From: Nicolai Hähnle Date: Wed, 27 Apr 2016 00:54:41 +0000 (-0500) Subject: gallium/cso: allow saving the first fragment shader image slot X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d9893feb2c9d86345ea561f84d03e89229faa35d;p=mesa.git gallium/cso: allow saving the first fragment shader image slot Reviewed-by: Brian Paul Reviewed-by: Marek Olšák --- diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 5206acae8f4..b84d5997aaa 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -91,6 +91,9 @@ struct cso_context { struct pipe_constant_buffer aux_constbuf_current[PIPE_SHADER_TYPES]; struct pipe_constant_buffer aux_constbuf_saved[PIPE_SHADER_TYPES]; + struct pipe_image_view fragment_image0_current; + struct pipe_image_view fragment_image0_saved; + unsigned nr_so_targets; struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS]; @@ -371,6 +374,9 @@ void cso_destroy_context( struct cso_context *ctx ) pipe_resource_reference(&ctx->aux_constbuf_saved[i].buffer, NULL); } + pipe_resource_reference(&ctx->fragment_image0_current.resource, NULL); + pipe_resource_reference(&ctx->fragment_image0_saved.resource, NULL); + for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) { pipe_so_target_reference(&ctx->so_targets[i], NULL); pipe_so_target_reference(&ctx->so_targets_saved[i], NULL); @@ -1352,6 +1358,35 @@ cso_restore_fragment_sampler_views(struct cso_context *ctx) } +void +cso_set_shader_images(struct cso_context *ctx, unsigned shader_stage, + unsigned start, unsigned count, + struct pipe_image_view *images) +{ + if (shader_stage == PIPE_SHADER_FRAGMENT && start == 0 && count >= 1) { + util_copy_image_view(&ctx->fragment_image0_current, &images[0]); + } + + ctx->pipe->set_shader_images(ctx->pipe, shader_stage, start, count, images); +} + + +static void +cso_save_fragment_image0(struct cso_context *ctx) +{ + util_copy_image_view(&ctx->fragment_image0_saved, + &ctx->fragment_image0_current); +} + + +static void +cso_restore_fragment_image0(struct cso_context *ctx) +{ + cso_set_shader_images(ctx, PIPE_SHADER_FRAGMENT, 0, 1, + &ctx->fragment_image0_saved); +} + + void cso_set_stream_outputs(struct cso_context *ctx, unsigned num_targets, @@ -1541,6 +1576,8 @@ cso_save_state(struct cso_context *cso, unsigned state_mask) cso_save_viewport(cso); if (state_mask & CSO_BIT_PAUSE_QUERIES) cso->pipe->set_active_query_state(cso->pipe, false); + if (state_mask & CSO_BIT_FRAGMENT_IMAGE0) + cso_save_fragment_image0(cso); } @@ -1594,6 +1631,8 @@ cso_restore_state(struct cso_context *cso) cso_restore_viewport(cso); if (state_mask & CSO_BIT_PAUSE_QUERIES) cso->pipe->set_active_query_state(cso->pipe, true); + if (state_mask & CSO_BIT_FRAGMENT_IMAGE0) + cso_restore_fragment_image0(cso); cso->saved_state = 0; } diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h index e27cbe9f721..a4309c7684c 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.h +++ b/src/gallium/auxiliary/cso_cache/cso_context.h @@ -171,6 +171,7 @@ void cso_set_render_condition(struct cso_context *cso, #define CSO_BIT_VERTEX_SHADER 0x20000 #define CSO_BIT_VIEWPORT 0x40000 #define CSO_BIT_PAUSE_QUERIES 0x80000 +#define CSO_BIT_FRAGMENT_IMAGE0 0x100000 #define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \ CSO_BIT_FRAGMENT_SHADER | \ @@ -191,6 +192,14 @@ cso_set_sampler_views(struct cso_context *cso, struct pipe_sampler_view **views); +/* shader images */ + +void +cso_set_shader_images(struct cso_context *cso, unsigned shader_stage, + unsigned start, unsigned count, + struct pipe_image_view *views); + + /* constant buffers */ void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage, diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c index e96d10a196c..9b8f5059ac0 100644 --- a/src/mesa/state_tracker/st_atom_image.c +++ b/src/mesa/state_tracker/st_atom_image.c @@ -34,6 +34,7 @@ #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_surface.h" +#include "cso_cache/cso_context.h" #include "st_cb_texture.h" #include "st_debug.h" @@ -122,12 +123,12 @@ st_bind_images(struct st_context *st, struct gl_shader *shader, } } } - st->pipe->set_shader_images(st->pipe, shader_type, 0, shader->NumImages, - images); + cso_set_shader_images(st->cso_context, shader_type, 0, shader->NumImages, + images); /* clear out any stale shader images */ if (shader->NumImages < c->MaxImageUniforms) - st->pipe->set_shader_images( - st->pipe, shader_type, + cso_set_shader_images( + st->cso_context, shader_type, shader->NumImages, c->MaxImageUniforms - shader->NumImages, NULL);