From: Jason Ekstrand Date: Sat, 19 Nov 2016 16:25:28 +0000 (-0800) Subject: anv/blorp: Rework flushing around resolves X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=dae8e52030dc289562f5079a4049de7ff6261e8e;p=mesa.git anv/blorp: Rework flushing around resolves It turns out that the flushing required around resolves is a bit more extensive than I first thought. You actually need render cache flush and a CS stall both before *and* after the resolve. Reviewed-by: Jordan Justen --- diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 1b5df6d97c5..4b639e4a139 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1349,6 +1349,21 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer, get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_COLOR_BIT, att_state->aux_usage, &surf); + /* From the Sky Lake PRM Vol. 7, "Render Target Resolve": + * + * "When performing a render target resolve, PIPE_CONTROL with end of + * pipe sync must be delivered." + * + * This comment is a bit cryptic and doesn't really tell you what's going + * or what's really needed. It appears that fast clear ops are not + * properly synchronized with other drawing. We need to use a PIPE_CONTROL + * to ensure that the contents of the previous draw hit the render target + * before we resolve and then use a second PIPE_CONTROL after the resolve + * to ensure that it is completed before any additional drawing occurs. + */ + cmd_buffer->state.pending_pipe_bits |= + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; + for (uint32_t layer = 0; layer < fb->layers; layer++) { blorp_ccs_resolve(batch, &surf, iview->isl.base_level, @@ -1356,6 +1371,9 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer, iview->isl.format, BLORP_FAST_CLEAR_OP_RESOLVE_FULL); } + + cmd_buffer->state.pending_pipe_bits |= + ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT; } void @@ -1368,13 +1386,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) struct blorp_batch batch; blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0); - /* From the Sky Lake PRM Vol. 7, "Render Target Resolve": - * - * "When performing a render target resolve, PIPE_CONTROL with end of - * pipe sync must be delivered." - */ - cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT; - for (uint32_t i = 0; i < subpass->color_count; ++i) { ccs_resolve_attachment(cmd_buffer, &batch, subpass->color_attachments[i]); @@ -1418,13 +1429,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) render_area.offset.x, render_area.offset.y, render_area.extent.width, render_area.extent.height); - /* From the Sky Lake PRM Vol. 7, "Render Target Resolve": - * - * "When performing a render target resolve, PIPE_CONTROL with end - * of pipe sync must be delivered." - */ - cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_CS_STALL_BIT; - ccs_resolve_attachment(cmd_buffer, &batch, dst_att); }