From: Brian Paul Date: Thu, 2 May 2013 01:15:32 +0000 (-0600) Subject: mesa: add names of geometry shader prims in gl_enums.py X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=daf19f28c6fca130cd3c786cc0763f7f753d9008;p=mesa.git mesa: add names of geometry shader prims in gl_enums.py Reviewed-by: Jose Fonseca --- diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py index 497eeee4d5d..806d38445d3 100644 --- a/src/mapi/glapi/gen/gl_enums.py +++ b/src/mapi/glapi/gen/gl_enums.py @@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr ) /** * Primitive names */ -static const char *prim_names[PRIM_UNKNOWN + 1] = { +static const char *prim_names[PRIM_MAX+3] = { "GL_POINTS", "GL_LINES", "GL_LINE_LOOP", @@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = { "GL_QUADS", "GL_QUAD_STRIP", "GL_POLYGON", + "GL_LINES_ADJACENCY", + "GL_LINE_STRIP_ADJACENCY", + "GL_TRIANGLES_ADJACENCY", + "GL_TRIANGLE_STRIP_ADJACENCY", "outside begin/end", "unknown state" };