From: Ian Romanick Date: Mon, 29 Sep 2008 19:18:06 +0000 (-0700) Subject: GLSL: AttachShader returns INVALID_OPERATION for repeated attach X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d806d451e660bb582c04947ae3bd8b95173e8fd4;p=mesa.git GLSL: AttachShader returns INVALID_OPERATION for repeated attach The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case. --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 3c530d17271..3ab590351a7 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -455,7 +455,13 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) n = shProg->NumShaders; for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { - /* already attached */ + /* The shader is already attched to this program. The + * GL_ARB_shader_objects spec says: + * + * "The error INVALID_OPERATION is generated by AttachObjectARB + * if is already attached to ." + */ + _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader"); return; } }