From: Jordan Justen Date: Mon, 22 Feb 2016 18:42:07 +0000 (-0800) Subject: i965/compute: Skip SIMD8 generation if it can't be used X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d8347f12ead89c5a58f69ce9283a54ac8487159c;p=mesa.git i965/compute: Skip SIMD8 generation if it can't be used If the local workgroup size is sufficiently large, then the SIMD8 program can't be used. In this case we can skip generating the SIMD8 program. For complex programs this can save a significant amount of time. Signed-off-by: Jordan Justen Reviewed-by: Matt Turner --- diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 27f2123b7a0..b5404e1df50 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1933,8 +1933,8 @@ fs_visitor::compact_virtual_grfs() void fs_visitor::assign_constant_locations() { - /* Only the first compile (SIMD8 mode) gets to decide on locations. */ - if (dispatch_width != 8) + /* Only the first compile gets to decide on locations. */ + if (dispatch_width != min_dispatch_width) return; unsigned int num_pull_constants = 0; @@ -5733,6 +5733,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, shader->info.cs.local_size[2]; unsigned max_cs_threads = compiler->devinfo->max_cs_threads; + unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads); cfg_t *cfg = NULL; const char *fail_msg = NULL; @@ -5742,11 +5743,13 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base, NULL, /* Never used in core profile */ shader, 8, shader_time_index); - if (!v8.run_cs()) { - fail_msg = v8.fail_msg; - } else if (local_workgroup_size <= 8 * max_cs_threads) { - cfg = v8.cfg; - prog_data->simd_size = 8; + if (simd_required <= 8) { + if (!v8.run_cs()) { + fail_msg = v8.fail_msg; + } else { + cfg = v8.cfg; + prog_data->simd_size = 8; + } } fs_visitor v16(compiler, log_data, mem_ctx, key, &prog_data->base, @@ -5756,7 +5759,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, !fail_msg && !v8.simd16_unsupported && local_workgroup_size <= 16 * max_cs_threads) { /* Try a SIMD16 compile */ - v16.import_uniforms(&v8); + if (simd_required <= 8) + v16.import_uniforms(&v8); if (!v16.run_cs()) { compiler->shader_perf_log(log_data, "SIMD16 shader failed to compile: %s",