From: Kenneth Graunke Date: Wed, 15 Jan 2014 18:08:38 +0000 (-0800) Subject: i965: Support 32 texture image units on Haswell+. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d8c7740ddabeb456243e40dc3cf0e86c7fca09d0;p=mesa.git i965: Support 32 texture image units on Haswell+. The Intel closed source OpenGL driver recently began supporting 32 texture image units on Haswell. This makes the open source driver support 32 as well. Earlier generations don't have the message header field required to support more than 16 sampler states, so we continue to advertise 16 there. On Haswell, this causes us to advertise: - GL_MAX_TEXTURE_IMAGE_UNITS = 32 - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96 instead of the old values of 16, 16, and 48. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner Reviewed-by: Chris Forbes --- diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index b54ef1f5a73..00105216e92 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -277,20 +277,23 @@ brw_initialize_context_constants(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; + unsigned max_samplers = + brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16; + ctx->Const.QueryCounterBits.Timestamp = 36; ctx->Const.StripTextureBorder = true; ctx->Const.MaxDualSourceDrawBuffers = 1; ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers; ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); - ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; + ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers; if (brw->gen >= 7) - ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = BRW_MAX_TEX_UNIT; + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers; else ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 0c4c021f442..42d40e67cfb 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -647,7 +647,7 @@ struct brw_gs_prog_data }; /** Number of texture sampler units */ -#define BRW_MAX_TEX_UNIT 16 +#define BRW_MAX_TEX_UNIT 32 /** Max number of render targets in a shader */ #define BRW_MAX_DRAW_BUFFERS 8