From: Chia-I Wu Date: Tue, 2 Jun 2015 15:09:53 +0000 (+0800) Subject: ilo: embed ilo_state_sbe in ilo_shader X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=da6e45fcbc4570df0ec4b8c8885f33a206da3552;p=mesa.git ilo: embed ilo_state_sbe in ilo_shader --- diff --git a/src/gallium/drivers/ilo/core/ilo_builder_3d_bottom.h b/src/gallium/drivers/ilo/core/ilo_builder_3d_bottom.h index cd1a6821ca6..fc63c80c2ce 100644 --- a/src/gallium/drivers/ilo/core/ilo_builder_3d_bottom.h +++ b/src/gallium/drivers/ilo/core/ilo_builder_3d_bottom.h @@ -37,6 +37,7 @@ #include "ilo_format.h" #include "ilo_state_cc.h" #include "ilo_state_raster.h" +#include "ilo_state_sbe.h" #include "ilo_state_viewport.h" #include "ilo_builder.h" #include "ilo_builder_3d_top.h" @@ -59,126 +60,21 @@ gen6_3DSTATE_CLIP(struct ilo_builder *builder, dw[3] = rs->clip[2]; } -static inline void -gen8_internal_3dstate_sbe(struct ilo_builder *builder, - uint8_t cmd_len, uint32_t *dw, - const struct ilo_shader_state *fs, - int sprite_coord_mode) -{ - const struct ilo_kernel_routing *routing; - int vue_offset, vue_len, out_count; - - ILO_DEV_ASSERT(builder->dev, 6, 8); - - assert(cmd_len == 4); - - dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2); - - if (!fs) { - dw[1] = 1 << GEN7_SBE_DW1_URB_READ_LEN__SHIFT; - dw[2] = 0; - dw[3] = 0; - return; - } - - routing = ilo_shader_get_kernel_routing(fs); - - vue_offset = routing->source_skip; - assert(vue_offset % 2 == 0); - vue_offset /= 2; - - vue_len = (routing->source_len + 1) / 2; - if (!vue_len) - vue_len = 1; - - out_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT); - assert(out_count <= 32); - - dw[1] = out_count << GEN7_SBE_DW1_ATTR_COUNT__SHIFT | - vue_len << GEN7_SBE_DW1_URB_READ_LEN__SHIFT; - - if (ilo_dev_gen(builder->dev) >= ILO_GEN(8)) { - dw[1] |= GEN8_SBE_DW1_USE_URB_READ_LEN | - GEN8_SBE_DW1_USE_URB_READ_OFFSET | - vue_offset << GEN8_SBE_DW1_URB_READ_OFFSET__SHIFT; - } else { - dw[1] |= vue_offset << GEN7_SBE_DW1_URB_READ_OFFSET__SHIFT; - } - - if (routing->swizzle_enable) - dw[1] |= GEN7_SBE_DW1_ATTR_SWIZZLE_ENABLE; - - switch (sprite_coord_mode) { - case PIPE_SPRITE_COORD_UPPER_LEFT: - dw[1] |= GEN7_SBE_DW1_POINT_SPRITE_TEXCOORD_UPPERLEFT; - break; - case PIPE_SPRITE_COORD_LOWER_LEFT: - dw[1] |= GEN7_SBE_DW1_POINT_SPRITE_TEXCOORD_LOWERLEFT; - break; - } - - /* - * From the Ivy Bridge PRM, volume 2 part 1, page 268: - * - * "This field (Point Sprite Texture Coordinate Enable) must be - * programmed to 0 when non-point primitives are rendered." - * - * TODO We do not check that yet. - */ - dw[2] = routing->point_sprite_enable; - - dw[3] = routing->const_interp_enable; -} - -static inline void -gen8_internal_3dstate_sbe_swiz(struct ilo_builder *builder, - uint8_t cmd_len, uint32_t *dw, - const struct ilo_shader_state *fs) -{ - const struct ilo_kernel_routing *routing; - - ILO_DEV_ASSERT(builder->dev, 6, 8); - - assert(cmd_len == 11); - - dw[0] = GEN8_RENDER_CMD(3D, 3DSTATE_SBE_SWIZ) | (cmd_len - 2); - - if (!fs) { - memset(&dw[1], 0, sizeof(*dw) * (cmd_len - 1)); - return; - } - - routing = ilo_shader_get_kernel_routing(fs); - - STATIC_ASSERT(sizeof(routing->swizzles) >= sizeof(*dw) * 8); - memcpy(&dw[1], routing->swizzles, sizeof(*dw) * 8); - - /* WrapShortest enables */ - dw[9] = 0; - dw[10] = 0; -} - static inline void gen6_3DSTATE_SF(struct ilo_builder *builder, const struct ilo_state_raster *rs, - unsigned sprite_coord_mode, - const struct ilo_shader_state *fs) + const struct ilo_state_sbe *sbe) { const uint8_t cmd_len = 20; - uint32_t gen8_3dstate_sbe[4], gen8_3dstate_sbe_swiz[11]; uint32_t *dw; ILO_DEV_ASSERT(builder->dev, 6, 6); - gen8_internal_3dstate_sbe(builder, Elements(gen8_3dstate_sbe), - gen8_3dstate_sbe, fs, sprite_coord_mode); - gen8_internal_3dstate_sbe_swiz(builder, Elements(gen8_3dstate_sbe_swiz), - gen8_3dstate_sbe_swiz, fs); - ilo_builder_batch_pointer(builder, cmd_len, &dw); dw[0] = GEN6_RENDER_CMD(3D, 3DSTATE_SF) | (cmd_len - 2); - dw[1] = gen8_3dstate_sbe[1]; + /* see sbe_set_gen8_3DSTATE_SBE() */ + dw[1] = sbe->sbe[0]; /* see raster_set_gen7_3DSTATE_SF() */ dw[2] = rs->sf[0]; @@ -188,11 +84,14 @@ gen6_3DSTATE_SF(struct ilo_builder *builder, dw[6] = rs->raster[2]; dw[7] = rs->raster[3]; - memcpy(&dw[8], &gen8_3dstate_sbe_swiz[1], sizeof(*dw) * 8); - dw[16] = gen8_3dstate_sbe[2]; - dw[17] = gen8_3dstate_sbe[3]; - dw[18] = gen8_3dstate_sbe_swiz[9]; - dw[19] = gen8_3dstate_sbe_swiz[10]; + /* see sbe_set_gen8_3DSTATE_SBE_SWIZ() */ + memcpy(&dw[8], sbe->swiz, sizeof(*dw) * 8); + + dw[16] = sbe->sbe[1]; + dw[17] = sbe->sbe[2]; + /* WrapShortest enables */ + dw[18] = 0; + dw[19] = 0; } static inline void @@ -221,35 +120,30 @@ gen7_3DSTATE_SF(struct ilo_builder *builder, static inline void gen7_3DSTATE_SBE(struct ilo_builder *builder, - const struct ilo_shader_state *fs, - int sprite_coord_mode) + const struct ilo_state_sbe *sbe) { const uint8_t cmd_len = 14; - uint32_t gen8_3dstate_sbe[4], gen8_3dstate_sbe_swiz[11]; uint32_t *dw; ILO_DEV_ASSERT(builder->dev, 7, 7.5); - gen8_internal_3dstate_sbe(builder, Elements(gen8_3dstate_sbe), - gen8_3dstate_sbe, fs, sprite_coord_mode); - gen8_internal_3dstate_sbe_swiz(builder, Elements(gen8_3dstate_sbe_swiz), - gen8_3dstate_sbe_swiz, fs); - ilo_builder_batch_pointer(builder, cmd_len, &dw); dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2); - dw[1] = gen8_3dstate_sbe[1]; - memcpy(&dw[2], &gen8_3dstate_sbe_swiz[1], sizeof(*dw) * 8); - dw[10] = gen8_3dstate_sbe[2]; - dw[11] = gen8_3dstate_sbe[3]; - dw[12] = gen8_3dstate_sbe_swiz[9]; - dw[13] = gen8_3dstate_sbe_swiz[10]; + /* see sbe_set_gen8_3DSTATE_SBE() and sbe_set_gen8_3DSTATE_SBE_SWIZ() */ + dw[1] = sbe->sbe[0]; + memcpy(&dw[2], sbe->swiz, sizeof(*dw) * 8); + dw[10] = sbe->sbe[1]; + dw[11] = sbe->sbe[2]; + + /* WrapShortest enables */ + dw[12] = 0; + dw[13] = 0; } static inline void gen8_3DSTATE_SBE(struct ilo_builder *builder, - const struct ilo_shader_state *fs, - int sprite_coord_mode) + const struct ilo_state_sbe *sbe) { const uint8_t cmd_len = 4; uint32_t *dw; @@ -258,12 +152,16 @@ gen8_3DSTATE_SBE(struct ilo_builder *builder, ilo_builder_batch_pointer(builder, cmd_len, &dw); - gen8_internal_3dstate_sbe(builder, cmd_len, dw, fs, sprite_coord_mode); + /* see sbe_set_gen8_3DSTATE_SBE() */ + dw[0] = GEN7_RENDER_CMD(3D, 3DSTATE_SBE) | (cmd_len - 2); + dw[1] = sbe->sbe[0]; + dw[2] = sbe->sbe[1]; + dw[3] = sbe->sbe[2]; } static inline void gen8_3DSTATE_SBE_SWIZ(struct ilo_builder *builder, - const struct ilo_shader_state *fs) + const struct ilo_state_sbe *sbe) { const uint8_t cmd_len = 11; uint32_t *dw; @@ -272,7 +170,12 @@ gen8_3DSTATE_SBE_SWIZ(struct ilo_builder *builder, ilo_builder_batch_pointer(builder, cmd_len, &dw); - gen8_internal_3dstate_sbe_swiz(builder, cmd_len, dw, fs); + dw[0] = GEN8_RENDER_CMD(3D, 3DSTATE_SBE_SWIZ) | (cmd_len - 2); + /* see sbe_set_gen8_3DSTATE_SBE_SWIZ() */ + memcpy(&dw[1], sbe->swiz, sizeof(*dw) * 8); + /* WrapShortest enables */ + dw[9] = 0; + dw[10] = 0; } static inline void diff --git a/src/gallium/drivers/ilo/ilo_blitter.h b/src/gallium/drivers/ilo/ilo_blitter.h index dd56472a8d3..550e465a329 100644 --- a/src/gallium/drivers/ilo/ilo_blitter.h +++ b/src/gallium/drivers/ilo/ilo_blitter.h @@ -67,6 +67,7 @@ struct ilo_blitter { struct ilo_state_viewport vp; uint32_t vp_data[20]; + struct ilo_state_sbe sbe; struct ilo_state_cc cc; uint32_t depth_clear_value; diff --git a/src/gallium/drivers/ilo/ilo_blitter_rectlist.c b/src/gallium/drivers/ilo/ilo_blitter_rectlist.c index ed9057a93bd..873f3e4c3e8 100644 --- a/src/gallium/drivers/ilo/ilo_blitter_rectlist.c +++ b/src/gallium/drivers/ilo/ilo_blitter_rectlist.c @@ -73,6 +73,8 @@ ilo_blitter_set_invariants(struct ilo_blitter *blitter) ilo_state_viewport_init_for_rectlist(&blitter->vp, blitter->ilo->dev, blitter->vp_data, sizeof(blitter->vp_data)); + ilo_state_sbe_init_for_rectlist(&blitter->sbe, blitter->ilo->dev, 0, 0); + ilo_state_urb_init_for_rectlist(&blitter->urb, blitter->ilo->dev, ilo_state_vf_get_attr_count(&blitter->vf)); diff --git a/src/gallium/drivers/ilo/ilo_render_gen6.c b/src/gallium/drivers/ilo/ilo_render_gen6.c index 7b4740e3693..d659ab588ac 100644 --- a/src/gallium/drivers/ilo/ilo_render_gen6.c +++ b/src/gallium/drivers/ilo/ilo_render_gen6.c @@ -599,10 +599,9 @@ gen6_draw_sf(struct ilo_render *r, struct ilo_render_draw_session *session) { /* 3DSTATE_SF */ - if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || - DIRTY(RASTERIZER) || DIRTY(FS)) { - gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, - vec->rasterizer->state.sprite_coord_mode, vec->fs); + if ((session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) || DIRTY(FS)) { + const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs); + gen6_3DSTATE_SF(r->builder, &vec->rasterizer->rs, sbe); } } @@ -799,7 +798,7 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r, gen6_disable_3DSTATE_GS(r->builder); gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs); - gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, 0, NULL); + gen6_3DSTATE_SF(r->builder, &blitter->fb.rs, &blitter->sbe); } static void diff --git a/src/gallium/drivers/ilo/ilo_render_gen7.c b/src/gallium/drivers/ilo/ilo_render_gen7.c index 8aea76df095..3c080a52a89 100644 --- a/src/gallium/drivers/ilo/ilo_render_gen7.c +++ b/src/gallium/drivers/ilo/ilo_render_gen7.c @@ -457,9 +457,9 @@ gen7_draw_sf(struct ilo_render *r, struct ilo_render_draw_session *session) { /* 3DSTATE_SBE */ - if (DIRTY(RASTERIZER) || DIRTY(FS)) { - gen7_3DSTATE_SBE(r->builder, vec->fs, (vec->rasterizer) ? - vec->rasterizer->state.sprite_coord_mode : 0); + if (DIRTY(FS)) { + const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs); + gen7_3DSTATE_SBE(r->builder, sbe); } /* 3DSTATE_SF */ @@ -684,7 +684,7 @@ gen7_rectlist_vs_to_sf(struct ilo_render *r, gen7_wa_pre_3dstate_sf_depth_bias(r); gen7_3DSTATE_SF(r->builder, &blitter->fb.rs); - gen7_3DSTATE_SBE(r->builder, NULL, 0); + gen7_3DSTATE_SBE(r->builder, &blitter->sbe); } static void diff --git a/src/gallium/drivers/ilo/ilo_render_gen8.c b/src/gallium/drivers/ilo/ilo_render_gen8.c index 689e6985eb4..691c378c864 100644 --- a/src/gallium/drivers/ilo/ilo_render_gen8.c +++ b/src/gallium/drivers/ilo/ilo_render_gen8.c @@ -68,15 +68,13 @@ gen8_draw_sf(struct ilo_render *r, if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_RASTER) gen8_3DSTATE_RASTER(r->builder, &vec->rasterizer->rs); - /* 3DSTATE_SBE */ - if (DIRTY(RASTERIZER) || DIRTY(FS)) { - gen8_3DSTATE_SBE(r->builder, vec->fs, (vec->rasterizer) ? - vec->rasterizer->state.sprite_coord_mode : 0); - } + /* 3DSTATE_SBE and 3DSTATE_SBE_SWIZ */ + if (DIRTY(FS)) { + const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs); - /* 3DSTATE_SBE_SWIZ */ - if (DIRTY(FS)) - gen8_3DSTATE_SBE_SWIZ(r->builder, vec->fs); + gen8_3DSTATE_SBE(r->builder, sbe); + gen8_3DSTATE_SBE_SWIZ(r->builder, sbe); + } /* 3DSTATE_SF */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c index e9eb042ebc8..46f39c19b15 100644 --- a/src/gallium/drivers/ilo/ilo_shader.c +++ b/src/gallium/drivers/ilo/ilo_shader.c @@ -897,82 +897,103 @@ route_attr(const int *semantics, const int *indices, int len, * \return true if a different routing is selected */ bool -ilo_shader_select_kernel_routing(struct ilo_shader_state *shader, - const struct ilo_shader_state *source, - const struct ilo_rasterizer_state *rasterizer) +ilo_shader_select_kernel_sbe(struct ilo_shader_state *shader, + const struct ilo_shader_state *source, + const struct ilo_rasterizer_state *rasterizer) { - const uint32_t sprite_coord_enable = rasterizer->state.sprite_coord_enable; + const bool is_point = true; const bool light_twoside = rasterizer->state.light_twoside; + const uint32_t sprite_coord_enable = rasterizer->state.sprite_coord_enable; + const int sprite_coord_mode = rasterizer->state.sprite_coord_mode; struct ilo_shader *kernel = shader->shader; struct ilo_kernel_routing *routing = &kernel->routing; + struct ilo_state_sbe_swizzle_info swizzles[ILO_STATE_SBE_MAX_SWIZZLE_COUNT]; + struct ilo_state_sbe_info info; const int *src_semantics, *src_indices; - int src_len, max_src_slot; + int src_skip, src_len, src_slot; int dst_len, dst_slot; - /* we are constructing 3DSTATE_SBE here */ - ILO_DEV_ASSERT(shader->info.dev, 6, 8); - assert(kernel); if (source) { assert(source->shader); + src_semantics = source->shader->out.semantic_names; src_indices = source->shader->out.semantic_indices; src_len = source->shader->out.count; - } - else { + + assert(src_len >= 2 && + src_semantics[0] == TGSI_SEMANTIC_PSIZE && + src_semantics[1] == TGSI_SEMANTIC_POSITION); + + /* + * skip PSIZE and POSITION (how about the optional CLIPDISTs?), unless + * they are all the source shader has and FS needs to read some + * attributes. + */ + if (src_len > 2 || !kernel->in.count) { + src_semantics += 2; + src_indices += 2; + src_len -= 2; + src_skip = 2; + } + } else { src_semantics = kernel->in.semantic_names; src_indices = kernel->in.semantic_indices; src_len = kernel->in.count; + src_skip = 0; } /* no change */ - if (kernel->routing_initialized && - routing->source_skip + routing->source_len <= src_len && - kernel->routing_sprite_coord_enable == sprite_coord_enable && - !memcmp(kernel->routing_src_semantics, - &src_semantics[routing->source_skip], - sizeof(kernel->routing_src_semantics[0]) * routing->source_len) && - !memcmp(kernel->routing_src_indices, - &src_indices[routing->source_skip], - sizeof(kernel->routing_src_indices[0]) * routing->source_len)) + if (routing->initialized && + routing->is_point == is_point && + routing->light_twoside == light_twoside && + routing->sprite_coord_enable == sprite_coord_enable && + routing->sprite_coord_mode == sprite_coord_mode && + routing->src_len <= src_len && + !memcmp(routing->src_semantics, src_semantics, + sizeof(src_semantics[0]) * routing->src_len) && + !memcmp(routing->src_indices, src_indices, + sizeof(src_indices[0]) * routing->src_len)) return false; - if (source) { - /* skip PSIZE and POSITION (how about the optional CLIPDISTs?) */ - assert(src_semantics[0] == TGSI_SEMANTIC_PSIZE); - assert(src_semantics[1] == TGSI_SEMANTIC_POSITION); - routing->source_skip = 2; - - routing->source_len = src_len - routing->source_skip; - src_semantics += routing->source_skip; - src_indices += routing->source_skip; - } - else { - routing->source_skip = 0; - routing->source_len = src_len; - } + routing->is_point = is_point; + routing->light_twoside = light_twoside; + routing->sprite_coord_enable = sprite_coord_enable; + routing->sprite_coord_mode = sprite_coord_mode; - routing->const_interp_enable = kernel->in.const_interp_enable; - routing->point_sprite_enable = 0; - routing->swizzle_enable = false; + assert(kernel->in.count <= Elements(swizzles)); + dst_len = MIN2(kernel->in.count, Elements(swizzles)); - assert(kernel->in.count <= Elements(routing->swizzles)); - dst_len = MIN2(kernel->in.count, Elements(routing->swizzles)); - max_src_slot = -1; + memset(&info, 0, sizeof(info)); + memset(&swizzles, 0, sizeof(swizzles)); + + info.attr_count = dst_len; + info.cv_vue_attr_count = src_skip + src_len; + info.vue_read_base = src_skip; + info.vue_read_count = 0; + info.has_min_read_count = true; + info.swizzle_enable = false; + info.swizzle_16_31 = false; + info.swizzle_count = 0; + info.swizzles = swizzles; + info.const_interp_enables = kernel->in.const_interp_enable; + info.point_sprite_enables = 0x0; + info.point_sprite_origin_lower_left = + (sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT); + info.cv_is_point = is_point; for (dst_slot = 0; dst_slot < dst_len; dst_slot++) { const int semantic = kernel->in.semantic_names[dst_slot]; const int index = kernel->in.semantic_indices[dst_slot]; - int src_slot; if (semantic == TGSI_SEMANTIC_GENERIC && (sprite_coord_enable & (1 << index))) - routing->point_sprite_enable |= 1 << dst_slot; + info.point_sprite_enables |= 1 << dst_slot; if (source) { - src_slot = route_attr(src_semantics, src_indices, - routing->source_len, semantic, index); + src_slot = route_attr(src_semantics, src_indices, src_len, + semantic, index); /* * The source shader stage does not output this attribute. The value @@ -986,59 +1007,47 @@ ilo_shader_select_kernel_routing(struct ilo_shader_state *shader, */ if (src_slot < 0) src_slot = 0; - } - else { + } else { src_slot = dst_slot; } - routing->swizzles[dst_slot] = src_slot; - /* use the following slot for two-sided lighting */ if (semantic == TGSI_SEMANTIC_COLOR && light_twoside && - src_slot + 1 < routing->source_len && + src_slot + 1 < src_len && src_semantics[src_slot + 1] == TGSI_SEMANTIC_BCOLOR && src_indices[src_slot + 1] == index) { - routing->swizzles[dst_slot] |= GEN6_INPUTATTR_FACING << - GEN8_SBE_SWIZ_SWIZZLE_SELECT__SHIFT; + swizzles[dst_slot].attr_select = GEN6_INPUTATTR_FACING; + swizzles[dst_slot].attr = src_slot; + info.swizzle_enable = true; src_slot++; + } else { + swizzles[dst_slot].attr_select = GEN6_INPUTATTR_NORMAL; + swizzles[dst_slot].attr = src_slot; + if (src_slot != dst_slot) + info.swizzle_enable = true; } - if (routing->swizzles[dst_slot] != dst_slot) - routing->swizzle_enable = true; + swizzles[dst_slot].force_zeros = false; - if (max_src_slot < src_slot) - max_src_slot = src_slot; + if (info.vue_read_count < src_slot + 1) + info.vue_read_count = src_slot + 1; } - memset(&routing->swizzles[dst_slot], 0, sizeof(routing->swizzles) - - sizeof(routing->swizzles[0]) * dst_slot); - - /* - * From the Sandy Bridge PRM, volume 2 part 1, page 248: - * - * "It is UNDEFINED to set this field (Vertex URB Entry Read Length) to - * 0 indicating no Vertex URB data to be read. - * - * This field should be set to the minimum length required to read the - * maximum source attribute. The maximum source attribute is indicated - * by the maximum value of the enabled Attribute # Source Attribute if - * Attribute Swizzle Enable is set, Number of Output Attributes-1 if - * enable is not set. - * - * read_length = ceiling((max_source_attr+1)/2) - * - * [errata] Corruption/Hang possible if length programmed larger than - * recommended" - */ - routing->source_len = max_src_slot + 1; - - /* remember the states of the source */ - kernel->routing_initialized = true; - kernel->routing_sprite_coord_enable = sprite_coord_enable; - memcpy(kernel->routing_src_semantics, src_semantics, - sizeof(kernel->routing_src_semantics[0]) * routing->source_len); - memcpy(kernel->routing_src_indices, src_indices, - sizeof(kernel->routing_src_indices[0]) * routing->source_len); + if (info.swizzle_enable) + info.swizzle_count = dst_len; + + if (routing->initialized) + ilo_state_sbe_set_info(&routing->sbe, shader->info.dev, &info); + else + ilo_state_sbe_init(&routing->sbe, shader->info.dev, &info); + + routing->src_len = info.vue_read_count; + memcpy(routing->src_semantics, src_semantics, + sizeof(src_semantics[0]) * routing->src_len); + memcpy(routing->src_indices, src_indices, + sizeof(src_indices[0]) * routing->src_len); + + routing->initialized = true; return true; } @@ -1248,12 +1257,12 @@ ilo_shader_get_kernel_sol(const struct ilo_shader_state *shader) /** * Return the routing info of the selected kernel. */ -const struct ilo_kernel_routing * -ilo_shader_get_kernel_routing(const struct ilo_shader_state *shader) +const struct ilo_state_sbe * +ilo_shader_get_kernel_sbe(const struct ilo_shader_state *shader) { const struct ilo_shader *kernel = shader->shader; assert(kernel); - return &kernel->routing; + return &kernel->routing.sbe; } diff --git a/src/gallium/drivers/ilo/ilo_shader.h b/src/gallium/drivers/ilo/ilo_shader.h index ddcd6f0356f..457f847bb0c 100644 --- a/src/gallium/drivers/ilo/ilo_shader.h +++ b/src/gallium/drivers/ilo/ilo_shader.h @@ -81,21 +81,13 @@ enum ilo_kernel_param { ILO_KERNEL_PARAM_COUNT, }; -struct ilo_kernel_routing { - uint32_t const_interp_enable; - uint32_t point_sprite_enable; - unsigned source_skip, source_len; - - bool swizzle_enable; - uint16_t swizzles[16]; -}; - struct intel_bo; struct ilo_builder; struct ilo_rasterizer_state; struct ilo_shader_cache; struct ilo_shader_state; struct ilo_shader_cso; +struct ilo_state_sbe; struct ilo_state_sol; struct ilo_state_vector; @@ -152,9 +144,9 @@ ilo_shader_select_kernel(struct ilo_shader_state *shader, uint32_t dirty); bool -ilo_shader_select_kernel_routing(struct ilo_shader_state *shader, - const struct ilo_shader_state *source, - const struct ilo_rasterizer_state *rasterizer); +ilo_shader_select_kernel_sbe(struct ilo_shader_state *shader, + const struct ilo_shader_state *source, + const struct ilo_rasterizer_state *rasterizer); uint32_t ilo_shader_get_kernel_offset(const struct ilo_shader_state *shader); @@ -172,7 +164,7 @@ ilo_shader_get_kernel_so_info(const struct ilo_shader_state *shader); const struct ilo_state_sol * ilo_shader_get_kernel_sol(const struct ilo_shader_state *shader); -const struct ilo_kernel_routing * -ilo_shader_get_kernel_routing(const struct ilo_shader_state *shader); +const struct ilo_state_sbe * +ilo_shader_get_kernel_sbe(const struct ilo_shader_state *shader); #endif /* ILO_SHADER_H */ diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index a164c4cdefa..82fd0e7df19 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -310,7 +310,7 @@ finalize_shader_states(struct ilo_state_vector *vec) /* need to setup SBE for FS */ if (type == PIPE_SHADER_FRAGMENT && vec->dirty & (state | ILO_DIRTY_GS | ILO_DIRTY_VS | ILO_DIRTY_RASTERIZER)) { - if (ilo_shader_select_kernel_routing(shader, + if (ilo_shader_select_kernel_sbe(shader, (vec->gs) ? vec->gs : vec->vs, vec->rasterizer)) vec->dirty |= state; } diff --git a/src/gallium/drivers/ilo/ilo_state.h b/src/gallium/drivers/ilo/ilo_state.h index f504e0732aa..3ee471e84f1 100644 --- a/src/gallium/drivers/ilo/ilo_state.h +++ b/src/gallium/drivers/ilo/ilo_state.h @@ -32,6 +32,7 @@ #include "core/ilo_state_cc.h" #include "core/ilo_state_raster.h" #include "core/ilo_state_sampler.h" +#include "core/ilo_state_sbe.h" #include "core/ilo_state_sol.h" #include "core/ilo_state_surface.h" #include "core/ilo_state_urb.h" diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h index 603d13e5766..31f731f29cd 100644 --- a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h +++ b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h @@ -28,6 +28,7 @@ #ifndef ILO_SHADER_INTERNAL_H #define ILO_SHADER_INTERNAL_H +#include "core/ilo_state_sbe.h" #include "core/ilo_state_sol.h" #include "ilo_common.h" @@ -74,6 +75,19 @@ struct ilo_shader_variant { uint32_t saturate_tex_coords[3]; }; +struct ilo_kernel_routing { + bool initialized; + bool is_point; + bool light_twoside; + uint32_t sprite_coord_enable; + int sprite_coord_mode; + int src_len; + int src_semantics[PIPE_MAX_SHADER_OUTPUTS]; + int src_indices[PIPE_MAX_SHADER_OUTPUTS]; + + struct ilo_state_sbe sbe; +}; + /** * A compiled shader. */ @@ -125,10 +139,6 @@ struct ilo_shader { void *kernel; int kernel_size; - bool routing_initialized; - int routing_src_semantics[PIPE_MAX_SHADER_OUTPUTS]; - int routing_src_indices[PIPE_MAX_SHADER_OUTPUTS]; - uint32_t routing_sprite_coord_enable; struct ilo_kernel_routing routing; /* what does the push constant buffer consist of? */