From: Eric Anholt Date: Fri, 28 Dec 2012 23:05:34 +0000 (-0800) Subject: mesa: Add infrastructure for a worker thread to process GL commands. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d8d81fbc31619f6ecf0a1b5ded22e5576e1d1739;p=mesa.git mesa: Add infrastructure for a worker thread to process GL commands. v2: Keep an allocated buffer around instead of checking for one at the start of every GL command. Inline the now-small space allocation function. v3: Remove duplicate !glthread->shutdown check, process remaining work before shutdown. v4: Fix leaks on destroy. V5: (Timothy Arceri) fix order of source files in makefile Acked-by: Timothy Arceri Acked-by: Marek Olšák Tested-by: Dieter Nützel Tested-by: Mike Lothian --- diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources index 17f84fd0b61..b2d078368a4 100644 --- a/src/mesa/Makefile.sources +++ b/src/mesa/Makefile.sources @@ -115,6 +115,7 @@ MAIN_FILES = \ main/getstring.c \ main/glformats.c \ main/glformats.h \ + main/glthread.c \ main/glheader.h \ main/hash.c \ main/hash.h \ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 8349b88a27b..95a337b14bc 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -100,6 +100,7 @@ #include "fog.h" #include "formats.h" #include "framebuffer.h" +#include "glthread.h" #include "hint.h" #include "hash.h" #include "light.h" @@ -1293,6 +1294,8 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_make_current(ctx, NULL, NULL); } + _mesa_glthread_destroy(ctx); + /* unreference WinSysDraw/Read buffers */ _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c new file mode 100644 index 00000000000..76eb0cf7dac --- /dev/null +++ b/src/mesa/main/glthread.c @@ -0,0 +1,228 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file glthread.c + * + * Support functions for the glthread feature of Mesa. + * + * In multicore systems, many applications end up CPU-bound with about half + * their time spent inside their rendering thread and half inside Mesa. To + * alleviate this, we put a shim layer in Mesa at the GL dispatch level that + * quickly logs the GL commands to a buffer to be processed by a worker + * thread. + */ + +#include "main/mtypes.h" +#include "main/glthread.h" +#include "main/marshal.h" +#include "main/marshal_generated.h" + +#ifdef HAVE_PTHREAD + +static void +glthread_allocate_batch(struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + /* TODO: handle memory allocation failure. */ + glthread->batch = calloc(1, sizeof(*glthread->batch)); + if (!glthread->batch) + return; + glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE); +} + +static void +glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch) +{ + free(batch->buffer); + free(batch); +} + +static void * +glthread_worker(void *data) +{ + struct gl_context *ctx = data; + struct glthread_state *glthread = ctx->GLThread; + + ctx->Driver.SetBackgroundContext(ctx); + _glapi_set_context(ctx); + + pthread_mutex_lock(&glthread->mutex); + + while (true) { + struct glthread_batch *batch; + + /* Block (dropping the lock) until new work arrives for us. */ + while (!glthread->batch_queue && !glthread->shutdown) { + pthread_cond_broadcast(&glthread->work_done); + pthread_cond_wait(&glthread->new_work, &glthread->mutex); + } + + batch = glthread->batch_queue; + + if (glthread->shutdown && !batch) { + pthread_cond_broadcast(&glthread->work_done); + pthread_mutex_unlock(&glthread->mutex); + return NULL; + } + glthread->batch_queue = batch->next; + if (glthread->batch_queue_tail == &batch->next) + glthread->batch_queue_tail = &glthread->batch_queue; + + glthread->busy = true; + pthread_mutex_unlock(&glthread->mutex); + + glthread_unmarshal_batch(ctx, batch); + + pthread_mutex_lock(&glthread->mutex); + glthread->busy = false; + } + + /* UNREACHED */ + return NULL; +} + +void +_mesa_glthread_init(struct gl_context *ctx) +{ + struct glthread_state *glthread = calloc(1, sizeof(*glthread)); + + if (!glthread) + return; + + pthread_mutex_init(&glthread->mutex, NULL); + pthread_cond_init(&glthread->new_work, NULL); + pthread_cond_init(&glthread->work_done, NULL); + + glthread->batch_queue_tail = &glthread->batch_queue; + ctx->GLThread = glthread; + + glthread_allocate_batch(ctx); + + pthread_create(&glthread->thread, NULL, glthread_worker, ctx); +} + +void +_mesa_glthread_destroy(struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + if (!glthread) + return; + + _mesa_glthread_flush_batch(ctx); + + pthread_mutex_lock(&glthread->mutex); + glthread->shutdown = true; + pthread_cond_broadcast(&glthread->new_work); + pthread_mutex_unlock(&glthread->mutex); + + /* Since this waits for the thread to exit, it means that all queued work + * will have been completed. + */ + pthread_join(glthread->thread, NULL); + + pthread_cond_destroy(&glthread->new_work); + pthread_cond_destroy(&glthread->work_done); + pthread_mutex_destroy(&glthread->mutex); + + /* Due to the join above, there should be one empty batch allocated at this + * point, and no batches queued. + */ + assert(!glthread->batch->used); + assert(!glthread->batch->next); + free(glthread->batch); + assert(!glthread->batch_queue); + + free(glthread); + ctx->GLThread = NULL; +} + +void +_mesa_glthread_flush_batch(struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + struct glthread_batch *batch; + + if (!glthread) + return; + + batch = glthread->batch; + if (!batch->used) + return; + + /* Immediately reallocate a new batch, since the next marshalled call would + * just do it. + */ + glthread_allocate_batch(ctx); + + /* Debug: execute the batch immediately from this thread. + * + * Note that glthread_unmarshal_batch() changes the dispatch table so we'll + * need to restore it when it returns. + */ + if (false) { + glthread_unmarshal_batch(ctx, batch); + return; + } + + pthread_mutex_lock(&glthread->mutex); + *glthread->batch_queue_tail = batch; + glthread->batch_queue_tail = &batch->next; + pthread_cond_broadcast(&glthread->new_work); + pthread_mutex_unlock(&glthread->mutex); +} + +/** + * Waits for all pending batches have been unmarshaled. + * + * This can be used by the main thread to synchronize access to the context, + * since the worker thread will be idle after this. + */ +void +_mesa_glthread_finish(struct gl_context *ctx) +{ + struct glthread_state *glthread = ctx->GLThread; + + if (!glthread) + return; + + /* If this is called from the worker thread, then we've hit a path that + * might be called from either the main thread or the worker (such as some + * dri interface entrypoints), in which case we don't need to actually + * synchronize against ourself. + */ + if (pthread_self() == glthread->thread) + return; + + _mesa_glthread_flush_batch(ctx); + + pthread_mutex_lock(&glthread->mutex); + + while (glthread->batch_queue || glthread->busy) + pthread_cond_wait(&glthread->work_done, &glthread->mutex); + + pthread_mutex_unlock(&glthread->mutex); +} + +#endif diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h new file mode 100644 index 00000000000..c38fef32fa0 --- /dev/null +++ b/src/mesa/main/glthread.h @@ -0,0 +1,130 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef _GLTHREAD_H +#define _GLTHREAD_H + +#ifdef HAVE_PTHREAD + +#include +#include +#include +#include "main/mtypes.h" + +enum marshal_dispatch_cmd_id; + +/* Command size is a number of bytes stored in a short. */ +#define MARSHAL_MAX_CMD_SIZE 65535 + +struct glthread_state +{ + /** The worker thread that asynchronously processes our GL commands. */ + pthread_t thread; + + /** + * Mutex used for synchronizing between the main thread and the worker + * thread. + */ + pthread_mutex_t mutex; + + /** Condvar used for waking the worker thread. */ + pthread_cond_t new_work; + + /** Condvar used for waking the main thread. */ + pthread_cond_t work_done; + + /** Used to tell the worker thread to quit */ + bool shutdown; + + /** Indicates that the worker thread is currently processing a batch */ + bool busy; + + /** + * Singly-linked list of command batches that are awaiting execution by + * a thread pool task. NULL if empty. + */ + struct glthread_batch *batch_queue; + + /** + * Tail pointer for appending batches to the end of batch_queue. If the + * queue is empty, this points to batch_queue. + */ + struct glthread_batch **batch_queue_tail; + + /** + * Batch containing commands that are being prepared for insertion into + * batch_queue. NULL if there are no such commands. + * + * Since this is only used by the main thread, it doesn't need the mutex to + * be accessed. + */ + struct glthread_batch *batch; +}; + +/** + * A single batch of commands queued up for later execution by a thread pool + * task. + */ +struct glthread_batch +{ + /** + * Next batch of commands to execute after this batch, or NULL if this is + * the last set of commands queued. Protected by ctx->Marshal.Mutex. + */ + struct glthread_batch *next; + + /** + * Points to the first command in the batch. + */ + uint8_t *buffer; + + /** + * Amount of data used by batch commands, in bytes. + */ + size_t used; +}; + +void _mesa_glthread_init(struct gl_context *ctx); +void _mesa_glthread_destroy(struct gl_context *ctx); + +void _mesa_glthread_flush_batch(struct gl_context *ctx); +void _mesa_glthread_finish(struct gl_context *ctx); + +#else /* HAVE_PTHREAD */ + +static inline void +_mesa_glthread_init(struct gl_context *ctx) +{ +} + +static inline void +_mesa_glthread_destroy(struct gl_context *ctx) +{ +} + +static inline void +_mesa_glthread_finish(struct gl_context *ctx) +{ +} +#endif /* !HAVE_PTHREAD */ +#endif /* _GLTHREAD_H*/ diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h new file mode 100644 index 00000000000..ad32b6b3f4d --- /dev/null +++ b/src/mesa/main/marshal.h @@ -0,0 +1,112 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** \file marshal.h + * + * Declarations of functions related to marshalling GL calls from a client + * thread to a server thread. + */ + +#ifndef MARSHAL_H +#define MARSHAL_H + +#include "main/glthread.h" +#include "main/context.h" + +struct marshal_cmd_base +{ + /** + * Type of command. See enum marshal_dispatch_cmd_id. + */ + uint16_t cmd_id; + + /** + * Size of command, in multiples of 4 bytes, including cmd_base. + */ + uint16_t cmd_size; +}; + + +static inline void * +_mesa_glthread_allocate_command(struct gl_context *ctx, + uint16_t cmd_id, + size_t size) +{ + struct glthread_state *glthread = ctx->GLThread; + struct marshal_cmd_base *cmd_base; + + if (unlikely(glthread->batch->used + size > MARSHAL_MAX_CMD_SIZE)) + _mesa_glthread_flush_batch(ctx); + + cmd_base = (struct marshal_cmd_base *) + &glthread->batch->buffer[glthread->batch->used]; + glthread->batch->used += size; + cmd_base->cmd_id = cmd_id; + cmd_base->cmd_size = size; + return cmd_base; +} + +#define DEBUG_MARSHAL_PRINT_CALLS 0 + +static inline void +debug_print_sync(const char *func) +{ +#if DEBUG_MARSHAL_PRINT_CALLS + printf("sync: %s\n", func); +#endif +} + +static inline void +debug_print_marshal(const char *func) +{ +#if DEBUG_MARSHAL_PRINT_CALLS + printf("marshal: %s\n", func); +#endif +} + +static inline void +debug_print_unmarshal(const char *func) +{ +#if DEBUG_MARSHAL_PRINT_CALLS + printf("unmarshal: %s\n", func); +#endif +} + +struct _glapi_table * +_mesa_create_marshal_table(const struct gl_context *ctx); + +size_t +_mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd); + +static inline void +_mesa_post_marshal_hook(struct gl_context *ctx) +{ + /* This can be enabled for debugging whether a failure is a synchronization + * problem between the main thread and the worker thread, or a failure in + * how we actually marshal. + */ + if (false) + _mesa_glthread_finish(ctx); +} + +#endif /* MARSHAL_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index e53d5762f98..187f2d1bd68 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4433,6 +4433,8 @@ struct gl_context struct _glapi_table *CurrentDispatch; /*@}*/ + struct glthread_state *GLThread; + struct gl_config Visual; struct gl_framebuffer *DrawBuffer; /**< buffer for writing */ struct gl_framebuffer *ReadBuffer; /**< buffer for reading */