From: José Fonseca Date: Tue, 19 Aug 2008 18:12:22 +0000 (+0100) Subject: python/retrace: Add several missing functions. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d7f8b95e097121a8c33332f920115795853d6ad7;p=mesa.git python/retrace: Add several missing functions. --- diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py index fa9a65365c8..a7a7341e061 100755 --- a/src/gallium/state_trackers/python/retrace/interpreter.py +++ b/src/gallium/state_trackers/python/retrace/interpreter.py @@ -79,7 +79,7 @@ class Struct: struct_factories = { "pipe_blend_color": gallium.BlendColor, "pipe_blend_state": gallium.Blend, - "pipe_clip_state": gallium.Clip, + #"pipe_clip_state": gallium.Clip, #"pipe_constant_buffer": gallium.ConstantBuffer, "pipe_depth_state": gallium.Depth, "pipe_stencil_state": gallium.Stencil, @@ -103,7 +103,7 @@ member_array_factories = { "pipe_rasterizer_state": {"sprite_coord_mode": gallium.ByteArray}, "pipe_poly_stipple": {"stipple": gallium.UnsignedArray}, "pipe_viewport_state": {"scale": gallium.FloatArray, "translate": gallium.FloatArray}, - "pipe_clip_state": {"ucp": gallium.FloatArray}, + #"pipe_clip_state": {"ucp": gallium.FloatArray}, "pipe_depth_stencil_alpha_state": {"stencil": gallium.StencilArray}, "pipe_blend_color": {"color": gallium.FloatArray}, "pipe_sampler_state": {"border_color": gallium.FloatArray}, @@ -219,6 +219,12 @@ class Winsys(Object): def flush_frontbuffer(self, surface): pass + def surface_alloc(self): + return None + + def surface_release(self, surface): + pass + class Screen(Object): @@ -269,15 +275,25 @@ class Context(Object): self.cbufs = [] self.zsbuf = None + def destroy(self): + pass + def create_blend_state(self, state): return state def bind_blend_state(self, state): - self.real.set_blend(state) - + if state is not None: + self.real.set_blend(state) + + def delete_blend_state(self, state): + pass + def create_sampler_state(self, state): return state + def delete_sampler_state(self, state): + pass + def bind_sampler_states(self, n, states): for i in range(n): self.real.set_sampler(i, states[i]) @@ -286,14 +302,22 @@ class Context(Object): return state def bind_rasterizer_state(self, state): - self.real.set_rasterizer(state) + if state is not None: + self.real.set_rasterizer(state) + def delete_rasterizer_state(self, state): + pass + def create_depth_stencil_alpha_state(self, state): return state def bind_depth_stencil_alpha_state(self, state): - self.real.set_depth_stencil_alpha(state) - + if state is not None: + self.real.set_depth_stencil_alpha(state) + + def delete_depth_stencil_alpha_state(self, state): + pass + def create_fs_state(self, state): tokens = str(state.tokens) shader = gallium.Shader(tokens) @@ -307,14 +331,29 @@ class Context(Object): def bind_vs_state(self, state): self.real.set_vertex_shader(state) + def delete_fs_state(self, state): + pass + + delete_vs_state = delete_fs_state + def set_blend_color(self, state): self.real.set_blend_color(state) def set_clip_state(self, state): - self.real.set_clip(state) + _state = gallium.Clip() + _state.nr = state.nr + if state.nr: + # FIXME + ucp = gallium.FloatArray(gallium.PIPE_MAX_CLIP_PLANES*4) + for i in range(len(state.ucp)): + for j in range(len(state.ucp[i])): + ucp[i*4 + j] = state.ucp[i][j] + _state.ucp = ucp + self.real.set_clip(_state) def set_constant_buffer(self, shader, index, state): - self.real.set_constant_buffer(shader, index, state.buffer) + if state is not None: + self.real.set_constant_buffer(shader, index, state.buffer) def set_framebuffer_state(self, state): _state = gallium.Framebuffer()