From: Eric Anholt Date: Thu, 14 May 2009 01:18:29 +0000 (-0700) Subject: intel: Use GL_FRONT_AND_BACK for stencil clearing. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=d9e35d51fd9bb5d67865a451d16cf61c66f16a11;p=mesa.git intel: Use GL_FRONT_AND_BACK for stencil clearing. This comes from a radeon-rewrite fallback fix, but may also fix stencil clear failure when the polygon winding mode is flipped. (cherry picked from commit d866abeffc7e4a29736fa35fb8ac09c3a28a44d6) --- diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index eb0d890f477..488db2cf452 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -256,7 +256,8 @@ intel_clear_tris(GLcontext *ctx, GLbitfield mask) if (this_mask & BUFFER_BIT_STENCIL) { _mesa_Enable(GL_STENCIL_TEST); _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear, ctx->Stencil.WriteMask[0]); } else { _mesa_Disable(GL_STENCIL_TEST);