ES_types(symtab); add_types_to_symbol_table(symtab, builtin_110_types, Elements(builtin_110_types), - false); - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false); + false, skip_1d); + add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false, skip_1d); if (add_deprecated) { add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types, Elements(builtin_110_deprecated_structure_types), - false); + false, skip_1d); } } void -glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated) +glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated, + bool skip_1d) { - generate_110_types(symtab, add_deprecated); + generate_110_types(symtab, add_deprecated, skip_1d); add_types_to_symbol_table(symtab, builtin_120_types, - Elements(builtin_120_types), false); + Elements(builtin_120_types), false, skip_1d); } void -glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated) +glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated, + bool skip_1d) { - generate_120_types(symtab, add_deprecated); + generate_120_types(symtab, add_deprecated, skip_1d); add_types_to_symbol_table(symtab, builtin_130_types, - Elements(builtin_130_types), false); + Elements(builtin_130_types), false, skip_1d); generate_EXT_texture_array_types(symtab, false); } @@ -208,14 +232,16 @@ glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated) void glsl_type::generate_140_types(glsl_symbol_table *symtab) { - generate_130_types(symtab, false); + bool skip_1d = false; + + generate_130_types(symtab, false, skip_1d); add_types_to_symbol_table(symtab, builtin_140_types, - Elements(builtin_140_types), false); + Elements(builtin_140_types), false, skip_1d); add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types, Elements(builtin_EXT_texture_buffer_object_types), - false); + false, skip_1d); } @@ -223,9 +249,11 @@ void glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types, Elements(builtin_ARB_texture_rectangle_types), - warn); + warn, skip_1d); } @@ -233,16 +261,20 @@ void glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types, Elements(builtin_EXT_texture_array_types), - warn); + warn, skip_1d); } void glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn) { - add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn); + bool skip_1d = false; + + add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn, skip_1d); } @@ -250,43 +282,59 @@ void glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types, Elements(builtin_OES_EGL_image_external_types), - warn); + warn, skip_1d); } void glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab, bool warn) { + bool skip_1d = false; + add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types, Elements(builtin_ARB_texture_cube_map_array_types), - warn); + warn, skip_1d); } void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state) { - switch (state->language_version) { - case 100: - assert(state->es_shader); - glsl_type::generate_100ES_types(state->symbols); - break; - case 110: - glsl_type::generate_110_types(state->symbols, true); - break; - case 120: - glsl_type::generate_120_types(state->symbols, true); - break; - case 130: - glsl_type::generate_130_types(state->symbols, true); - break; - case 140: - glsl_type::generate_140_types(state->symbols); - break; - default: - /* error */ - break; + if (state->es_shader) { + switch (state->language_version) { + case 100: + assert(state->es_shader); + glsl_type::generate_100ES_types(state->symbols); + break; + case 300: + glsl_type::generate_300ES_types(state->symbols); + break; + default: + assert(!"Unexpected language version"); + break; + } + } else { + bool skip_1d = false; + switch (state->language_version) { + case 110: + glsl_type::generate_110_types(state->symbols, true, skip_1d); + break; + case 120: + glsl_type::generate_120_types(state->symbols, true, skip_1d); + break; + case 130: + glsl_type::generate_130_types(state->symbols, true, skip_1d); + break; + case 140: + glsl_type::generate_140_types(state->symbols); + break; + default: + assert(!"Unexpected language version"); + break; + } } if (state->ARB_texture_rectangle_enable || diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index cf954a256d3..d6f5c105eb5 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -510,6 +510,7 @@ private: static const glsl_type _error_type; static const glsl_type _void_type; static const glsl_type _sampler3D_type; + static const glsl_type _samplerCubeShadow_type; static const glsl_type builtin_core_types[]; static const glsl_type builtin_structure_types[]; static const glsl_type builtin_110_deprecated_structure_types[]; @@ -534,9 +535,13 @@ private: */ /*@{*/ static void generate_100ES_types(glsl_symbol_table *); - static void generate_110_types(glsl_symbol_table *, bool add_deprecated); - static void generate_120_types(glsl_symbol_table *, bool add_deprecated); - static void generate_130_types(glsl_symbol_table *, bool add_deprecated); + static void generate_300ES_types(glsl_symbol_table *); + static void generate_110_types(glsl_symbol_table *, bool add_deprecated, + bool skip_1d); + static void generate_120_types(glsl_symbol_table *, bool add_deprecated, + bool skip_1d); + static void generate_130_types(glsl_symbol_table *, bool add_deprecated, + bool skip_1d); static void generate_140_types(glsl_symbol_table *); static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool); static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);