From: Marek Olšák Date: Tue, 26 Jul 2016 20:34:03 +0000 (+0200) Subject: radeonsi: use v_mad_f32 for fma X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=db2d31dab1ce8b91b5563b5cc63df2863c4f7e4b;p=mesa.git radeonsi: use v_mad_f32 for fma v_fma_f32 runs at FP64 rate (= slow). Alien Isolation and F1 2015 seem to use fma for all d3d multiply-add instructions, which is silly. This tries to restore performance for those games. The main difference between v_mad_f32 and v_fma_f32 is that v_mad doesn't support denormals, which we don't enable anyway, because they are slow too. Also, there is code size reduction: Totals from affected shaders: VGPRS: 109796 -> 109808 (0.01 %) Spilled SGPRs: 29995 -> 30022 (0.09 %) Spilled VGPRs: 12 -> 13 (8.33 %) <-- it's just one shader going from 12 to 13 Code Size: 6667596 -> 6476356 (-2.87 %) bytes Max Waves: 26931 -> 26899 (-0.12 %) I've not actually tested real performance. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c b/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c index d382496387f..4c603fb1aad 100644 --- a/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c +++ b/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c @@ -1769,8 +1769,8 @@ void radeon_llvm_context_init(struct radeon_llvm_context *ctx, const char *tripl HAVE_LLVM >= 0x0308 ? "llvm.exp2.f32" : "llvm.AMDIL.exp."; bld_base->op_actions[TGSI_OPCODE_FLR].emit = build_tgsi_intrinsic_nomem; bld_base->op_actions[TGSI_OPCODE_FLR].intr_name = "llvm.floor.f32"; - bld_base->op_actions[TGSI_OPCODE_FMA].emit = build_tgsi_intrinsic_nomem; - bld_base->op_actions[TGSI_OPCODE_FMA].intr_name = "llvm.fma.f32"; + bld_base->op_actions[TGSI_OPCODE_FMA].emit = + bld_base->op_actions[TGSI_OPCODE_MAD].emit; bld_base->op_actions[TGSI_OPCODE_FRC].emit = emit_frac; bld_base->op_actions[TGSI_OPCODE_F2I].emit = emit_f2i; bld_base->op_actions[TGSI_OPCODE_F2U].emit = emit_f2u;