From: Marek Olšák Date: Wed, 1 May 2013 23:44:14 +0000 (+0200) Subject: glsl: fix the value of gl_MaxFragmentUniformVectors X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d90f04a65ba5bf27e183f5d57a23716fedcc51d7;p=mesa.git glsl: fix the value of gl_MaxFragmentUniformVectors NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Kenneth Graunke Reviewed-by: Brian Paul --- diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index b0c7a203548..15f5bf318db 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits", state->Const.MaxTextureImageUnits); add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors", - state->Const.MaxFragmentUniformComponents); + state->Const.MaxFragmentUniformComponents / 4); add_uniform(instructions, symtab, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters"));