From: Chia-I Wu Date: Mon, 12 Apr 2010 08:13:33 +0000 (+0800) Subject: st/mesa: Drop st_public support. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=da8412ec19ad00627ae9139dc02f46f344bbb6ac;p=mesa.git st/mesa: Drop st_public support. There is no user of st_public now. --- diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index f6d52b8e0f7..d9ebb51a6d2 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -214,7 +214,6 @@ STATETRACKER_SOURCES = \ state_tracker/st_draw_feedback.c \ state_tracker/st_extensions.c \ state_tracker/st_format.c \ - state_tracker/st_framebuffer.c \ state_tracker/st_gen_mipmap.c \ state_tracker/st_manager.c \ state_tracker/st_mesa_to_tgsi.c \ diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index d33ddc83f64..1cd55463379 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -34,7 +34,6 @@ #include "st_context.h" #include "st_atom.h" #include "st_cb_fbo.h" -#include "st_public.h" #include "st_texture.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" @@ -155,23 +154,6 @@ update_framebuffer_state( struct st_context *st ) } cso_set_framebuffer(st->cso_context, framebuffer); - - if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { - if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) { - /* copy back color buffer to front color buffer */ - struct st_framebuffer *stfb = (struct st_framebuffer *) fb; - struct pipe_surface *surf_front, *surf_back; - (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front); - (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back); - - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); - } - /* we're assuming we'll really draw to the front buffer */ - st->frontbuffer_status = FRONT_STATUS_DIRTY; - } } diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index a693141921f..2732969d956 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -38,7 +38,6 @@ #include "st_context.h" #include "st_cb_accum.h" #include "st_cb_fbo.h" -#include "st_public.h" #include "st_texture.h" #include "st_inlines.h" #include "pipe/p_context.h" diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index eb9ba0557d3..2f77aff7a6c 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -43,7 +43,6 @@ #include "st_cb_clear.h" #include "st_cb_fbo.h" #include "st_program.h" -#include "st_public.h" #include "st_inlines.h" #include "pipe/p_context.h" diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index d50970f7e4b..aec487b001b 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -45,8 +45,8 @@ #include "pipe/p_screen.h" #include "st_context.h" #include "st_cb_fbo.h" +#include "st_cb_flush.h" #include "st_format.h" -#include "st_public.h" #include "st_texture.h" #include "st_manager.h" @@ -489,111 +489,6 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) } -/** - * Copy back color buffer to front color buffer. - */ -static void -copy_back_to_front(struct st_context *st, - struct gl_framebuffer *fb, - gl_buffer_index frontIndex, - gl_buffer_index backIndex) - -{ - struct st_framebuffer *stfb = (struct st_framebuffer *) fb; - struct pipe_surface *surf_front, *surf_back; - - (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); - (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); - - if (surf_front && surf_back) { - st->pipe->surface_copy(st->pipe, - surf_front, 0, 0, /* dest */ - surf_back, 0, 0, /* src */ - fb->Width, fb->Height); - } -} - - -/** - * Check if we're drawing into, or read from, a front color buffer. If the - * front buffer is missing, create it now. - * - * The back color buffer must exist since we'll use its format/samples info - * for creating the front buffer. - * - * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT - * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT - */ -static void -check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, - gl_buffer_index frontIndex, - gl_buffer_index backIndex) -{ - if (fb->Attachment[frontIndex].Renderbuffer == NULL) { - GLboolean create = GL_FALSE; - - /* check if drawing to or reading from front buffer */ - if (fb->_ColorReadBufferIndex == frontIndex) { - create = GL_TRUE; - } - else { - GLuint b; - for (b = 0; b < fb->_NumColorDrawBuffers; b++) { - if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { - create = GL_TRUE; - break; - } - } - } - - if (create) { - struct st_renderbuffer *back; - struct gl_renderbuffer *front; - enum pipe_format colorFormat; - uint samples; - - if (0) - _mesa_debug(ctx, "Allocate new front buffer\n"); - - /* get back renderbuffer info */ - back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); - colorFormat = back->format; - samples = back->Base.NumSamples; - - /* create front renderbuffer */ - front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); - _mesa_add_renderbuffer(fb, frontIndex, front); - - /* alloc texture/surface for new front buffer */ - front->AllocStorage(ctx, front, front->InternalFormat, - fb->Width, fb->Height); - - /* initialize the front color buffer contents by copying - * the back buffer. - */ - copy_back_to_front(ctx->st, fb, frontIndex, backIndex); - } - } -} - - -/** - * If front left/right color buffers are missing, create them now. - */ -static void -check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) -{ - /* check if we need to create the front left buffer now */ - check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); - - if (fb->Visual.stereoMode) { - check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); - } - - st_invalidate_state(ctx, _NEW_BUFFERS); -} - - /** * Called via glDrawBuffer. */ @@ -611,8 +506,6 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i]; st_manager_add_color_renderbuffer(ctx->st, fb, idx); } - - check_create_front_buffers(ctx, ctx->DrawBuffer); } @@ -628,7 +521,6 @@ st_ReadBuffer(GLcontext *ctx, GLenum buffer) /* add the renderbuffer on demand */ st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex); - check_create_front_buffers(ctx, fb); } diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c index 30e7afcf2a3..415e8f3d2a2 100644 --- a/src/mesa/state_tracker/st_cb_flush.c +++ b/src/mesa/state_tracker/st_cb_flush.c @@ -39,7 +39,6 @@ #include "st_cb_flush.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" -#include "st_public.h" #include "st_manager.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -52,15 +51,10 @@ static INLINE GLboolean is_front_buffer_dirty(struct st_context *st) { - if (st->frontbuffer_status == FRONT_STATUS_DIRTY) { - return GL_TRUE; - } - else { - GLframebuffer *fb = st->ctx->DrawBuffer; - struct st_renderbuffer *strb - = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - return strb && strb->defined; - } + GLframebuffer *fb = st->ctx->DrawBuffer; + struct st_renderbuffer *strb + = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + return strb && strb->defined; } @@ -78,10 +72,6 @@ display_front_buffer(struct st_context *st) /* Hook for copying "fake" frontbuffer if necessary: */ st_manager_flush_frontbuffer(st); - - /* - st->frontbuffer_status = FRONT_STATUS_UNDEFINED; - */ } } diff --git a/src/mesa/state_tracker/st_cb_flush.h b/src/mesa/state_tracker/st_cb_flush.h index c26f7792259..7fca0176a30 100644 --- a/src/mesa/state_tracker/st_cb_flush.h +++ b/src/mesa/state_tracker/st_cb_flush.h @@ -33,6 +33,13 @@ extern void st_init_flush_functions(struct dd_function_table *functions); +extern void +st_flush(struct st_context *st, uint pipeFlushFlags, + struct pipe_fence_handle **fence); + +extern void +st_finish(struct st_context *st); + #endif /* ST_CB_FLUSH_H */ diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 3c06221c87d..67c3b9adbb9 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -48,7 +48,6 @@ #include "st_atom.h" #include "st_cb_readpixels.h" #include "st_cb_fbo.h" -#include "st_public.h" #include "st_texture.h" #include "st_inlines.h" @@ -170,7 +169,6 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, /** * Return renderbuffer to use for reading color pixels for glRead/CopyPixel * commands. - * Special care is needed for the front buffer. */ struct st_renderbuffer * st_get_color_read_renderbuffer(GLcontext *ctx) @@ -178,18 +176,6 @@ st_get_color_read_renderbuffer(GLcontext *ctx) struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb = st_renderbuffer(fb->_ColorReadBuffer); - struct st_renderbuffer *front = - st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - - if (strb == front - && ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) { - /* reading from front color buffer, which is a logical copy of the - * back color buffer. - */ - struct st_renderbuffer *back = - st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - strb = back; - } return strb; } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ce112f67957..196bf1325fb 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -49,7 +49,6 @@ #include "state_tracker/st_cb_fbo.h" #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_format.h" -#include "state_tracker/st_public.h" #include "state_tracker/st_texture.h" #include "state_tracker/st_gen_mipmap.h" #include "state_tracker/st_inlines.h" diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 0a1503fc692..c753fdca34c 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -31,7 +31,6 @@ #include "shader/shader_api.h" #include "glapi/glapi.h" #include "st_context.h" -#include "st_public.h" #include "st_debug.h" #include "st_cb_accum.h" #include "st_cb_bitmap.h" @@ -288,56 +287,6 @@ void st_destroy_context( struct st_context *st ) } -GLboolean -st_make_current(struct st_context *st, - struct st_framebuffer *draw, - struct st_framebuffer *read, - void *winsys_drawable_handle ) -{ - /* Call this periodically to detect when the user has begun using - * GL rendering from multiple threads. - */ - _glapi_check_multithread(); - - if (st) { - if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) { - st->pipe->priv = NULL; - return GL_FALSE; - } - - _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight); - st->winsys_drawable_handle = winsys_drawable_handle; - - return GL_TRUE; - } - else { - return _mesa_make_current(NULL, NULL, NULL); - } -} - -struct st_context *st_get_current(void) -{ - GET_CURRENT_CONTEXT(ctx); - - return (ctx == NULL) ? NULL : ctx->st; -} - -void st_copy_context_state(struct st_context *dst, - struct st_context *src, - uint mask) -{ - _mesa_copy_context(dst->ctx, src->ctx, mask); -} - - - -st_proc st_get_proc_address(const char *procname) -{ - return (st_proc) _glapi_get_proc_address(procname); -} - - - void st_init_driver_functions(struct dd_function_table *functions) { _mesa_init_glsl_driver_functions(functions); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index f28d5aa3ed3..dfee490b54a 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -46,12 +46,6 @@ struct blit_state; struct bitmap_cache; -/** XXX we'd like to get rid of these */ -#define FRONT_STATUS_UNDEFINED 0 -#define FRONT_STATUS_DIRTY 1 -#define FRONT_STATUS_COPY_OF_BACK 2 - - #define ST_NEW_MESA 0x1 /* Mesa state has changed */ #define ST_NEW_FRAGMENT_PROGRAM 0x2 #define ST_NEW_VERTEX_PROGRAM 0x4 @@ -116,8 +110,6 @@ struct st_context struct gl_fragment_program *fragment_program; } cb; - GLuint frontbuffer_status; /**< one of FRONT_STATUS_ (XXX to be removed) */ - char vendor[100]; char renderer[100]; @@ -259,5 +251,12 @@ st_fb_orientation(const struct gl_framebuffer *fb) extern int st_get_msaa(void); +extern struct st_context * +st_create_context(struct pipe_context *pipe, const __GLcontextModes *visual, + struct st_context *share); + +extern void +st_destroy_context(struct st_context *st); + #endif diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c deleted file mode 100644 index 819b4487ac2..00000000000 --- a/src/mesa/state_tracker/st_framebuffer.c +++ /dev/null @@ -1,408 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "main/imports.h" -#include "main/buffers.h" -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "st_context.h" -#include "st_cb_fbo.h" -#include "st_public.h" -#include "pipe/p_defines.h" -#include "util/u_inlines.h" - - -struct st_framebuffer * -st_create_framebuffer( const __GLcontextModes *visual, - enum pipe_format colorFormat, - enum pipe_format depthFormat, - enum pipe_format stencilFormat, - uint width, uint height, - void *private) -{ - struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer); - if (stfb) { - int samples = st_get_msaa(); - int i; - - if (visual->sampleBuffers) - samples = visual->samples; - - _mesa_initialize_window_framebuffer(&stfb->Base, visual); - - if (visual->doubleBufferMode) { - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); - } - else { - /* Only allocate front buffer right now if we're single buffered. - * If double-buffered, allocate front buffer on demand later. - * See check_create_front_buffers() and st_set_framebuffer_surface(). - */ - struct gl_renderbuffer *rb - = st_new_renderbuffer_fb(colorFormat, samples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); - } - - if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) { - /* combined depth/stencil buffer */ - struct gl_renderbuffer *depthStencilRb - = st_new_renderbuffer_fb(depthFormat, samples, FALSE); - /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); - } - else { - /* separate depth and/or stencil */ - - if (visual->depthBits == 32) { - /* 32-bit depth buffer */ - struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); - } - else if (visual->depthBits == 24) { - /* 24-bit depth buffer, ignore stencil bits */ - struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); - } - else if (visual->depthBits > 0) { - /* 16-bit depth buffer */ - struct gl_renderbuffer *depthRb - = st_new_renderbuffer_fb(depthFormat, samples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); - } - - if (visual->stencilBits > 0) { - /* 8-bit stencil */ - struct gl_renderbuffer *stencilRb - = st_new_renderbuffer_fb(stencilFormat, samples, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); - } - } - - if (visual->accumRedBits > 0) { - /* 16-bit/channel accum */ - /* TODO: query the pipe screen for accumulation buffer format support */ - struct gl_renderbuffer *accumRb - = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); - } - - for (i = 0; i < visual->numAuxBuffers; i++) { - struct gl_renderbuffer *aux - = st_new_renderbuffer_fb(colorFormat, 0, FALSE); - _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux); - } - - stfb->Base.Initialized = GL_TRUE; - stfb->InitWidth = width; - stfb->InitHeight = height; - stfb->Private = private; - } - return stfb; -} - - -void st_resize_framebuffer( struct st_framebuffer *stfb, - uint width, uint height ) -{ - if (stfb->Base.Width != width || stfb->Base.Height != height) { - GET_CURRENT_CONTEXT(ctx); - if (ctx) { - _mesa_check_init_viewport(ctx, width, height); - - _mesa_resize_framebuffer(ctx, &stfb->Base, width, height); - - assert(stfb->Base.Width == width); - assert(stfb->Base.Height == height); - } - } -} - - -void st_unreference_framebuffer( struct st_framebuffer *stfb ) -{ - _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL); -} - - - -/** - * Set/replace a framebuffer surface. - * The user of the state tracker can use this instead of - * st_resize_framebuffer() to provide new surfaces when a window is resized. - * \param surfIndex an ST_SURFACE_x index - */ -void -st_set_framebuffer_surface(struct st_framebuffer *stfb, - uint surfIndex, struct pipe_surface *surf) -{ - GET_CURRENT_CONTEXT(ctx); - struct st_renderbuffer *strb; - - /* sanity checks */ - assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT); - assert(ST_SURFACE_BACK_LEFT == BUFFER_BACK_LEFT); - assert(ST_SURFACE_FRONT_RIGHT == BUFFER_FRONT_RIGHT); - assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT); - assert(ST_SURFACE_DEPTH == BUFFER_DEPTH); - - assert(surfIndex < BUFFER_COUNT); - - strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - - if (!strb) { - /* create new renderbuffer for this surface now */ - const GLuint numSamples = stfb->Base.Visual.samples; - struct gl_renderbuffer *rb = - st_new_renderbuffer_fb(surf->format, numSamples, FALSE); - if (!rb) { - /* out of memory */ - _mesa_warning(ctx, "Out of memory allocating renderbuffer"); - return; - } - _mesa_add_renderbuffer(&stfb->Base, surfIndex, rb); - strb = st_renderbuffer(rb); - } - - /* replace the renderbuffer's surface/texture pointers */ - pipe_surface_reference( &strb->surface, surf ); - pipe_resource_reference( &strb->texture, surf->texture ); - pipe_sampler_view_reference(&strb->sampler_view, NULL); - - if (ctx) { - /* If ctx isn't set, we've likely not made current yet. - * But when we do, we need to start setting this dirty bit - * to ensure the renderbuffer attachements are up-to-date - * via update_framebuffer. - * Core Mesa's state validation will update the parent framebuffer's - * size info, etc. - */ - ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; - ctx->NewState |= _NEW_BUFFERS; - } - - /* update renderbuffer's width/height */ - strb->Base.Width = surf->width; - strb->Base.Height = surf->height; -} - - - -/** - * Return the pipe_surface for the given renderbuffer. - */ -int -st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface) -{ - struct st_renderbuffer *strb; - - assert(surfIndex <= ST_SURFACE_DEPTH); - - /* sanity checks, ST tokens should match Mesa tokens */ - assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT); - assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT); - - strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - if (strb) { - *surface = strb->surface; - return GL_TRUE; - } - - *surface = NULL; - return GL_FALSE; -} - -int -st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_resource **texture) -{ - struct st_renderbuffer *strb; - - assert(surfIndex <= ST_SURFACE_DEPTH); - - /* sanity checks, ST tokens should match Mesa tokens */ - assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT); - assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT); - - strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - if (strb) { - *texture = strb->texture; - return GL_TRUE; - } - - *texture = NULL; - return GL_FALSE; -} - -/** - * This function is to be called prior to SwapBuffers on the given - * framebuffer. It checks if the current context is bound to the framebuffer - * and flushes rendering if needed. - */ -void -st_notify_swapbuffers(struct st_framebuffer *stfb) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx && ctx->DrawBuffer == &stfb->Base) { - st_flush( ctx->st, - PIPE_FLUSH_RENDER_CACHE | - PIPE_FLUSH_SWAPBUFFERS | - PIPE_FLUSH_FRAME, - NULL ); - if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer)) - ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK; - } -} - - -/** - * Swap the front/back color buffers. Exchange the front/back pointers - * and update some derived state. - * No need to call st_notify_swapbuffers() first. - * - * For a single-buffered framebuffer, no swap occurs, but we still return - * the pointer(s) to the front color buffer(s). - * - * \param front_left returns pointer to front-left renderbuffer after swap - * \param front_right returns pointer to front-right renderbuffer after swap - */ -void -st_swapbuffers(struct st_framebuffer *stfb, - struct pipe_surface **front_left, - struct pipe_surface **front_right) -{ - struct gl_framebuffer *fb = &stfb->Base; - - GET_CURRENT_CONTEXT(ctx); - - if (ctx && ctx->DrawBuffer == &stfb->Base) { - st_flush( ctx->st, - PIPE_FLUSH_RENDER_CACHE | - PIPE_FLUSH_SWAPBUFFERS | - PIPE_FLUSH_FRAME, - NULL ); - } - - if (!fb->Visual.doubleBufferMode) { - /* single buffer mode - return pointers to front surfaces */ - if (front_left) { - struct st_renderbuffer *strb = - st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - *front_left = strb->surface; - } - if (front_right) { - struct st_renderbuffer *strb = - st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer); - *front_right = strb ? strb->surface : NULL; - } - return; - } - - /* swap left buffers */ - if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) { - struct gl_renderbuffer *rbTemp; - rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer = - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp; - if (front_left) { - struct st_renderbuffer *strb = - st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - *front_left = strb->surface; - } - /* mark back buffer contents as undefined */ - { - struct st_renderbuffer *back = - st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - back->defined = GL_FALSE; - } - } - else { - /* no front buffer, display the back buffer */ - if (front_left) { - struct st_renderbuffer *strb = - st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer); - *front_left = strb->surface; - } - } - - /* swap right buffers (for stereo) */ - if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer && - fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) { - struct gl_renderbuffer *rbTemp; - rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer; - fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer = - fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer; - fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp; - if (front_right) { - struct st_renderbuffer *strb = - st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer); - *front_right = strb->surface; - } - /* mark back buffer contents as undefined */ - { - struct st_renderbuffer *back = - st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); - back->defined = GL_FALSE; - } - } - else { - /* no front right buffer, display back right buffer (if exists) */ - if (front_right) { - struct st_renderbuffer *strb = - st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer); - *front_right = strb ? strb->surface : NULL; - } - } - - /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */ - _mesa_update_framebuffer(ctx); - - /* Make sure we draw into the new back surface */ - st_invalidate_state(ctx, _NEW_BUFFERS); -} - - -void *st_framebuffer_private( struct st_framebuffer *stfb ) -{ - return stfb->Private; -} - -void st_get_framebuffer_dimensions( struct st_framebuffer *stfb, - uint *width, - uint *height) -{ - *width = stfb->Base.Width; - *height = stfb->Base.Height; -} diff --git a/src/mesa/state_tracker/st_inlines.h b/src/mesa/state_tracker/st_inlines.h index 32584b25c27..3bf7ba185e5 100644 --- a/src/mesa/state_tracker/st_inlines.h +++ b/src/mesa/state_tracker/st_inlines.h @@ -42,7 +42,7 @@ #include "st_context.h" #include "st_texture.h" -#include "st_public.h" +#include "st_cb_flush.h" static INLINE struct pipe_transfer * st_cond_flush_get_tex_transfer(struct st_context *st, diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index 8a6c8256ff8..26f9554c9ec 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -710,14 +710,6 @@ st_manager_flush_frontbuffer(struct st_context *st) if (!strb) return; - /* st_public.h */ - if (!stfb->iface) { - struct pipe_surface *front_surf = strb->surface; - st->pipe->screen->flush_frontbuffer(st->pipe->screen, - front_surf, st->winsys_drawable_handle); - return; - } - stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT); } @@ -758,14 +750,6 @@ st_manager_validate_framebuffers(struct st_context *st) struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer); - /* st_public.h */ - if ((stdraw && !stdraw->iface) || (stread && !stread->iface)) { - struct pipe_screen *screen = st->pipe->screen; - if (screen->update_buffer) - screen->update_buffer(screen, st->pipe->priv); - return; - } - if (stdraw) st_framebuffer_validate(stdraw, st); if (stread && stread != stdraw) @@ -781,8 +765,8 @@ st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb, { struct st_framebuffer *stfb = st_ws_framebuffer(fb); - /* FBO or st_public.h */ - if (!stfb || !stfb->iface) + /* FBO */ + if (!stfb) return FALSE; if (stfb->Base.Attachment[idx].Renderbuffer) diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h deleted file mode 100644 index 18f82132b9f..00000000000 --- a/src/mesa/state_tracker/st_public.h +++ /dev/null @@ -1,152 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#ifndef ST_PUBLIC_H -#define ST_PUBLIC_H - -#include "GL/gl.h" -#include "GL/internal/glcore.h" /* for __GLcontextModes */ - -#include "pipe/p_compiler.h" -#include "pipe/p_format.h" - -/** Renderbuffer surfaces (should match Mesa names) */ -#define ST_SURFACE_FRONT_LEFT 0 -#define ST_SURFACE_BACK_LEFT 1 -#define ST_SURFACE_FRONT_RIGHT 2 -#define ST_SURFACE_BACK_RIGHT 3 -#define ST_SURFACE_DEPTH 4 - -#define ST_TEXTURE_2D 0x2 -#define ST_TEXTURE_RECT 0x4 - -#define ST_TEXTURE_RGB 0x1 -#define ST_TEXTURE_RGBA 0x2 - - -struct st_context; -struct st_framebuffer; -struct pipe_context; -struct pipe_fence_handle; -struct pipe_surface; -struct pipe_resource; - - -PUBLIC -struct st_context *st_create_context(struct pipe_context *pipe, - const __GLcontextModes *visual, - struct st_context *share); - -PUBLIC -void st_destroy_context( struct st_context *st ); - -PUBLIC -void st_copy_context_state(struct st_context *dst, struct st_context *src, - uint mask); - -PUBLIC -struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual, - enum pipe_format colorFormat, - enum pipe_format depthFormat, - enum pipe_format stencilFormat, - uint width, uint height, - void *privateData); - -PUBLIC -void st_resize_framebuffer( struct st_framebuffer *stfb, - uint width, uint height ); - -PUBLIC -void st_set_framebuffer_surface(struct st_framebuffer *stfb, - uint surfIndex, struct pipe_surface *surf); - -PUBLIC -void st_get_framebuffer_dimensions( struct st_framebuffer *stfb, - uint *width, uint *height); - -PUBLIC -int st_get_framebuffer_surface(struct st_framebuffer *stfb, - uint surfIndex, struct pipe_surface **surface); - -PUBLIC -int st_get_framebuffer_texture(struct st_framebuffer *stfb, - uint surfIndex, struct pipe_resource **texture); - -PUBLIC -void *st_framebuffer_private( struct st_framebuffer *stfb ); - -PUBLIC -void st_unreference_framebuffer( struct st_framebuffer *stfb ); - -PUBLIC -GLboolean st_make_current(struct st_context *st, - struct st_framebuffer *draw, - struct st_framebuffer *read, - void *winsys_drawable_handle); - -PUBLIC -struct st_context *st_get_current(void); - -PUBLIC -void st_flush( struct st_context *st, uint pipeFlushFlags, - struct pipe_fence_handle **fence ); -PUBLIC -void st_finish( struct st_context *st ); - -PUBLIC -void st_notify_swapbuffers(struct st_framebuffer *stfb); - -PUBLIC -void st_swapbuffers(struct st_framebuffer *stfb, - struct pipe_surface **front_left, - struct pipe_surface **front_right); - -PUBLIC -int st_bind_texture_surface(struct pipe_surface *ps, int target, int level, - enum pipe_format format); -PUBLIC -int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level); - -/** Redirect rendering into stfb's surface to a texture image */ -PUBLIC -int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, - int target, int format, int level); - -/** Undo surface-to-texture binding */ -PUBLIC -int st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, - int target, int format, int level); - - -/** Generic function type */ -typedef void (*st_proc)(); - -PUBLIC -st_proc st_get_proc_address(const char *procname); - - -#endif diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index a623eed50ac..c80736ffd7c 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -27,7 +27,6 @@ #include "st_context.h" #include "st_format.h" -#include "st_public.h" #include "st_texture.h" #include "st_cb_fbo.h" #include "st_inlines.h" @@ -357,226 +356,6 @@ st_texture_image_copy(struct pipe_context *pipe, } -/** - * Bind a pipe surface to a texture object. After the call, - * the texture object is marked dirty and will be (re-)validated. - * - * If this is the first surface bound, the texture object is said to - * switch from normal to surface based. It will be cleared first in - * this case. - * - * \param ps pipe surface to be unbound - * \param target texture target - * \param level image level - * \param format internal format of the texture - */ -int -st_bind_texture_surface(struct pipe_surface *ps, int target, int level, - enum pipe_format format) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - struct st_texture_object *stObj; - struct st_texture_image *stImage; - GLenum internalFormat; - - switch (target) { - case ST_TEXTURE_2D: - target = GL_TEXTURE_2D; - break; - case ST_TEXTURE_RECT: - target = GL_TEXTURE_RECTANGLE_ARB; - break; - default: - return 0; - } - - /* map pipe format to base format for now */ - if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0) - internalFormat = GL_RGBA; - else - internalFormat = GL_RGB; - - texObj = _mesa_select_tex_object(ctx, texUnit, target); - _mesa_lock_texture(ctx, texObj); - - stObj = st_texture_object(texObj); - /* switch to surface based */ - if (!stObj->surface_based) { - _mesa_clear_texture_object(ctx, texObj); - stObj->surface_based = GL_TRUE; - } - - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - stImage = st_texture_image(texImage); - - _mesa_init_teximage_fields(ctx, target, texImage, - ps->width, ps->height, 1, 0, internalFormat); - texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, - GL_RGBA, GL_UNSIGNED_BYTE); - _mesa_set_fetch_functions(texImage, 2); - pipe_resource_reference(&stImage->pt, ps->texture); - - _mesa_dirty_texobj(ctx, texObj, GL_TRUE); - _mesa_unlock_texture(ctx, texObj); - - return 1; -} - - -/** - * Unbind a pipe surface from a texture object. After the call, - * the texture object is marked dirty and will be (re-)validated. - * - * \param ps pipe surface to be unbound - * \param target texture target - * \param level image level - */ -int -st_unbind_texture_surface(struct pipe_surface *ps, int target, int level) -{ - GET_CURRENT_CONTEXT(ctx); - const GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - struct st_texture_object *stObj; - struct st_texture_image *stImage; - - switch (target) { - case ST_TEXTURE_2D: - target = GL_TEXTURE_2D; - break; - case ST_TEXTURE_RECT: - target = GL_TEXTURE_RECTANGLE_ARB; - break; - default: - return 0; - } - - texObj = _mesa_select_tex_object(ctx, texUnit, target); - - _mesa_lock_texture(ctx, texObj); - - texImage = _mesa_get_tex_image(ctx, texObj, target, level); - stObj = st_texture_object(texObj); - stImage = st_texture_image(texImage); - - /* Make sure the pipe surface is still bound. The texture object is still - * considered surface based even if this is the last bound surface. */ - if (stImage->pt == ps->texture) { - pipe_resource_reference(&stImage->pt, NULL); - _mesa_clear_texture_image(ctx, texImage); - - _mesa_dirty_texobj(ctx, texObj, GL_TRUE); - } - - _mesa_unlock_texture(ctx, texObj); - - return 1; -} - - -/** Redirect rendering into stfb's surface to a texture image */ -int -st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, - int target, int format, int level) -{ - GET_CURRENT_CONTEXT(ctx); - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; - struct pipe_screen *screen = pipe->screen; - const GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - struct st_texture_image *stImage; - struct st_renderbuffer *strb; - GLint face = 0, slice = 0; - - assert(surfIndex <= ST_SURFACE_DEPTH); - - strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - - if (strb->texture_save || strb->surface_save) { - /* Error! */ - return 0; - } - - if (target == ST_TEXTURE_2D) { - texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX]; - texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level); - stImage = st_texture_image(texImage); - } - else { - /* unsupported target */ - return 0; - } - - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); - - /* save the renderbuffer's surface/texture info */ - pipe_resource_reference(&strb->texture_save, strb->texture); - pipe_surface_reference(&strb->surface_save, strb->surface); - pipe_sampler_view_reference(&strb->sampler_view_save, strb->sampler_view); - - /* plug in new surface/texture info */ - pipe_resource_reference(&strb->texture, stImage->pt); - - /* XXX: Shouldn't we release reference to old surface here? - */ - - strb->surface = screen->get_tex_surface(screen, strb->texture, - face, level, slice, - (PIPE_BIND_RENDER_TARGET | - PIPE_BIND_BLIT_SOURCE | - PIPE_BIND_BLIT_DESTINATION)); - - pipe_sampler_view_reference(&strb->sampler_view, NULL); - - st->dirty.st |= ST_NEW_FRAMEBUFFER; - - return 1; -} - - -/** Undo surface-to-texture binding */ -int -st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, - int target, int format, int level) -{ - GET_CURRENT_CONTEXT(ctx); - struct st_context *st = ctx->st; - struct st_renderbuffer *strb; - - assert(surfIndex <= ST_SURFACE_DEPTH); - - strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); - - if (!strb->texture_save || !strb->surface_save) { - /* Error! */ - return 0; - } - - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); - - /* free tex surface, restore original */ - pipe_surface_reference(&strb->surface, strb->surface_save); - pipe_resource_reference(&strb->texture, strb->texture_save); - pipe_sampler_view_reference(&strb->sampler_view, strb->sampler_view_save); - - pipe_surface_reference(&strb->surface_save, NULL); - pipe_resource_reference(&strb->texture_save, NULL); - pipe_sampler_view_reference(&strb->sampler_view, NULL); - - st->dirty.st |= ST_NEW_FRAMEBUFFER; - - return 1; -} - void st_teximage_flush_before_map(struct st_context *st, struct pipe_resource *pt,